Game build 1.0.3509129How we source this data
How we build the Aniimo database
Every number in this section comes from the retail game files (build 1.0.3509129). This page explains what is raw data, what we calculate, and what we leave out.
Data: mined from the game client
We read the installed PC client’s data tables and text files directly — creatures, forms, stats, skills, traits, talents, items, recipes, facilities, spawn points, map markers, bosses and quests. Nothing is typed in by hand.
The files are read without running or modifying the game. Text comes in every language the game ships; where a language has no game text, the page says it is showing English.
Current dataset: 94 species, 219 forms, 161 skills, 1403 items, 261 spawn groups and 676 map markers.
Cleaning: what we drop or mark
Test, placeholder and unreleased rows are removed: 307 item names such as “Test Held Item” never reach a page.
Duplicates are merged. Talents repeated for every talent pool become one entry with its tiers; a facility recipe and its powered copy become one row with both times.
Rows that contradict themselves are dropped rather than guessed — for example the elemental Damage Boost talents whose text describes a different stat.
Some skill and trait values are calculated by the game while you play and are not in the files. We show them as “?” instead of inventing a number (59 skills and 35 traits have at least one).
Algorithm: what MetaBot calculates
- Stat tier list — each form’s base stats are scaled against the whole roster and weighted (ATK 34%, HP 20%, P.DEF 12%, M.DEF 12%, REGEN 10%, BREAK 12%). Tiers are rank percentiles: S+ top 3%, S top 10%, A top 25%, B top 50%, C top 75%. It measures base stats only, not skills or play. Tier List
- Counters — Aniimo whose element deals super-effective damage to the target, split by role and ordered by the stat ladder. Bosses
- Obtainability — easy means a wild spawn at level 20 or lower; moderate means a later wild spawn, an egg, or evolving an easy species; hard is everything else.
- Teams and teammates — a candidate must fill a role the party lacks and, for teammates, resist an element the Aniimo is weak to. Coverage bands: Damage is high with two DPS; Break, Healing, Support and Energy are high with a dedicated Break, Heal, Support or Regen Aniimo, and medium when a member has a matching skill tag or a top-30% stat. Team builder
Official recommendations
The game ships its own list of recommended Aniimo for each element and role. We show those picks as “Game-recommended” — they are the developer’s, not ours.
Editorial
There is no hand-written opinion in this section yet. Every sentence is generated from the data above, and a section is left out when the data cannot support it.
Conflicts and updates
The newest game build always wins: each update is mined again from scratch, and an automated audit checks every page’s counts, FAQ answers and links against the data before it ships.
Found something wrong? The game build and update date above every page tell you exactly which data you are looking at.
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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Aniimo data FAQ
Where does MetaBot’s Aniimo data come from?
From the retail PC game files, build 1.0.3509129, read without running the game.
Is the Aniimo tier list based on gameplay?
No — it ranks base stats with published weights. Skills, team play and your own investment matter too; the tier list is a starting point, not a verdict.
Why do some skills show a “?”
The game calculates those values at runtime, so they are not in the files. We mark them instead of guessing.