Meeple / Voyager Comp
TFT Comp
Best Meeple / Voyager comp featuring Jhin in TFT Set 17.

This comp averages a 2.36 placement with a 100.0% top 4 rate and a 18.2% first place rate across 82,208 ranked games. A 0.3% pick rate makes this a less contested composition.
- Poppy

1 CostReroll Lvl: Level 4
- Gnar

- Meepsie

2 CostReroll Lvl: Level 6
- Rhaast

3 CostReroll Lvl: Level 7
- Rammus

- Karma

- The Mighty Mech

4 CostReroll Lvl: Level 10
- Jhin

- Bard

5 CostReroll Lvl: Level 10
Strategy Guide
Stage-by-Stage Guide
Understanding when to level, roll, and transition is crucial for maximizing your success with Dark Star / Voyager / Redeemer / Sniper / Meeple / Bastion / Eradicator. This guide breaks down the optimal play pattern for each stage of the game.
Focus on building economy while collecting Poppy and Gnar copies. Play your strongest board with any 2-star units you hit naturally. Look for Poppy and Gnar as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3 is your key decision point. If you've collected 5+ copies of Poppy by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.
By Stage 4, you should be close to or have already hit your 3-star Poppy. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Gnar. Transition to leveling at Stage 4-5 or 5-1.
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Jhin or Bard, add them for extra power. Scout remaining players and position to counter their carries.
This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.
Full Written Guide
Stage 2: Early Game
Focus on building economy while collecting Poppy and Gnar copies. Play your strongest board with any 2-star units you hit naturally. Look for Poppy and Gnar as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3: Transition
Stage 3 is your key decision point. If you've collected 5+ copies of Poppy by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.
Stage 4: Power Spike
By Stage 4, you should be close to or have already hit your 3-star Poppy. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Gnar. Transition to leveling at Stage 4-5 or 5-1.
Stage 5+: Late Game
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Jhin or Bard, add them for extra power. Scout remaining players and position to counter their carries.
Player Damage Analysis
Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.
Key Takeaways
Full Damage Breakdown
Top Survivor:: Jhin contributes 12.5% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.
Other Key Survivors:: Bard (12.4%), Rhaast (11.4%). These units also survive fights consistently and contribute to your player damage total.
Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.
When to Play Dark Star / Voyager / Redeemer / Sniper / Meeple / Bastion / Eradicator
Strengths
- High 100.0% win rate makes this a top-tier composition
- Excellent 2.36 average placement for reliable top 4
- Strong 18.2% first place rate for high-rolling games
- Poppy and Gnar can be 3-starred for power spikes
Weaknesses
- Requires specific items on carries to maximize potential
- Can struggle if key units are contested
Strategic Tips
Economy Strategy
Focus on 3-starring Poppy for a 100.0% win rate power spike.
Itemization
Prioritize items for Jhin and Gnar. Check the Top Items section for optimal builds.
Positioning
Place Rammus and The Mighty Mech in the frontline to protect Jhin and Gnar in the backline. Use the positioning board above as a guide.
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A Dark Star / Voyager / Redeemer / Sniper / Meeple / Bastion / Eradicator TFT Comp - Frequently Asked Questions
What traits does this comp use?
This composition uses the following traits: Dark Star, Voyager, Redeemer, Sniper, Meeple, Bastion, Eradicator. The primary trait is Meeple, which is active on 5 units.
What are the carries of this TFT Comp?
What is the best positioning for this composition?
Place your carries like Jhin and Gnar in the backline and your tanks like Rammus and The Mighty Mech in the frontline to absorb damage. Check the positioning board above for exact placement.
Is this composition good in the current meta?
This composition has a win rate of 100.00% and an average placement of 2.36, making it a strong contender in the current meta.
What item builds does Dark Star / Voyager / Redeemer / Sniper / Meeple / Bastion / Eradicator use?
Dark Star / Voyager / Redeemer / Sniper / Meeple / Bastion / Eradicator performs best with these item builds: Gnar with Deathblade, Guinsoo's Rageblade, Infinity Edge (100.00% win rate, +0.00% difference from comp average); Jhin with Thief's Gloves (100.00% win rate, +0.00% difference from comp average); Rammus with Crownguard, Protector's Vow, Gargoyle Stoneplate (100.00% win rate, +0.00% difference from comp average).
Is Dark Star / Voyager / Redeemer / Sniper / Meeple / Bastion / Eradicator contested in TFT Set 17?
Dark Star / Voyager / Redeemer / Sniper / Meeple / Bastion / Eradicator is relatively uncontested with only a 0.3% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Jhin and Gnar without much competition.
What is the win condition for Dark Star / Voyager / Redeemer / Sniper / Meeple / Bastion / Eradicator?
The win condition for Dark Star / Voyager / Redeemer / Sniper / Meeple / Bastion / Eradicator is "1-Cost Reroll". This is a reroll composition that focuses on 3-starring Poppy and Gnar as the primary carrys. Focus on 3-starring Poppy which has a 100.0% win rate when upgraded.
Should I reroll or level with Dark Star / Voyager / Redeemer / Sniper / Meeple / Bastion / Eradicator?
Yes, Dark Star / Voyager / Redeemer / Sniper / Meeple / Bastion / Eradicator is a reroll composition. You should slow roll at level 5 where 1-cost units have the highest appearance rate. Your primary reroll targets are Poppy (100.0% win rate at 3-star) and Gnar (100.0% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.
How much gold does Dark Star / Voyager / Redeemer / Sniper / Meeple / Bastion / Eradicator cost to build?
Dark Star / Voyager / Redeemer / Sniper / Meeple / Bastion / Eradicator is a high cost composition requiring approximately 108 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.
What are the best pivot options for Dark Star / Voyager / Redeemer / Sniper / Meeple / Bastion / Eradicator?
Dark Star / Voyager / Redeemer / Sniper / Meeple / Bastion / Eradicator is moderately flexible with 3 pivot options available. The best pivot options share key units like Jhin and Bard. If you're contested, look at similar compositions that use these same champions with different supporting units.
When should I pivot away from Dark Star / Voyager / Redeemer / Sniper / Meeple / Bastion / Eradicator?
You should consider pivoting away from Dark Star / Voyager / Redeemer / Sniper / Meeple / Bastion / Eradicator if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Meeple / Dark Star with a 77.9% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.









