Feral Mind Witchcraft ability
- Charge cost
- —
- Cooldown
- —
- Targeting
- Not yet verified
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Targeted enemy starts attacking random targets including his allies.
Feral Mind levels
| Level | Charge cost | Cooldown | Radius | Health cost |
|---|---|---|---|---|
| 1 / 4 | — | — | — | — |
| 2 / 4 | — | — | — | — |
| 3 / 4 | — | — | — | — |
| 4 / 4 | — | — | — | — |
Day Feral Mind can be used: Day. A dash means the ability has no cost, cooldown, radius or health cost at that level.
Feral Mind effects by level
Level 1
Same effects as the previous level.
Level 2
Same effects as the previous level.
Level 3
Same effects as the previous level.
Level 4
Same effects as the previous level.
How to unlock Feral Mind
Feral Mind needs no manual; it becomes available as its tree progresses.
Feral Mind is a Witchcraft Focus ability in The Blood of Dawnwalker, usable Day, with 4 levels. It is a passive ability: it costs no charges and has no cooldown once equipped in the Active Abilities panel. Feral Mind needs no manual to unlock. Other Witchcraft abilities include Astral Communion, Burning Blood, Compel Soul, Cycle of Ruin, Life Lock, Mercurial Fervour.
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Feral Mind FAQ
What does Feral Mind cost to use?
Feral Mind is passive: it costs no Focus charges and has no cooldown. It works as long as it is equipped in the Active Abilities panel.
Which tree is Feral Mind from and when can I use it?
Feral Mind is a Witchcraft ability. It can be used: Day.
How do I unlock Feral Mind?
Feral Mind needs no manual; it becomes available as its tree progresses.