Mercurial Fervour ability icon in The Blood of Dawnwalker

Mercurial Fervour Witchcraft ability

WitchcraftDayPassive
Charge cost
—
Cooldown
—
Targeting
Self
Methodology
Data Methodology

Gain Haste in exploration by briefly slowing down the world around you.

Mercurial Fervour levels

LevelCharge costCooldownRadiusHealth cost
1 / 4————
2 / 4————
3 / 4————
4 / 4————

Day Mercurial Fervour can be used: Day. A dash means the ability has no cost, cooldown, radius or health cost at that level.

Mercurial Fervour effects by level

Level 1

Same effects as the previous level.

Level 2

  • Haste costs 50% less Stamina.

Level 3

  • Haste costs 50% less Stamina.
  • Haste is 20% faster.

Level 4

  • Haste costs 1% less Stamina.
  • Haste is 20% faster.

How to unlock Mercurial Fervour

Mercurial Fervour is taught by the manual Mercurial Fervour Manual. Read it to add the ability to your Focus panel.

Mercurial Fervour is a Witchcraft Focus ability in The Blood of Dawnwalker, usable Day, with 4 levels. It is a passive ability: it costs no charges and has no cooldown once equipped in the Active Abilities panel. Mercurial Fervour is taught by the manual Mercurial Fervour Manual. Other Witchcraft abilities include Astral Communion, Burning Blood, Compel Soul, Cycle of Ruin, Feral Mind, Life Lock.

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Mercurial Fervour FAQ

What does Mercurial Fervour cost to use?

Mercurial Fervour is passive: it costs no Focus charges and has no cooldown. It works as long as it is equipped in the Active Abilities panel.

Which tree is Mercurial Fervour from and when can I use it?

Mercurial Fervour is a Witchcraft ability. It can be used: Day.

How do I unlock Mercurial Fervour?

Read the manual Mercurial Fervour Manual. Manuals are found in the world, looted from enemies or bought from merchants.