Set:17
Sample Size:676,359 ranked games
Tier:DIAMOND
Last Updated:
4.58
Avg Place
8.33%
First Place
50.00%
Top 4 Rate
0.06%
Pick Rate

This comp averages a 4.58 placement with a 50.0% top 4 rate and a 8.3% first place rate across 676,359 ranked games. A 0.1% pick rate makes this a less contested composition.

Brawler / Marauder / Psionic / Commander / Oracle builds: Maokai with Biomatter Preserver, Protector's Vow, Evenshroud (100.00% WR, +50.00% difference); Master Yi with Edge of Night, Guinsoo's Rageblade, Giant Slayer (100.00% WR, +50.00% difference); Pantheon with Gargoyle Stoneplate, Ionic Spark, Steadfast Heart (100.00% WR, +50.00% difference)
This comp has High contested risk and is often contested and may require backup plans. The most contested units are Sona, Master Yi, Tahm Kench due to their popularity and high cost. Consider having backup carries in mind.
Pyke, Gragas and Pantheon are 2-cost units with an optimal reroll level of 6. Maokai and Urgot are 3-cost units with an optimal reroll level of 7. Master Yi and Tahm Kench are 4-cost units with an optimal reroll level of 10. Sona is a 5-cost unit with an optimal reroll level of 10.
    • Pyke
      Pyke
    • Gragas
      Gragas
    • Pantheon
      Pantheon
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Maokai
      Maokai
    • Urgot
      Urgot
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Master Yi
      Master Yi
    • Tahm Kench
      Tahm Kench
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Sona
      Sona
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

Strategy Guide

2-Cost Reroll
Moderately Contested
Loss Streak
Hold For BiS Items
Moderate Flexibility
Reroll Lvl 6
Win Condition
2-Cost Reroll - 3-star as your primary carry Pantheon.
Reroll Targets
3-star Pantheon and Gragas. Roll down at level 6 where 2-cost units have the highest appearance rate.
Economy
High Cost comp (87g investment). Save gold early, loss streak for extra gold and first carousel priority.
Contest Warning
Moderately Contested - 3 pivot options available.
Items
Best-in-slot items add +50.0% win rate - hold components.
Carousel Priority
Chain Vest and Negatron Cloak.
Augment Synergies
Look for Economy augments (Rich Get Richer, Golden Egg), Reroll augments (Three's a Crowd, Pandora's Items), Brawler trait augments.

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Upgrade priority guide showing win rates and pick rates for Gragas, Pantheon, Pyke, Maokai, Urgot, Master Yi, Tahm Kench, Sona at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Champions worth 3-starring in this comp: Gragas, Pantheon (over 25% pick rate at 3-star). Maokai has the highest 2-star win rate at 45.5%.
Top 5 items by win rate for each champion. Gragas's best item is Thief's Gloves with a 60.8% win rate. Pantheon's best item is Steadfast Heart with a 71.4% win rate. Pyke's best item is Edge of Night with a 58.0% win rate. Maokai's best item is Bramble Vest with a 67.9% win rate. Urgot's best item is Thief's Gloves with a 70.3% win rate. Master Yi's best item is Quicksilver with a 59.5% win rate. Tahm Kench's best item is Bramble Vest with a 65.4% win rate. Sona's best item is Red Buff with a 73.8% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Challenger / N.O.V.A. (5 shared units, 3.03 avg place), Challenger / N.O.V.A. (5 shared units, 4.57 avg place), and Challenger / N.O.V.A. (5 shared units, 5.59 avg place).

Playstyle Analysis

Playstyle ArchetypeFortress

This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~98 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid Game

Brawler / Marauder / Psionic / Commander / Oracle reaches full power in stages 4-5, aiming to close out before opponents scale. Games typically end around round 32.

Detailed Analysis

Brawler / Marauder / Psionic / Commander / Oracle is classified as a Fortress composition in TFT Patch 16.11. With a 50.0% win rate and 4.58 average placement, this comp performs solidly in the current meta.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Balance your economy with board strength to stay healthy while scaling into your mid-game power spike.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Brawler / Marauder / Psionic / Commander / Oracle. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Pantheon copies
Play strongest board

Focus on building economy while collecting Pantheon and Gragas copies. Play your strongest board with any 2-star units you hit naturally. Look for Pyke and Gragas as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 6 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Pantheon by Stage 3-2, commit to the reroll strategy. Level to 6 at Stage 3-2 and begin slow rolling. At level 6, 2-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Pantheon. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Gragas. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Sona, add them for extra power. Scout remaining players and position to counter their carries.

