Ancient
Pick Rate
13.8%
Avg ADR
79.2
Avg Rounds
21.9

Ancient Active Duty

Skill Bracket
All Ranks
Sample Size
43,556
Updated
October 2026
Methodology
Data Methodology

Ancient sees a 13.8% pick rate in Counter-Strike 2 with 79.2 average ADR, 21.9 rounds per match and a 49.8% average headshot rate — all from real matches.

Ancient S Tier

Ancient Popularity Rating

Rank #3 of 7 maps•13.8% pick rate

On the Counter-Strike 2 active-duty rotation, Ancient is one of the most-played maps, pulling a 13.8% pick rate to rank 3rd of 7 maps we track. Those figures come from 43,556 real FACEIT matches and measure how often players actually queue into Ancient — a popularity signal, not a balance or win-rate score.

Ancient Detailed Statistics

Pick Rate13.8%
Avg ADR79.2
Avg HS%49.8%
Avg K/D1.06
Kills/Round0.72
Utility Dmg109
Avg Rounds21.9
Sample Size43,556

Ancient Pick Rate & Popularity

Ancient sits 3rd of 7 maps we track by pick rate, chosen in 13.8% of matches — right around the 14.3% even-split baseline. You will load into Ancient in nearly every session, so time spent learning its angles and defaults pays off constantly.

Ancient Combat Profile vs the Meta

Fights on Ancient run at 79.2 average damage per round (in line with the 78.6 pool average) with a 49.8% headshot rate (close to the 49.7% average) and a 1.06 average K/D. Engagement ranges are mixed, rewarding flexible loadouts over a single playstyle. Teams average 109 utility damage per match, marking a grenade-heavy map where smokes and molotovs swing rounds.

  • Ancient
  • Average Map

Ancient Tactical Profile

Ancient rewards more than raw aim. Clutchers convert 37.6% of their 1v1s and 21.3% of their 1v2s here (right around the pool average). Flashes are about average at 47.5% success, blinding 6.3 enemies per match. Players also rack up 3.9 multi-kill rounds and 2.2 opening kills per match on average.

  • Opening Kills / Match2.2
  • Multi-Kills / Match3.9
  • Enemies Flashed / Match6.3

Ancient Round Dynamics: CT vs T Side Balance

Ancient is close to balanced in matches recorded by MetaBot Desktop users: Counter-Terrorists win 49.0% of regulation rounds, and the 95% confidence range (44.7–53.4%) includes 50%, so neither side has a measurable edge. The team that wins a pistol round also takes the next two rounds 44.4% of the time, above the 41.9% average across tracked maps. A halftime lead turns into a match win 95.8% of the time, and 3.7% of matches go to overtime.

CT49.0%51.0%T

Whisker: 95% confidence interval for the CT round win rate (44.7–53.4%), from 502 regulation rounds. The dashed line marks 50%.

Pistol rounds, halftime and overtime

  • Pistol rounds won by CT51.9%Share of pistol rounds (rounds 1 and 13) won by the defendersn = 54 pistol rounds
  • Pistol conversion44.4%Pistol-round winners who also won the next two roundsn = 54 pistol rounds · all-map average 41.9%
  • Halftime lead → win95.8%Teams leading at halftime that went on to win the matchn = 24 matches with a halftime lead
  • Overtime rate3.7%Matches tied 12–12 after regulation1 of 27 matches
  • Comeback rate4.0%Matches won after trailing by 5 or more rounds1 of 25 decided matches
  • Average match length28 min18.8 rounds per match on averagen = 27 matches

Based on 502 regulation rounds across 27 matches recorded by MetaBot Desktop users (updated October 2026). Overtime rounds are excluded from the CT/T split; match-level rates use every recorded match. Stats only appear once a map passes our minimum sample size.

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Ancient CS2 Stats FAQ

How popular is Ancient in CS2?

Ancient has a 13.8% pick rate across analyzed FACEIT matches.

What is the average ADR on Ancient?

Players average 79.2 ADR and a 1.06 K/D on Ancient.

How long are rounds on Ancient?

Ancient averages 21.9 rounds per match.

Is Ancient a rifle map or an AWP map?

Ancient plays as a balanced map with a healthy mix of rifle, pistol and AWP fights.

Is Ancient CT or T sided in CS2?

Ancient is balanced: Counter-Terrorists win 49.0% of regulation rounds and Terrorists 51.0%, and the 95% confidence range (44.7–53.4%) includes 50%. This is based on 502 regulation rounds from 27 matches recorded by MetaBot Desktop users; overtime rounds are excluded.

How important is the pistol round on Ancient?

On Ancient, the team that wins a pistol round also wins the next two rounds 44.4% of the time, above the 41.9% average across tracked maps. Counter-Terrorists win 51.9% of pistol rounds here, measured over 54 pistol rounds.

What is the clutch win rate on Ancient?

On Ancient, players win 37.6% of 1v1 clutches and 21.3% of 1v2 clutches, based on real FACEIT matches.

How effective are flashbangs on Ancient?

On Ancient, 47.5% of flashes lead to a kill and players blind 6.3 enemies per match on average — about average for the map pool.