Set:17
Sample Size:364,187 ranked games
Tier:SILVER
Last Updated:
3.91
Avg Placement
12.94%
First Place Rate
63.53%
Top 4 Rate
0.38%
Pick Rate

This comp averages a 3.91 placement with a 63.5% top 4 rate and a 12.9% first place rate across 364,187 ranked games. A 0.4% pick rate makes this a less contested composition.

Challenger / N.O.V.A. / Divine Duelist / Brawler / Marauder / Psionic / Oracle builds: Kindred with Malware Matrix, Guinsoo's Rageblade, Kraken's Fury (100.00% WR, +36.47% difference); Master Yi with Edge of Night, Giant Slayer, Hand Of Justice (50.00% WR, -13.53% difference); Tahm Kench with Sunfire Cape, Spirit Visage, Evenshroud (66.67% WR, +3.14% difference)
This comp has High contested risk and is often contested and may require backup plans. The most contested units are Fiora, Kindred, Master Yi due to their popularity and high cost. Consider having backup carries in mind.
Bel'Veth and Gragas are 2-cost units with an optimal reroll level of 6. Maokai and Urgot are 3-cost units with an optimal reroll level of 7. Kindred, Master Yi and Tahm Kench are 4-cost units with an optimal reroll level of 10. Fiora is a 5-cost unit with an optimal reroll level of 10.
    • Bel'Veth
      Bel'Veth
    • Gragas
      Gragas
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Maokai
      Maokai
    • Urgot
      Urgot
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Kindred
      Kindred
    • Master Yi
      Master Yi
    • Tahm Kench
      Tahm Kench
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Fiora
      Fiora
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

Strategy Guide

Vertical Marauder
Highly Contested
Flexible Start
Hold For BiS Items
Moderate Flexibility
Win Condition
Vertical Marauder - maximize Marauder trait for synergy bonuses.
Economy
High Cost comp (81g investment). Play strongest board, pivot based on items and units hit.
Contest Warning
Highly Contested - 3 pivot options available.
Items
Best-in-slot items add +36.5% win rate - hold components.
Carousel Priority
Giant's Belt and Recurve Bow.
Augment Synergies
Look for Economy augments (Rich Get Richer, Golden Egg), AD damage augments, Marauder trait augments.

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Top 5 items by win rate for each champion. Bel'Veth's best item is Kraken's Fury with a 58.9% win rate. Gragas's best item is Evenshroud with a 54.1% win rate. Maokai's best item is Thief's Gloves with a 65.4% win rate. Urgot's best item is Thief's Gloves with a 65.8% win rate. Kindred's best item is Striker's Flail with a 60.2% win rate. Master Yi's best item is Quicksilver with a 61.5% win rate. Tahm Kench's best item is Protector's Vow with a 65.8% win rate. Fiora's best item is Thief's Gloves with a 76.5% win rate. Items with low pick rates are excluded.

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~112 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Challenger / N.O.V.A. / Divine Duelist / Brawler / Marauder / Psionic / Oracle usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 33.

First Place Potential: 12.9%

This composition has strong "win lobby" potential when it hits its key units and items. Finding the right items for Kindred is key to converting top 4 finishes into first places.

Detailed Analysis

Challenger / N.O.V.A. / Divine Duelist / Brawler / Marauder / Psionic / Oracle is classified as a Late Game Tank composition in TFT Patch 16.9. With a 63.5% win rate and 3.91 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Challenger / N.O.V.A. / Divine Duelist / Brawler / Marauder / Psionic / Oracle. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Level to 4
Win streak if strong
Build early board

Build the strongest board possible with your available units. Bel'Veth and Gragas are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3Transition
Level to 6 at 3-2
Roll to stabilize if low HP
Start collecting core units

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Bel'Veth, Gragas, Maokai.

Stage 4Power Spike
Level to 7 at 4-1
Roll for 2-star core units
Push to 8 at 4-5/5-1

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Maokai, Urgot, Kindred. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Kindred and Master Yi. This is when the comp reaches full power.

Stage 5+Late Game
Push to level 9 if healthy
Find final upgrades
Position against remaining players

Look to push to level 9 if you have gold and HP remaining. At level 9, search for Fiora to complete your board.Scout the remaining players and adjust positioning to counter their carries.

Economy Summary
81gTotal Cost
HighInvestment

Maintain interest thresholds when possible, and avoid panic rolling unless your HP is critically low.

Full Written Guide

Stage 2: Early Game

Build the strongest board possible with your available units. Bel'Veth and Gragas are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3: Transition

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Bel'Veth, Gragas, Maokai.

Stage 4: Power Spike

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Maokai, Urgot, Kindred. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Kindred and Master Yi. This is when the comp reaches full power.

