Game build 1.0.3509129How we source this data
Aniimo Held Items
All 72 held items in Aniimo — the equipment you give an Aniimo — with the effect each one grants.
Held items (72)
Showing 48 of 72- Ambusher’s CloakHeld item
- Ambusher’s CloakHeld item
- Ambusher’s CloakHeld item
- Auspicious BellHeld item
- Auspicious BellHeld item
- Auspicious BellHeld item
- Avenging GearHeld item
- Avenging GearHeld item
- Avenging GearHeld item
- Capacitous BatteryHeld item
- Capacitous BatteryHeld item
- Capacitous BatteryHeld item
- Destiny’s DiceHeld item
- Destiny’s DiceHeld item
- Destiny’s DiceHeld item
- Echoing GrimoireHeld item
- Echoing GrimoireHeld item
- Echoing GrimoireHeld item
- Explosive GlovesHeld item
- Explosive GlovesHeld item
- Explosive GlovesHeld item
- Ferocious FangHeld item
- Ferocious FangHeld item
- Ferocious FangHeld item
- Finisher BellHeld item
- Finisher BellHeld item
- Finisher BellHeld item
- Fission NeedlesHeld item
- Fission NeedlesHeld item
- Fission NeedlesHeld item
- Gargantuan HornHeld item
- Gargantuan HornHeld item
- Gargantuan HornHeld item
- Giant Tortoise ShellHeld item
- Giant Tortoise ShellHeld item
- Giant Tortoise ShellHeld item
- Heartseeker PendantHeld item
- Heartseeker PendantHeld item
- Heartseeker PendantHeld item
- Heritage AmuletHeld item
- Heritage AmuletHeld item
- Heritage AmuletHeld item
- Lightning NeedleHeld item
- Lightning NeedleHeld item
- Lightning NeedleHeld item
- Marching FlaskHeld item
- Marching FlaskHeld item
- Marching FlaskHeld item
Held item effects
What each of the 72 held items does when equipped, rarest first.
| Item | Rarity | Effect |
|---|---|---|
| Ambusher’s Cloak | — | Damage Amp +25% for attacks in stealth or from behind. |
| Ambusher’s Cloak | — | Damage Amp +25% for attacks in stealth or from behind. |
| Ambusher’s Cloak | — | Damage Amp +25% for attacks in stealth or from behind. |
| Auspicious Bell | — | When using a skill, 20% chance to gain 5 EP. |
| Auspicious Bell | — | When using a skill, 20% chance to gain 5 EP. |
| Auspicious Bell | — | When using a skill, 20% chance to gain 5 EP. |
| Avenging Gear | — | When taking damage, gains a Counter Mark. Increases the next BREAK damage dealt by 30%. |
| Avenging Gear | — | When taking damage, gains a Counter Mark. Increases the next BREAK damage dealt by 30%. |
| Avenging Gear | — | When taking damage, gains a Counter Mark. Increases the next BREAK damage dealt by 30%. |
| Capacitous Battery | — | Increases Ultimate damage by 30%. |
| Capacitous Battery | — | Increases Ultimate damage by 30%. |
| Capacitous Battery | — | Increases Ultimate damage by 30%. |
| Destiny’s Dice | — | Randomizes damage dealt between 70% and 150%. |
| Destiny’s Dice | — | Randomizes damage dealt between 70% and 150%. |
| Destiny’s Dice | — | Randomizes damage dealt between 70% and 150%. |
| Echoing Grimoire | — | Increases damage dealt by 5% when using the same skill consecutively. Stacks up to 5 times. |
| Echoing Grimoire | — | Increases damage dealt by 5% when using the same skill consecutively. Stacks up to 5 times. |
| Echoing Grimoire | — | Increases damage dealt by 5% when using the same skill consecutively. Stacks up to 5 times. |
| Explosive Gloves | — | Increases Damage Amp by 5% for every 10 EP currently available. |
| Explosive Gloves | — | Increases Damage Amp by 5% for every 10 EP currently available. |
| Explosive Gloves | — | Increases Damage Amp by 5% for every 10 EP currently available. |
| Ferocious Fang | — | Equipped Aniimo gain 0.7 additional ATK per level. |
| Ferocious Fang | — | Equipped Aniimo gain 0.7 additional ATK per level. |
| Ferocious Fang | — | Equipped Aniimo gain 0.7 additional ATK per level. |
| Finisher Bell | — | Increases Final Damage by 30% against targets below 30% HP. |
| Finisher Bell | — | Increases Final Damage by 30% against targets below 30% HP. |
| Finisher Bell | — | Increases Final Damage by 30% against targets below 30% HP. |
| Fission Needles | — | Each basic attack has a 50% chance to deal double damage. |
| Fission Needles | — | Each basic attack has a 50% chance to deal double damage. |
| Fission Needles | — | Each basic attack has a 50% chance to deal double damage. |
| Gargantuan Horn | — | Equipped Aniimo gain 0.7 additional BREAK per level. |
| Gargantuan Horn | — | Equipped Aniimo gain 0.7 additional BREAK per level. |
| Gargantuan Horn | — | Equipped Aniimo gain 0.7 additional BREAK per level. |
| Giant Tortoise Shell | — | Equipped Aniimo gain 0.7 additional P.DEF and M.DEF per level. |
| Giant Tortoise Shell | — | Equipped Aniimo gain 0.7 additional P.DEF and M.DEF per level. |
| Giant Tortoise Shell | — | Equipped Aniimo gain 0.7 additional P.DEF and M.DEF per level. |
