Archived Comp: This comp is from a prior TFT set, kept here for when older sets get brought back in set revivals.
Set:17
Sample Size:364,187 ranked games
Tier:PLATINUM
Last Updated:
2.08
Avg Placement
33.33%
First Place Rate
95.83%
Top 4 Rate
0.06%
Pick Rate

This comp averages a 2.08 placement with a 95.8% top 4 rate and a 33.3% first place rate across 364,187 ranked games. A 0.1% pick rate makes this a less contested composition.

No Recommended Builds
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are Ryze , Lucian & Senna, Taric due to their popularity and high cost. You should have no trouble hitting these units.
Ashe and Vi are 2-cost units with an optimal reroll level of 6. Jinx, Sejuani and Loris are 3-cost units with an optimal reroll level of 7. Taric, Braum and Warwick are 4-cost units with an optimal reroll level of 10. Lucian & Senna is a 5-cost unit with an optimal reroll level of 10.
    • Ashe
      Ashe
    • Vi
      Vi
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Jinx
      Jinx
    • Sejuani
      Sejuani
    • Loris
      Loris
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Taric
      Taric
    • Braum
      Braum
    • Warwick
      Warwick
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Lucian & Senna
      Lucian & Senna
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

Strategy Guide

Standard Level 8
Low Contest
Win Streak
Slam Items
Moderate Flexibility
Win Condition
Standard Level 8 - level to 8 and stabilize with 2-star units.
Economy
High Cost comp (111g investment). Build a strong early board to preserve HP and generate streak gold.
Items
No specific BiS items required - slam components for tempo.
Augment Synergies
Look for Economy augments (Rich Get Richer, Golden Egg), Freljord trait augments.

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Top 5 items by win rate for each champion. Ashe's best item is Kraken's Fury with a 56.3% win rate. Vi's best item is Thief's Gloves with a 51.8% win rate. Jinx's best item is Kraken's Fury with a 51.3% win rate. Loris's best item is Thief's Gloves with a 59.4% win rate. Sejuani's best item is Thief's Gloves with a 60.2% win rate. Braum's best item is Bramble Vest with a 67.0% win rate. Taric's best item is Steadfast Heart with a 65.8% win rate. Warwick's best item is Sterak's Gage with a 59.6% win rate. Lucian & Senna's best item is Red Buff with a 75.8% win rate. Ryze 's best item is Void Staff with a 83.7% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Defender / Freljord (9 shared units, 2.43 avg place), Defender / Freljord (8 shared units, 3.46 avg place), and Defender / Freljord (7 shared units, 4.16 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~150 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Piltover / Targon / Zaun / Defender / Gunslinger / Soulbound / Rune Mage / Warden / Freljord / Quickstriker usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 35.

First Place Potential: 33.3%

This composition has strong "win lobby" potential when it hits its key units and items. Finding the right items for Jinx is key to converting top 4 finishes into first places.

Detailed Analysis

Piltover / Targon / Zaun / Defender / Gunslinger / Soulbound / Rune Mage / Warden / Freljord / Quickstriker is classified as a Late Game Tank composition in TFT Patch 16.9. With a 95.8% win rate and 2.08 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Piltover / Targon / Zaun / Defender / Gunslinger / Soulbound / Rune Mage / Warden / Freljord / Quickstriker. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Level to 4
Win streak if strong
Build early board

Build the strongest board possible with your available units. Ashe and Vi are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3Transition
Level to 6 at 3-2
Roll to stabilize if low HP
Start collecting core units

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Ashe, Vi, Jinx.

Stage 4Power Spike
Level to 7 at 4-1
Roll for 2-star core units
Push to 8 at 4-5/5-1

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Jinx, Sejuani, Loris. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Taric and Braum. This is when the comp reaches full power.

Stage 5+Late Game
Push to level 9 if healthy
Find final upgrades
Position against remaining players

Look to push to level 9 if you have gold and HP remaining. At level 9, search for Lucian & Senna to complete your board.Scout the remaining players and adjust positioning to counter their carries.

Economy Summary
111gTotal Cost
HighInvestment

Maintain interest thresholds when possible, and avoid panic rolling unless your HP is critically low.

Full Written Guide

Stage 2: Early Game

Build the strongest board possible with your available units. Ashe and Vi are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3: Transition

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Ashe, Vi, Jinx.

Stage 4: Power Spike

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Jinx, Sejuani, Loris. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Taric and Braum. This is when the comp reaches full power.

