Set:16
Sample Size:461,978 ranked games
Tier:All
Last Updated:
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are Ryze , Sylas , Shyvana due to their popularity and high cost. You should have no trouble hitting these units.
2.06
Avg Placement
56.25%
First Place Rate
84.38%
Top 4 Rate
0.05%
Pick Rate
Noxus / Defender / Juggernaut / Disruptor / Arcanist / Shurima / Rune Mage / Chainbreaker / Targon / Emperor / Dragonborn builds: Mel with Jeweled Gauntlet, Nashor's Tooth, Spear of Shojin (100.00% WR, +15.63% difference); Taric with Thief's Gloves (100.00% WR, +15.63% difference); Ryze with Archangel's Staff, Spear of Shojin, Void Staff (100.00% WR, +15.63% difference)
Taric
Taric
100.00%
Win Rate
+15.63%
Difference
Ryze
Ryze
100.00%
Win Rate
+15.63%
Difference

Strategy Guide

  • Win Condition: Fast 9 Legendary - level to 9 quickly to find 5-cost units.
  • Economy: High Cost comp (132g investment). Play strongest board, pivot based on items and units hit.
  • Items: Best-in-slot items add +15.6% win rate - hold components.
  • Carousel Priority: Tear Of The Goddess and Sparring Gloves.
  • Augment Synergies: Look for Economy augments (Rich Get Richer, Golden Egg), Level augments (Level Up!, High Roller), Noxus trait augments.
Fast 9 Legendary
Low Contest
Flexible Start
Hold For BiS Items
Committed

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Upgrade priority guide showing win rates and pick rates for Darius, Renekton , Swain, Taric, Azir, Mel , Shyvana, Ryze , Sylas at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Sylas has the highest 2-star win rate at 100.0%.
Champion
Win Rate: 75.0%
Pick Rate: 12.5%
Win Rate: 85.7%
Pick Rate: 87.5%
-
Win Rate: 72.7%
Pick Rate: 34.4%
Win Rate: 90.5%
Pick Rate: 65.6%
-
Win Rate: 66.7%
Pick Rate: 9.4%
Win Rate: 85.7%
Pick Rate: 87.5%
Win Rate: 100.0%
Pick Rate: 3.1%
Win Rate: 33.3%
Pick Rate: 9.4%
Win Rate: 89.7%
Pick Rate: 90.6%
-
Win Rate: 71.4%
Pick Rate: 21.9%
Win Rate: 88.0%
Pick Rate: 78.1%
-
Win Rate: 75.0%
Pick Rate: 25.0%
Win Rate: 87.5%
Pick Rate: 75.0%
-
Win Rate: 70.0%
Pick Rate: 31.3%
Win Rate: 90.9%
Pick Rate: 68.8%
-
Win Rate: 76.5%
Pick Rate: 53.1%
Win Rate: 93.3%
Pick Rate: 46.9%
-
Win Rate: 64.3%
Pick Rate: 43.8%
Win Rate: 100.0%
Pick Rate: 56.3%
-
Top 5 items by win rate for each champion. Darius's best item is Steadfast Heart with a 60.6% win rate. Renekton 's best item is Thief's Gloves with a 85.0% win rate. Swain's best item is Evenshroud with a 67.0% win rate. Taric's best item is Bramble Vest with a 65.9% win rate. Azir's best item is Rabadon's Deathcap with a 62.6% win rate. Mel 's best item is Morellonomicon with a 76.3% win rate. Shyvana's best item is Thief's Gloves with a 76.3% win rate. Ryze 's best item is Morellonomicon with a 84.5% win rate. Sylas 's best item is Rabadon's Deathcap with a 76.9% win rate. Items with low pick rates are excluded.

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~138 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Noxus / Defender / Juggernaut / Disruptor / Arcanist / Shurima / Rune Mage / Chainbreaker / Targon / Emperor / Dragonborn usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 35.

First Place Potential: 56.3%

This composition has strong "win lobby" potential when it hits its key units and items. Finding the right items for Azir is key to converting top 4 finishes into first places.

Detailed Analysis

Noxus / Defender / Juggernaut / Disruptor / Arcanist / Shurima / Rune Mage / Chainbreaker / Targon / Emperor / Dragonborn is classified as a Late Game Tank composition in TFT Patch 16.5. With a 84.4% win rate and 2.06 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Noxus / Defender / Juggernaut / Disruptor / Arcanist / Shurima / Rune Mage / Chainbreaker / Targon / Emperor / Dragonborn. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Loss streak if weak
Save for 50g
Preserve HP carefully

Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.

Stage 3Transition
Stay at level 5-6
Maintain 50g
Find temp carries

Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Darius and Taric as temporary carries.

Stage 4Power Spike
Level to 7 at 4-1
Small rolldown to stabilize
Push to 8 at 4-5/5-1

Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Shyvana, Mel , Azir) come online at level 9.

Stage 5+Late Game
Push to level 9 if healthy
Roll for Shyvana
2-star legendaries to win

At level 9, roll for your 5-cost legendaries: Shyvana, Mel , Azir. Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.

Economy Summary
132gTotal Cost
HighInvestment

This is a high-cost composition that requires excellent economy management to reach level 9 with enough gold to roll for your legendaries.

Full Written Guide

Stage 2: Early Game

Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.

Stage 3: Transition

Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Darius and Taric as temporary carries.