| Heartseeker Pendant | — | Grants a 50% chance to trigger an additional 10 Might damage after landing a critical hit. |
| Heartseeker Pendant | — | Grants a 50% chance to trigger an additional 10 Might damage after landing a critical hit. |
| Heartseeker Pendant | — | Grants a 50% chance to trigger an additional 10 Might damage after landing a critical hit. |
| Heritage Amulet | — | Grants a shield equal to 4% of max HP for 5s after taking damage 10 times. |
| Heritage Amulet | — | Grants a shield equal to 4% of max HP for 5s after taking damage 10 times. |
| Heritage Amulet | — | Grants a shield equal to 4% of max HP for 5s after taking damage 10 times. |
| Lightning Needle | — | Continuously deals Lightning damage equal to 2% of max HP to enemies within 3 meters. |
| Lightning Needle | — | Continuously deals Lightning damage equal to 2% of max HP to enemies within 3 meters. |
| Lightning Needle | — | Continuously deals Lightning damage equal to 2% of max HP to enemies within 3 meters. |
| Marching Flask | — | Restores 1.4% HP for every 10 meters moved. |
| Marching Flask | — | Restores 1.4% HP for every 10 meters moved. |
| Marching Flask | — | Restores 1.4% HP for every 10 meters moved. |
| Miraculous Fleece | — | Transfers 10% of the target’s excess healing to the Aniimo with the lowest HP percentage. |
| Miraculous Fleece | — | Transfers 10% of the target’s excess healing to the Aniimo with the lowest HP percentage. |
| Miraculous Fleece | — | Transfers 10% of the target’s excess healing to the Aniimo with the lowest HP percentage. |
| Nature’s Breath | — | After standing still for 3s, enters a rooted state and gains 25% DMG reduction. Effects end immediately upon moving. |
| Nature’s Breath | — | After standing still for 3s, enters a rooted state and gains 25% DMG reduction. Effects end immediately upon moving. |
| Nature’s Breath | — | After standing still for 3s, enters a rooted state and gains 25% DMG reduction. Effects end immediately upon moving. |
| Pearl of the Sea | — | Increases Movement Speed by 25% and REGEN by 15% while in water terrain. Lasts 2s after leaving. |
| Pearl of the Sea | — | Increases Movement Speed by 25% and REGEN by 15% while in water terrain. Lasts 2s after leaving. |
| Pearl of the Sea | — | Increases Movement Speed by 25% and REGEN by 15% while in water terrain. Lasts 2s after leaving. |
| Rekindling Feather | — | Revives immediately after becoming Fainted and restores 10% max HP. CD: 180s. |
| Rekindling Feather | — | Revives immediately after becoming Fainted and restores 10% max HP. CD: 180s. |
| Rekindling Feather | — | Revives immediately after becoming Fainted and restores 10% max HP. CD: 180s. |
| Seeds of Spring | — | Restores 0.5% HP every second while standing on Turf. |
| Seeds of Spring | — | Restores 0.5% HP every second while standing on Turf. |
| Seeds of Spring | — | Restores 0.5% HP every second while standing on Turf. |
| Spirited Feather | — | Equipped Aniimo gain 0.7 additional REGEN per level. |
| Spirited Feather | — | Equipped Aniimo gain 0.7 additional REGEN per level. |
| Spirited Feather | — | Equipped Aniimo gain 0.7 additional REGEN per level. |
| Supreme Elixir | — | Increases final damage by 50%, but reduces max HP to 1. (Does not apply to Support Aniimo.) |
| Supreme Elixir | — | Increases final damage by 50%, but reduces max HP to 1. (Does not apply to Support Aniimo.) |
| Supreme Elixir | — | Increases final damage by 50%, but reduces max HP to 1. (Does not apply to Support Aniimo.) |
| Vanguard’s Whistle | — | Increases Final Damage by 25% against targets above 70% HP. |
| Vanguard’s Whistle | — | Increases Final Damage by 25% against targets above 70% HP. |
| Vanguard’s Whistle | — | Increases Final Damage by 25% against targets above 70% HP. |
The Aniimo item database lists 1403 items across five categories: held items, materials, consumables, Aniipods and key items. Every item page shows where to get the item, the recipes that make or use it, and the evolutions it feeds.
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Aniimo held items FAQ
How many items are in Aniimo?
MetaBot lists 1403 items: 72 held items, 698 materials, 390 consumables, 12 Aniipods and 231 key items.
What item categories does Aniimo have?
Held items (equipment an Aniimo carries into battle), materials for crafting and evolution, consumables, Aniipods for catching, and key items tied to progress.
Does Aniimo have runes?
No. The launch build has no rune system; held items are the equipment slot.
What is the rarest held item in Aniimo?
Ambusher’s Cloak (Unknown): Damage Amp +25% for attacks in stealth or from behind.