Aniimo Type Chart & Spatial Counters

All 9 elements and who beats whom, plus the spatial counters: Flying, Tunneling, Pound and Ranged.

Element matchup chart

Read attacker → defender. Three multipliers only: 1.6× super effective, 1× neutral, 0.625× resisted.

Aniimo type chart: all 9 elements with every weakness and resistance (1.6× super effective, 0.625× resisted)
Open the full-size type chart image
  • 1.6× super effective
  • 1× neutral
  • 0.625× resisted
Attacker (rows) against defender (columns)
Attacker ↓ / Defender →FireWaterGrassLightningIceEarthWindLightDark
Fire0.625×0.625×1.6×1×1.6×0.625×1×0.625×1×
Water1.6×0.625×0.625×1×0.625×1.6×1×0.625×1×
Grass0.625×1.6×0.625×1×1×1.6×1×0.625×1×
Lightning1×1.6×1×0.625×0.625×0.625×1.6×1×1×
Ice0.625×1.6×1×1.6×0.625×0.625×1×1×1×
Earth1.6×0.625×0.625×1×1.6×0.625×1×1×0.625×
Wind1×1×1.6×0.625×1×1×0.625×1×1.6×
Light1×1×1×0.625×1×1×1.6×0.625×1.6×
Dark1×0.625×1.6×1.6×1×1×0.625×1.6×1×

1.6× is super effective, 0.625× is resisted and 1× is neutral. Every element resists itself except Dark, which hits itself at full damage. There are no immunities. Lightning is the type many players call Electric; in the game files Earth is listed as Rock and Light as Holy. Multipliers verified against the launch build's data tables.

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Matchup Lab checks any species, form or element pair and tells you what to bring, what to avoid and which skills hit hardest.

  • Best counters
  • What to avoid
  • Strongest skills
Matchup Lab in MetaBot Desktop

Spatial counters

Besides elements, fights have spatial counters. The game’s Spatial Counters tutorial states these rules:

Ranged
Ranged attacks cannot target Tunneling targets but are more effective against Flying targets.
Pound
Skills with the Pound tag can hit Tunneling targets and deal greatly increased damage.
Flying
Flying evades attacks from ground enemies, but the Aniimo takes more damage while airborne.
Tunneling
Tunneling makes an Aniimo immune to ranged attacks while it drains stamina; Pound skills knock it into the air.

The game gives no damage multiplier for these rules, and it does not say that Flying counters Pound or that Tunneling counters Ranged — so neither do we.

Aniimo that can tunnel (6)

Aniimo that can fly (27)

Skills with the Pound tag (8)

Skills with the Ranged tag (2)

Aniimo has 9 elements: Fire, Water, Grass, Lightning, Ice, Earth, Wind, Light, Dark. Only three multipliers exist — 1.6× super effective, 1× neutral and 0.625× resisted — so no element is immune to another. Every element resists its own attacks except Dark. Light and Dark counter each other; most other pairings are one-sided. On top of elements, 27 species can fly and 6 can tunnel, which changes which attacks can reach them. Grass is the most common element, on 17 of 95 creatures. 9 species carry two elements and appear under both, so the per-element counts add up to more than the 95 species in the database.

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Aniimo elements FAQ

What beats Fire Aniimo?

Water, Earth deal super-effective damage to Fire; Fire resists Fire, Grass, Ice.

Are any Aniimo immune to an element?

No. The chart only has 1.6×, 1× and 0.625× — resisted hits still land.

How do dual-type Aniimo work?

Multipliers stack: a Grass/Ice creature takes 2.56× from Fire.

Does an element resist itself?

Yes, every element resists itself except Dark.

What are spatial counters in Aniimo?

Ranged attacks cannot hit Tunneling targets but are more effective against Flying ones, and Pound skills hit Tunneling targets for greatly increased damage. 27 species can fly, 6 can tunnel and 8 skills carry the Pound tag.

Is there an Electric type in Aniimo?

Yes — the game calls it Lightning. The game files also use Rock for Earth and Holy for Light.

Where does the chart come from?

From the public beta builds; it will be re-verified on the launch build.

Verified against build 1.0.3634150 ·