Set:17
Sample Size:194,416 ranked games
Tier:SILVER
Last Updated:
2.00
Avg Placement
33.33%
First Place Rate
100.00%
Top 4 Rate
0.12%
Pick Rate

This comp averages a 2.00 placement with a 100.0% top 4 rate and a 33.3% first place rate across 194,416 ranked games. A 0.1% pick rate makes this a less contested composition.

Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer builds: Fizz with Nashor's Tooth, Striker's Flail, Hand Of Justice (100.00% WR, +0.00% difference); Kai'Sa with Infinity Edge, Striker's Flail, Spear of Shojin (100.00% WR, +0.00% difference); Karma with Rogue Emblem, Nashor's Tooth, Red Buff (100.00% WR, +0.00% difference)
Karma
Karma
100.00%
Win Rate
+0.00%
Difference
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are Rammus, Karma, Riven due to their popularity and high cost. You should have no trouble hitting these units.
Gwen and Meepsie are 2-cost units with an optimal reroll level of 6. Fizz, Kai'Sa, Ornn and Rhaast are 3-cost units with an optimal reroll level of 7. Rammus, Karma and Riven are 4-cost units with an optimal reroll level of 10.
    • Gwen
      Gwen
    • Meepsie
      Meepsie
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Fizz
      Fizz
    • Kai'Sa
      Kai'Sa
    • Ornn
      Ornn
    • Rhaast
      Rhaast
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Rammus
      Rammus
    • Karma
      Karma
    • Riven
      Riven
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

Strategy Guide

3-Cost Reroll
Low Contest
Flexible Start
Slam Items
Moderate Flexibility
Reroll Lvl 7
Win Condition
3-Cost Reroll - 3-star as your primary carry Fizz.
Reroll Targets
3-star Fizz and Ornn and Kai'Sa. Roll down at level 7 where 3-cost units have the highest appearance rate.
Economy
High Cost comp (138g investment). Play strongest board, pivot based on items and units hit.
Items
Item flexibility is high - slam for early tempo.
Augment Synergies
Look for Economy augments (Rich Get Richer, Golden Egg), Reroll augments (Three's a Crowd, Pandora's Items), Rogue trait augments.

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Upgrade priority guide showing win rates and pick rates for Gwen, Meepsie, Fizz, Kai'Sa, Ornn, Rhaast, Karma, Rammus, Riven at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Champions worth 3-starring in this comp: Fizz, Kai'Sa, Ornn (over 25% pick rate at 3-star). Gwen has the highest 2-star win rate at 100.0%.
Top 5 items by win rate for each champion. Gwen's best item is Guinsoo's Rageblade with a 64.7% win rate. Meepsie's best item is Edge of Night with a 65.1% win rate. Fizz's best item is Nashor's Tooth with a 63.7% win rate. Kai'Sa's best item is Striker's Flail with a 64.4% win rate. Ornn's best item is Steadfast Heart with a 59.4% win rate. Rhaast's best item is Protector's Vow with a 79.9% win rate. Karma's best item is Rabadon's Deathcap with a 64.0% win rate. Rammus's best item is Steadfast Heart with a 62.2% win rate. Riven's best item is Hand Of Justice with a 60.2% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Meeple / Dark Star (8 shared units, 1.79 avg place), Rogue / Meeple (8 shared units, 2.96 avg place), and Rogue / Meeple (8 shared units, 3.05 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionDefensive

This composition focuses more on survivability than raw damage output. Deals ~154 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeLate Game

Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer typically reaches deep into stage 6 and beyond, scaling into the late game. Games typically end around round 37.

First Place Potential: 33.3%

This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star Fizz or Ornn or Kai'Sa significantly increases your chances of taking first.