Economy Summary
99gTotal Cost
HighInvestment
Lvl 6Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Pantheon and Gragas copies. Play your strongest board with any 2-star units you hit naturally. Look for Pyke and Gragas as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Pantheon by Stage 3-2, commit to the reroll strategy. Level to 6 at Stage 3-2 and begin slow rolling. At level 6, 2-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Pantheon. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Gragas. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Sona, add them for extra power. Scout remaining players and position to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Sona
Sona Contributor
13.3%
#2
Master Yi
Master Yi Contributor
12.9%
#3
Urgot
Urgot Contributor
12.7%
#4
Gragas
Gragas Contributor
12.5%
#5
Maokai
Maokai Contributor
12.4%
#6
Tahm Kench
Tahm Kench Contributor
12.3%
#7
Pyke
Pyke Contributor
12.2%
#8
Pantheon
Pantheon Contributor
11.8%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Sona contributes 13.3% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Master Yi (12.9%), Urgot (12.7%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Brawler / Marauder / Psionic / Commander / Oracle

Brawler / Marauder / Psionic / Commander / Oracle is a DIAMOND tier composition in TFT Set 17 with a 50.0% win rate and 4.58 average placement. This comp focuses on the Brawler trait.

Strengths

  • Solid 50.0% win rate for consistent climbing
  • Pantheon and Gragas can be 3-starred for power spikes
  • Strong trait synergies across multiple activated traits

Weaknesses

  • Higher 4.58 average placement indicates inconsistency
  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1

Economy Strategy

Focus on 3-starring Pantheon for a 62.5% win rate power spike.

2

Itemization

Prioritize items for your main carry. Check the Top Items section for optimal builds.

3

Positioning

Place Tahm Kench and Maokai in the frontline to protect carries in the backline. Use the positioning board above as a guide.

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A Brawler / Marauder / Psionic / Commander / Oracle TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Brawler, Marauder, Psionic, Commander, Oracle. The primary trait is Brawler, which is active on 5 units.

What are the carries of this TFT Comp?

The primary carries for this composition are Pantheon (3-Star Win Rate: 62.5%, Pick Rate: 66.7%), Gragas (3-Star Win Rate: 100.0%, Pick Rate: 50.0%).

What is the best positioning for this composition?

Place your carries in the backline and your tanks like Tahm Kench and Maokai in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 50.00% and an average placement of 4.58, making it a strong contender in the current meta.

What item builds does Brawler / Marauder / Psionic / Commander / Oracle use?

Brawler / Marauder / Psionic / Commander / Oracle performs best with these item builds: Maokai with Biomatter Preserver, Protector's Vow, Evenshroud (100.00% win rate, +50.00% difference from comp average); Master Yi with Edge of Night, Guinsoo's Rageblade, Giant Slayer (100.00% win rate, +50.00% difference from comp average); Pantheon with Gargoyle Stoneplate, Ionic Spark, Steadfast Heart (100.00% win rate, +50.00% difference from comp average).

Is Brawler / Marauder / Psionic / Commander / Oracle contested in TFT Set 17?

Brawler / Marauder / Psionic / Commander / Oracle is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like your carries without much competition.

What is the win condition for Brawler / Marauder / Psionic / Commander / Oracle?

The win condition for Brawler / Marauder / Psionic / Commander / Oracle is "2-Cost Reroll". This is a reroll composition that focuses on 3-starring Pantheon and Gragas as the primary carrys. Focus on 3-starring Pantheon which has a 62.5% win rate when upgraded.

Should I reroll or level with Brawler / Marauder / Psionic / Commander / Oracle?

Yes, Brawler / Marauder / Psionic / Commander / Oracle is a reroll composition. You should slow roll at level 6 where 2-cost units have the highest appearance rate. Your primary reroll targets are Pantheon (62.5% win rate at 3-star) and Gragas (100.0% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

How much gold does Brawler / Marauder / Psionic / Commander / Oracle cost to build?

Brawler / Marauder / Psionic / Commander / Oracle is a high cost composition requiring approximately 99 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Brawler / Marauder / Psionic / Commander / Oracle?

Brawler / Marauder / Psionic / Commander / Oracle is moderately flexible with 3 pivot options available. The best pivot options share key units like Sona and Master Yi. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Brawler / Marauder / Psionic / Commander / Oracle?

You should consider pivoting away from Brawler / Marauder / Psionic / Commander / Oracle if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Challenger / N.O.V.A. with a 79.6% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.