
- Pick Rate
- 7.2%
- Avg ADR
- 78.2
- Avg Rounds
- 21.9
Nuke Active Duty
- Skill Bracket
- All Ranks
- Sample Size
- 22,941
- Updated
- October 2026
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Nuke sees a 7.2% pick rate in Counter-Strike 2 with 78.2 average ADR, 21.9 rounds per match and a 51.0% average headshot rate — all from real matches.
Nuke Smokes & Lineups (4)
Every grenade lineup in Valve's official Nuke in-game guide, drawn on the radar. The dot is where you stand, the dashed arrow shows the flight path and the ring marks where the grenade lands. 3 of the 4 lineups need a jump-throw.

Outside Smoke Wall
- Position
- Push into the dark seam on this wall.
- Aim
- Aim at right side of lamp. Left Click Jump Throw.


Garage Smoke
- Position
- Push into center of the pole.
- Aim
- Aim at middle of bracket shadow. Left Click Jump Throw.

Unbreakable Smoke
- Position
- Push into the center of the heart.
- Aim
- Aim at corner of building. Left Click Throw.
Lineups come from Valve's official in-game guide for Nuke. Throw positions are exact; practise each one on a private server before relying on it in a match.
Get the Winning Edge
Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
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Nuke Smokes & Lineups FAQ
How many smoke lineups are there for Nuke?
Valve's official in-game guide for Nuke contains 4 grenade lineups, including Outside Smoke Wall, Garage Smoke, Unbreakable Smoke. Each one is shown above with its throw position, aim point and landing spot; 3 of them are jump-throws.
How do I practise Nuke smokes in CS2?
Start a private match on Nuke, enable sv_cheats 1, then use sv_infinite_ammo 1 and sv_grenade_trajectory_prac_pipreview 1 to preview where each grenade will land before you throw it. Stand on the marked position, line up the aim point and repeat until the throw is consistent.
What is a jump-throw in CS2?
A jump-throw releases the grenade at the top of a jump, which sends it further than a standing throw. 3 of the 4 Nuke lineups use one: jump and release the grenade in the same moment, and practise until it lands in the same spot every time.