Detailed Analysis

Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is classified as a Late Game Tank composition in TFT Patch 16.8. With a 100.0% win rate and 2.00 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is defensiveit focuses more on survivability than raw damage output. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Fizz copies
Play strongest board

Focus on building economy while collecting Fizz and Ornn and Kai'Sa copies. Play your strongest board with any 2-star units you hit naturally. Look for Gwen and Meepsie as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 7 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Fizz by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Fizz. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Ornn and Kai'Sa. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.

Economy Summary
138gTotal Cost
HighInvestment
Lvl 7Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Fizz and Ornn and Kai'Sa copies. Play your strongest board with any 2-star units you hit naturally. Look for Gwen and Meepsie as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Fizz by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Fizz. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Ornn and Kai'Sa. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Rhaast
Rhaast Contributor
12.0%
#2
Karma
Karma Contributor
11.8%
#3
Meepsie
Meepsie Contributor
11.5%
#4
Riven
Riven Contributor
11.3%
#5
Rammus
Rammus Contributor
10.9%
#6
Kai'Sa
Kai'Sa Contributor
10.8%
#7
Fizz
Fizz Contributor
10.6%
#8
Gwen
Gwen Contributor
10.6%
#9
Ornn
Ornn Contributor
10.5%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Rhaast contributes 12.0% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Karma (11.8%), Meepsie (11.5%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer

Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is a SILVER tier composition in TFT Set 17 with a 100.0% win rate and 2.00 average placement. This comp focuses on the Rogue trait.

Strengths

  • High 100.0% win rate makes this a top-tier composition
  • Excellent 2.00 average placement for reliable top 4
  • Strong 33.3% first place rate for high-rolling games
  • Fizz and Ornn and Kai'Sa can be 3-starred for power spikes

Weaknesses

  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1

Economy Strategy

Focus on 3-starring Fizz for a 100.0% win rate power spike.

2

Itemization

Prioritize items for your main carry. Check the Top Items section for optimal builds.

3

Positioning

Place Rammus and Ornn in the frontline to protect carries in the backline. Use the positioning board above as a guide.

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A Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Meeple, Dark Star, Voyager, Bastion, Space Groove, Redeemer. The primary trait is Rogue, which is active on 4 units.

What are the carries of this TFT Comp?

The primary carries for this composition are Fizz (3-Star Win Rate: 100.0%, Pick Rate: 77.8%), Ornn (3-Star Win Rate: 100.0%, Pick Rate: 77.8%), Kai'Sa (3-Star Win Rate: 100.0%, Pick Rate: 77.8%).

What is the best positioning for this composition?

Place your carries in the backline and your tanks like Rammus and Ornn in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 100.00% and an average placement of 2.00, making it a strong contender in the current meta.

What item builds does Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer use?

Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer performs best with these item builds: Fizz with Nashor's Tooth, Striker's Flail, Hand Of Justice (100.00% win rate, +0.00% difference from comp average); Kai'Sa with Infinity Edge, Striker's Flail, Spear of Shojin (100.00% win rate, +0.00% difference from comp average); Karma with Rogue Emblem, Nashor's Tooth, Red Buff (100.00% win rate, +0.00% difference from comp average).

Is Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer contested in TFT Set 17?

Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like your carries without much competition.

What is the win condition for Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer?

The win condition for Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is "3-Cost Reroll". This is a reroll composition that focuses on 3-starring Fizz and Ornn and Kai'Sa as the primary carrys. Focus on 3-starring Fizz which has a 100.0% win rate when upgraded.

Should I reroll or level with Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer?

Yes, Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is a reroll composition. You should slow roll at level 7 where 3-cost units have the highest appearance rate. Your primary reroll targets are Fizz (100.0% win rate at 3-star) and Ornn (100.0% win rate at 3-star) and Kai'Sa (100.0% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

How much gold does Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer cost to build?

Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is a high cost composition requiring approximately 138 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer?

Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is moderately flexible with 3 pivot options available. The best pivot options share key units like Rammus and Karma. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer?

You should consider pivoting away from Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Meeple / Dark Star with a 97.7% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.