Stage 4: Power Spike

Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Shyvana, Mel , Azir) come online at level 9.

Stage 5+: Late Game

At level 9, roll for your 5-cost legendaries: Shyvana, Mel , Azir. Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.

Player Damage Analysis

This shows which units survive fights long enough to deal damage to the enemy player in Noxus / Defender / Juggernaut / Disruptor / Arcanist / Shurima / Rune Mage / Chainbreaker / Targon / Emperor / Dragonborn. Units that stay alive longer contribute more player damage — so this reflects both damage output and survivability, helping you identify which units to protect and prioritize.

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Renekton Contributor
12.9%
#2
Ryze Contributor
12.6%
#3
Sylas Contributor
11.7%
#4
Mel Contributor
11.6%
#5
ShyvanaContributor
11.4%
#6
AzirContributor
10.4%
#7
SwainContributor
10.1%
#8
TaricContributor
9.9%
#9
DariusContributor
9.3%

Key Takeaways

1
Resilient comp — damage is spread, so losing one unit won't cripple you
2
Flexible positioning — focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Renekton contributes 12.9% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Ryze (12.6%), Sylas (11.7%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Noxus / Defender / Juggernaut / Disruptor / Arcanist / Shurima / Rune Mage / Chainbreaker / Targon / Emperor / Dragonborn

Noxus / Defender / Juggernaut / Disruptor / Arcanist / Shurima / Rune Mage / Chainbreaker / Targon / Emperor / Dragonborn is a All tier composition in TFT Set 16 with a 84.4% win rate and 2.06 average placement. The primary carries are Azir. This comp focuses on the Noxus trait.

Strengths

  • High 84.4% win rate makes this a top-tier composition
  • Excellent 2.06 average placement for reliable top 4
  • Strong 56.3% first place rate for high-rolling games
  • Strong trait synergies across multiple activated traits

Weaknesses

  • Relies on 2-star carries without strong 3-star options
  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1
Economy Strategy

Level efficiently to find your Azir at higher levels.

2
Itemization

Prioritize items for Azir. Check the Top Items section for optimal builds.

3
Positioning

Place Taric and Swain in the frontline to protect Azir in the backline. Use the positioning board above as a guide.

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A Noxus / Defender / Juggernaut / Disruptor / Arcanist / Shurima / Rune Mage / Chainbreaker / Targon / Emperor / Dragonborn TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Noxus, Defender, Juggernaut, Disruptor, Arcanist, Shurima, Rune Mage, Chainbreaker, Targon, Emperor, Dragonborn. The primary trait is Noxus, which is active on 3 units.

What are the carries of this TFT Comp?

The primary carries for this composition are Azir.

What is the best positioning for this composition?

Place your carries like Azir in the backline and your tanks like Taric and Swain in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 84.38% and an average placement of 2.06, making it a strong contender in the current meta.

What item builds does Noxus / Defender / Juggernaut / Disruptor / Arcanist / Shurima / Rune Mage / Chainbreaker / Targon / Emperor / Dragonborn use?

Noxus / Defender / Juggernaut / Disruptor / Arcanist / Shurima / Rune Mage / Chainbreaker / Targon / Emperor / Dragonborn performs best with these item builds: Mel with Jeweled Gauntlet, Nashor's Tooth, Spear of Shojin (100.00% win rate, +15.63% difference from comp average); Taric with Thief's Gloves (100.00% win rate, +15.63% difference from comp average); Ryze with Archangel's Staff, Spear of Shojin, Void Staff (100.00% win rate, +15.63% difference from comp average).

Is Noxus / Defender / Juggernaut / Disruptor / Arcanist / Shurima / Rune Mage / Chainbreaker / Targon / Emperor / Dragonborn contested in TFT Set 16?

Noxus / Defender / Juggernaut / Disruptor / Arcanist / Shurima / Rune Mage / Chainbreaker / Targon / Emperor / Dragonborn is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Azir without much competition.

What is the win condition for Noxus / Defender / Juggernaut / Disruptor / Arcanist / Shurima / Rune Mage / Chainbreaker / Targon / Emperor / Dragonborn?

The win condition for Noxus / Defender / Juggernaut / Disruptor / Arcanist / Shurima / Rune Mage / Chainbreaker / Targon / Emperor / Dragonborn is "Fast 9 Legendary". This is a late-game composition that requires leveling to 9 quickly to find powerful 5-cost legendary units like Shyvana and Mel and Azir. Position your carries Azir safely and itemize them properly for maximum damage output.

Should I reroll or level with Noxus / Defender / Juggernaut / Disruptor / Arcanist / Shurima / Rune Mage / Chainbreaker / Targon / Emperor / Dragonborn?

No, Noxus / Defender / Juggernaut / Disruptor / Arcanist / Shurima / Rune Mage / Chainbreaker / Targon / Emperor / Dragonborn is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Push to level 9 quickly to find your 5-cost legendaries.

How much gold does Noxus / Defender / Juggernaut / Disruptor / Arcanist / Shurima / Rune Mage / Chainbreaker / Targon / Emperor / Dragonborn cost to build?

Noxus / Defender / Juggernaut / Disruptor / Arcanist / Shurima / Rune Mage / Chainbreaker / Targon / Emperor / Dragonborn is a high cost composition requiring approximately 132 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.