Helion vs Lunara
The Guardian you pick at the start of Aniimo is one of these two Light Aniimo. Their base stats are identical, so the choice comes down to how each one fights — here is what the game files record, and which suits your playstyle.
Helion and Lunara side by side
Element, role, combat rank, catch rate, trait and skills for Helion and Lunara, one card each.
- Role
- DPS
- Element
- Light
- Stage
- Single stage
- Stat total
- 514
- Combat rank
- #35 of 196 · A
- Base catch rate
- 56%
- Trait
- Solar Grace
- Skills
- ATK, Light Bombardment, Holy Roar, Helios’ Judgment
- Role
- DPS
- Element
- Light
- Stage
- Single stage
- Stat total
- 514
- Combat rank
- #36 of 196 · A
- Base catch rate
- 56%
- Trait
- Lunar Power
- Skills
- ATK, Moon Impact, Lumin Bolts, Selene’s Judgment
Base stats compared
Level-1 base stats for each default form, straight from the game files. The totals are identical at 514, so neither leads on raw stats — the differences are in the individual columns below.
Stat | Helion | Lunara | Higher |
|---|---|---|---|
| HP | 100 | 100 | Tie |
| ATK | 116 | 116 | Tie |
| BREAK | 64 | 64 | Tie |
| P.DEF | 72 | 72 | Tie |
| M.DEF | 72 | 72 | Tie |
| REGEN | 90 | 90 | Tie |
| Total | 514 | 514 | Tie |
Pick your opponent. We'll tell you what beats it.
Matchup Lab checks any species, form or element pair and tells you what to bring, what to avoid and which skills hit hardest.
- Best counters
- What to avoid
- Strongest skills

How to get Helion and Lunara
The game files list no wild spawn, evolution or egg for either Helion or Lunara. That matches how the game is widely reported to work: you choose one of them as your Guardian at the start of the game, and the one you pass on cannot be caught later.
If a later build adds a spawn, quest or event that grants one, it will appear here and on each species page automatically — the pages are generated from the files, not written by hand.
Helion and Lunara are both Light DPS Aniimo with adjacent dex numbers and the same catch rate, which is why they are so often compared. Base stat totals are 514 for Helion and 514 for Lunara. On the base-stat ladder Helion sits at #35 and Lunara at #36 of 196 ranked forms. Neither has a wild spawn, evolution or egg in the game files, which fits how the game is widely reported to work: you choose one as your Guardian at the start rather than catching it. Stats, skills and ranks are read from the game files; the ranking is a published stat model, not play testing.
Read from Aniimo build 1.0.3584014.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Helion vs Lunara FAQ
Is Helion or Lunara better?
Neither is stronger on paper. Helion and Lunara have the same base stat total (514), so the ladder separates them at #35 and #36 of 196 only on its tiebreak, not on a real stat gap. Pick on their skills, their traits and what your party is missing.
What is the difference between Helion and Lunara?
They share an element (Light), a role (DPS) and a catch rate, and neither evolves. The differences the game files record are in their base stats, their skills and their traits — all compared above.
How do you get Helion and Lunara?
You choose one of them as your Guardian at the start of the game — that is how it is widely reported, and the game files agree in their own way: neither has a wild spawn, evolution or egg, so there is no other route to either one in the data.
Are Helion and Lunara the starter Aniimo?
Yes. Helion and Lunara are widely reported as the two Guardians you choose between at the start of Aniimo, and the one you do not pick is reported to be uncatchable later. The game files MetaBot reads do not label any species a starter, but they are consistent with it: neither has a wild spawn, evolution or egg.
Lunara