Stage 5+: Late Game

Look to push to level 9 if you have gold and HP remaining. At level 9, search for Lucian & Senna to complete your board.Scout the remaining players and adjust positioning to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Ryze
Ryze Contributor
12.6%
#2
Lucian & Senna
Lucian & Senna Contributor
11.8%
#3
Braum
Braum Contributor
10.1%
#4
Taric
Taric Contributor
10.0%
#5
Ashe
Ashe Contributor
9.8%
#6
Sejuani
Sejuani Contributor
9.6%
#7
Loris
Loris Contributor
9.5%
#8
Warwick
Warwick Contributor
9.3%
#9
Vi
Vi Contributor
8.9%
#10
Jinx
Jinx Contributor
8.5%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Ryze contributes 12.6% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Lucian & Senna (11.8%), Braum (10.1%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Piltover / Targon / Zaun / Defender / Gunslinger / Soulbound / Rune Mage / Warden / Freljord / Quickstriker

Piltover / Targon / Zaun / Defender / Gunslinger / Soulbound / Rune Mage / Warden / Freljord / Quickstriker is a PLATINUM tier composition in TFT Set 17 with a 95.8% win rate and 2.08 average placement. The primary carries are Jinx and Ashe.

Strengths

  • High 95.8% win rate makes this a top-tier composition
  • Excellent 2.08 average placement for reliable top 4
  • Strong 33.3% first place rate for high-rolling games
  • Multiple carry options provide flexibility in itemization

Weaknesses

  • Relies on 2-star carries without strong 3-star options
  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1

Economy Strategy

Level efficiently to find your Jinx and Ashe at higher levels.

2

Itemization

Prioritize items for Jinx and Ashe. Check the Top Items section for optimal builds.

3

Positioning

Place Taric and Braum in the frontline to protect Jinx and Ashe in the backline. Use the positioning board above as a guide.

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A Piltover / Targon / Zaun / Defender / Gunslinger / Soulbound / Rune Mage / Warden / Freljord / Quickstriker TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Piltover, Targon, Zaun, Defender, Gunslinger, Soulbound, Rune Mage, Warden, Freljord, Quickstriker.

What are the carries of this TFT Comp?

The primary carries for this composition are Jinx and Ashe.

What is the best positioning for this composition?

Place your carries like Jinx and Ashe in the backline and your tanks like Taric and Braum in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 95.83% and an average placement of 2.08, making it a strong contender in the current meta.

What item builds does Piltover / Targon / Zaun / Defender / Gunslinger / Soulbound / Rune Mage / Warden / Freljord / Quickstriker use?

There are currently no specific item builds recommended for Piltover / Targon / Zaun / Defender / Gunslinger / Soulbound / Rune Mage / Warden / Freljord / Quickstriker. Focus on building your key carries with high win rate items shown in the Top Items section.

Is Piltover / Targon / Zaun / Defender / Gunslinger / Soulbound / Rune Mage / Warden / Freljord / Quickstriker contested in TFT Set 17?

Piltover / Targon / Zaun / Defender / Gunslinger / Soulbound / Rune Mage / Warden / Freljord / Quickstriker is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Jinx and Ashe without much competition.

What is the win condition for Piltover / Targon / Zaun / Defender / Gunslinger / Soulbound / Rune Mage / Warden / Freljord / Quickstriker?

The win condition for Piltover / Targon / Zaun / Defender / Gunslinger / Soulbound / Rune Mage / Warden / Freljord / Quickstriker is "Standard Level 8". This is a standard composition that aims to stabilize at level 8 with 2-star units before pushing for level 9. Position your carries Jinx, Ashe safely and itemize them properly for maximum damage output.

Should I reroll or level with Piltover / Targon / Zaun / Defender / Gunslinger / Soulbound / Rune Mage / Warden / Freljord / Quickstriker?

No, Piltover / Targon / Zaun / Defender / Gunslinger / Soulbound / Rune Mage / Warden / Freljord / Quickstriker is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Stabilize at level 8 with 2-star units before pushing to level 9.

How much gold does Piltover / Targon / Zaun / Defender / Gunslinger / Soulbound / Rune Mage / Warden / Freljord / Quickstriker cost to build?

Piltover / Targon / Zaun / Defender / Gunslinger / Soulbound / Rune Mage / Warden / Freljord / Quickstriker is a high cost composition requiring approximately 111 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Piltover / Targon / Zaun / Defender / Gunslinger / Soulbound / Rune Mage / Warden / Freljord / Quickstriker?

Piltover / Targon / Zaun / Defender / Gunslinger / Soulbound / Rune Mage / Warden / Freljord / Quickstriker is moderately flexible with 3 pivot options available. The best pivot options share key units like Ryze and Lucian & Senna. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Piltover / Targon / Zaun / Defender / Gunslinger / Soulbound / Rune Mage / Warden / Freljord / Quickstriker?

You should consider pivoting away from Piltover / Targon / Zaun / Defender / Gunslinger / Soulbound / Rune Mage / Warden / Freljord / Quickstriker if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Defender / Freljord with a 89.8% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.