Brawler / Psionic TFT Comp
This comp averages a 4.58 placement with a 50.0% top 4 rate and a 8.3% first place rate across 676,359 ranked games. A 0.1% pick rate makes this a less contested composition.
- Pyke

- Gragas

- Pantheon

2 CostReroll Lvl: Level 6
- Maokai

- Urgot

3 CostReroll Lvl: Level 7
- Master Yi

- Tahm Kench

4 CostReroll Lvl: Level 10
- Sona

5 CostReroll Lvl: Level 10
Strategy Guide
This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.
Playstyle Analysis
This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.
This composition prioritizes survival and scaling over early aggression. Deals ~98 avg damage per game.
Units in this comp are very durable — units survive significantly longer than average in fights.
Brawler / Marauder / Psionic / Commander / Oracle reaches full power in stages 4-5, aiming to close out before opponents scale. Games typically end around round 32.
Detailed Analysis
Brawler / Marauder / Psionic / Commander / Oracle is classified as a Fortress composition in TFT Patch 16.11. With a 50.0% win rate and 4.58 average placement, this comp performs solidly in the current meta.
Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.
Game Phase Strategy: Balance your economy with board strength to stay healthy while scaling into your mid-game power spike.
Stage-by-Stage Guide
Understanding when to level, roll, and transition is crucial for maximizing your success with Brawler / Marauder / Psionic / Commander / Oracle. This guide breaks down the optimal play pattern for each stage of the game.
Focus on building economy while collecting Pantheon and Gragas copies. Play your strongest board with any 2-star units you hit naturally. Look for Pyke and Gragas as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3 is your key decision point. If you've collected 5+ copies of Pantheon by Stage 3-2, commit to the reroll strategy. Level to 6 at Stage 3-2 and begin slow rolling. At level 6, 2-cost units have the highest appearance rate.
By Stage 4, you should be close to or have already hit your 3-star Pantheon. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Gragas. Transition to leveling at Stage 4-5 or 5-1.
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Sona, add them for extra power. Scout remaining players and position to counter their carries.
This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.
Full Written Guide
Stage 2: Early Game
Focus on building economy while collecting Pantheon and Gragas copies. Play your strongest board with any 2-star units you hit naturally. Look for Pyke and Gragas as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3: Transition
Stage 3 is your key decision point. If you've collected 5+ copies of Pantheon by Stage 3-2, commit to the reroll strategy. Level to 6 at Stage 3-2 and begin slow rolling. At level 6, 2-cost units have the highest appearance rate.
Stage 4: Power Spike
By Stage 4, you should be close to or have already hit your 3-star Pantheon. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Gragas. Transition to leveling at Stage 4-5 or 5-1.
Stage 5+: Late Game
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Sona, add them for extra power. Scout remaining players and position to counter their carries.
Player Damage Analysis
Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.
Key Takeaways
Full Damage Breakdown
Top Survivor:: Sona contributes 13.3% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.
Other Key Survivors:: Master Yi (12.9%), Urgot (12.7%). These units also survive fights consistently and contribute to your player damage total.
Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.
When to Play Brawler / Marauder / Psionic / Commander / Oracle
Strengths
- Solid 50.0% win rate for consistent climbing
- Pantheon and Gragas can be 3-starred for power spikes
- Strong trait synergies across multiple activated traits
Weaknesses
- Higher 4.58 average placement indicates inconsistency
- Requires specific items on carries to maximize potential
- Can struggle if key units are contested
Strategic Tips
Economy Strategy
Focus on 3-starring Pantheon for a 62.5% win rate power spike.
Itemization
Prioritize items for your main carry. Check the Top Items section for optimal builds.
Positioning
Place Tahm Kench and Maokai in the frontline to protect carries in the backline. Use the positioning board above as a guide.
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A Brawler / Marauder / Psionic / Commander / Oracle TFT Comp - Frequently Asked Questions
What traits does this comp use?
This composition uses the following traits: Brawler, Marauder, Psionic, Commander, Oracle. The primary trait is Brawler, which is active on 5 units.
What are the carries of this TFT Comp?
What is the best positioning for this composition?
Place your carries in the backline and your tanks like Tahm Kench and Maokai in the frontline to absorb damage. Check the positioning board above for exact placement.
Is this composition good in the current meta?
This composition has a win rate of 50.00% and an average placement of 4.58, making it a strong contender in the current meta.
What item builds does Brawler / Marauder / Psionic / Commander / Oracle use?
Brawler / Marauder / Psionic / Commander / Oracle performs best with these item builds: Maokai with Biomatter Preserver, Protector's Vow, Evenshroud (100.00% win rate, +50.00% difference from comp average); Master Yi with Edge of Night, Guinsoo's Rageblade, Giant Slayer (100.00% win rate, +50.00% difference from comp average); Pantheon with Gargoyle Stoneplate, Ionic Spark, Steadfast Heart (100.00% win rate, +50.00% difference from comp average).
Is Brawler / Marauder / Psionic / Commander / Oracle contested in TFT Set 17?
Brawler / Marauder / Psionic / Commander / Oracle is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like your carries without much competition.
What is the win condition for Brawler / Marauder / Psionic / Commander / Oracle?
The win condition for Brawler / Marauder / Psionic / Commander / Oracle is "2-Cost Reroll". This is a reroll composition that focuses on 3-starring Pantheon and Gragas as the primary carrys. Focus on 3-starring Pantheon which has a 62.5% win rate when upgraded.
Should I reroll or level with Brawler / Marauder / Psionic / Commander / Oracle?
Yes, Brawler / Marauder / Psionic / Commander / Oracle is a reroll composition. You should slow roll at level 6 where 2-cost units have the highest appearance rate. Your primary reroll targets are Pantheon (62.5% win rate at 3-star) and Gragas (100.0% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.
How much gold does Brawler / Marauder / Psionic / Commander / Oracle cost to build?
Brawler / Marauder / Psionic / Commander / Oracle is a high cost composition requiring approximately 99 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.
What are the best pivot options for Brawler / Marauder / Psionic / Commander / Oracle?
Brawler / Marauder / Psionic / Commander / Oracle is moderately flexible with 3 pivot options available. The best pivot options share key units like Sona and Master Yi. If you're contested, look at similar compositions that use these same champions with different supporting units.
When should I pivot away from Brawler / Marauder / Psionic / Commander / Oracle?
You should consider pivoting away from Brawler / Marauder / Psionic / Commander / Oracle if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Challenger / N.O.V.A. with a 79.6% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.