Stage 5+: Late Game

Look to push to level 9 if you have gold and HP remaining. At level 9, search for Fiora to complete your board.Scout the remaining players and adjust positioning to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Fiora
Fiora Contributor
13.9%
#2
Tahm Kench
Tahm Kench Contributor
12.9%
#3
Kindred
Kindred Contributor
12.8%
#4
Master Yi
Master Yi Contributor
12.7%
#5
Maokai
Maokai Contributor
12.3%
#6
Bel'Veth
Bel'Veth Contributor
12.1%
#7
Urgot
Urgot Contributor
11.7%
#8
Gragas
Gragas Contributor
11.6%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Fiora contributes 13.9% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Tahm Kench (12.9%), Kindred (12.8%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Challenger / N.O.V.A. / Divine Duelist / Brawler / Marauder / Psionic / Oracle

Challenger / N.O.V.A. / Divine Duelist / Brawler / Marauder / Psionic / Oracle is a SILVER tier composition in TFT Set 17 with a 63.5% win rate and 3.91 average placement. The primary carries are Kindred.

Strengths

  • High 63.5% win rate makes this a top-tier composition
  • Excellent 3.91 average placement for reliable top 4
  • Solid 12.9% first place rate shows carry potential
  • Strong trait synergies across multiple activated traits

Weaknesses

  • Relies on 2-star carries without strong 3-star options
  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1

Economy Strategy

Level efficiently to find your Kindred at higher levels.

2

Itemization

Prioritize items for Kindred. Check the Top Items section for optimal builds.

3

Positioning

Place Tahm Kench and Maokai in the frontline to protect Kindred in the backline. Use the positioning board above as a guide.

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S Challenger / N.O.V.A. / Divine Duelist / Brawler / Marauder / Psionic / Oracle TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Challenger, N.O.V.A., Divine Duelist, Brawler, Marauder, Psionic, Oracle.

What are the carries of this TFT Comp?

The primary carries for this composition are Kindred.

What is the best positioning for this composition?

Place your carries like Kindred in the backline and your tanks like Tahm Kench and Maokai in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 63.53% and an average placement of 3.91, making it a strong contender in the current meta.

What item builds does Challenger / N.O.V.A. / Divine Duelist / Brawler / Marauder / Psionic / Oracle use?

Challenger / N.O.V.A. / Divine Duelist / Brawler / Marauder / Psionic / Oracle performs best with these item builds: Kindred with Malware Matrix, Guinsoo's Rageblade, Kraken's Fury (100.00% win rate, +36.47% difference from comp average); Master Yi with Edge of Night, Giant Slayer, Hand Of Justice (50.00% win rate, -13.53% difference from comp average); Tahm Kench with Sunfire Cape, Spirit Visage, Evenshroud (66.67% win rate, +3.14% difference from comp average).

Is Challenger / N.O.V.A. / Divine Duelist / Brawler / Marauder / Psionic / Oracle contested in TFT Set 17?

Challenger / N.O.V.A. / Divine Duelist / Brawler / Marauder / Psionic / Oracle is relatively uncontested with only a 0.4% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Kindred without much competition.

What is the win condition for Challenger / N.O.V.A. / Divine Duelist / Brawler / Marauder / Psionic / Oracle?

The win condition for Challenger / N.O.V.A. / Divine Duelist / Brawler / Marauder / Psionic / Oracle is "Vertical Marauder". This composition focuses on maximizing the Marauder trait with 4 units, providing strong synergy bonuses. Position your carries Kindred safely and itemize them properly for maximum damage output.

Should I reroll or level with Challenger / N.O.V.A. / Divine Duelist / Brawler / Marauder / Psionic / Oracle?

No, Challenger / N.O.V.A. / Divine Duelist / Brawler / Marauder / Psionic / Oracle is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Stabilize at level 8 with 2-star units before pushing to level 9.

How much gold does Challenger / N.O.V.A. / Divine Duelist / Brawler / Marauder / Psionic / Oracle cost to build?

Challenger / N.O.V.A. / Divine Duelist / Brawler / Marauder / Psionic / Oracle is a high cost composition requiring approximately 81 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Challenger / N.O.V.A. / Divine Duelist / Brawler / Marauder / Psionic / Oracle?

Challenger / N.O.V.A. / Divine Duelist / Brawler / Marauder / Psionic / Oracle is moderately flexible with 3 pivot options available. The best pivot options share key units like Fiora and Kindred. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Challenger / N.O.V.A. / Divine Duelist / Brawler / Marauder / Psionic / Oracle?

You should consider pivoting away from Challenger / N.O.V.A. / Divine Duelist / Brawler / Marauder / Psionic / Oracle if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Challenger / Divine Duelist with a 73.7% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.