Cycle of Ruin Witchcraft ability
- Charge cost
- —
- Cooldown
- —
- Targeting
- Self
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Extends Duration of currently active Witchcraft Abilities with each successful Attack, Block, and Perfect Block. This Ability works passively once equipped in the Active Abilities panel.
Cycle of Ruin levels
| Level | Charge cost | Cooldown | Radius | Health cost |
|---|---|---|---|---|
| 1 / 4 | — | — | — | — |
| 2 / 4 | — | — | — | — |
| 3 / 4 | — | — | — | — |
| 4 / 4 | — | — | — | — |
Day Cycle of Ruin can be used: Day. A dash means the ability has no cost, cooldown, radius or health cost at that level.
Cycle of Ruin effects by level
Level 1
- Extends Duration of Witchcraft Abilities by ?s.
Level 2
- Extends Duration of Witchcraft Abilities by ?s.
Level 3
- Extends Duration of Witchcraft Abilities by ?s.
Level 4
- Extends Duration of Witchcraft Abilities by ?s.
- +10% Witchcraft Abilities Damage for each enemy currently affected by Witchcraft Abilities.
How to unlock Cycle of Ruin
Cycle of Ruin is taught by the manual Cycle of Ruin Manual. Read it to add the ability to your Focus panel.
Cycle of Ruin is a Witchcraft Focus ability in The Blood of Dawnwalker, usable Day, with 4 levels. It is a passive ability: it costs no charges and has no cooldown once equipped in the Active Abilities panel. Cycle of Ruin is taught by the manual Cycle of Ruin Manual. Other Witchcraft abilities include Astral Communion, Burning Blood, Compel Soul, Feral Mind, Life Lock, Mercurial Fervour.
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Cycle of Ruin FAQ
What does Cycle of Ruin cost to use?
Cycle of Ruin is passive: it costs no Focus charges and has no cooldown. It works as long as it is equipped in the Active Abilities panel.
Which tree is Cycle of Ruin from and when can I use it?
Cycle of Ruin is a Witchcraft ability. It can be used: Day.
How do I unlock Cycle of Ruin?
Read the manual Cycle of Ruin Manual. Manuals are found in the world, looted from enemies or bought from merchants.