A Mother's Plea Side quest

Side questCourt activity: BakirDayNightMissable
Region
Svartrau City
Missable
Yes
Methodology
Data Methodology

The uriashi Bakr Clan was led by a wise and pragmatic Elder – but she couldn't do everything by herself. In fact, she asked me to look into something. As it turned out – I was about to get into some really private affairs...

Type
Side quest
Time cost
4 time units
Time of day
Day or night
Steps
11 steps, 4 on the map

A Mother's Plea has two endings that pay exactly the same: Ocha goes home to lead the clan, or strikes out on her own. Which one you get is decided by three dialogue choices by the river after you have settled her trouble in The Heart Wants What It Wants — every one of the three has to favour home for her to return. Either way, Bakr-Erga rewards you with the Soul Stigma Manual.

A Mother's Plea Walkthrough

4 of the 11 objectives for A Mother's Plea are pinned on the map below, 0 of them optional. The numbers on the map match the numbered steps.

How to start A Mother's Plea

  • StartsBegins in Svartrau City.
  • Time cost4 time units
  • Time of dayDay or night
  • Can be failedYes — it has a failure ending, so the coronation deadline can take it from you.

A Mother's Plea step by step

World map of The Blood of Dawnwalker with the objectives of A Mother's Plea marked
4 marked locations for A Mother's Plea, zoomed to the quest areaDrag to move the map; scroll, pinch or use the buttons to zoom.

3 markers cover an area to search rather than an exact spot.

  1. Ask the Elder about her request1 time unitTime-sensitiveDay & Night

    The Elder of Bakr Clan told me that she might need a favour.

  2. Follow the ElderTime-sensitiveDay & Night

    The Elder wants to talk to me about some problem of hers – but first she asked me to follow her to the uriashi sacred place.

  3. Inspect the sacred obelisk1 time unitDay & Night

    The Elder brought me to a place sacred to her clan and told me to inspect an obelisk standing there.

    Pinned on the map
  4. Speak to the ElderDay & Night

    The Elder needs my help, but I told her I'm too busy. I should talk to her if I change my mind.

  5. Look for Ocha in the tavern on the outskirts of SvartrauDay & Night

    The Elder told me that someone saw Ocha in a Svartrau tavern. But which one?

    Search area on the map
    Stuck here? Skip the tavern search

    The journal offers three taverns; Ocha is always in the one in Altenmarkt (step 7). Go straight there.

  6. Look for Ocha in the tavern in SilbersteinDay & Night

    The Elder told me that someone saw Ocha in a Svartrau tavern. But which one?

    Search area on the map
  7. Look for Ocha in the tavern in AltenmarktDay & Night

    The Elder told me that someone saw Ocha in a Svartrau tavern. But which one?

    Search area on the map
  8. Speak to OchaDay & Night

    I think I've found the Elder's daughter. Now I just need to talk to her.

  9. Defeat Ocha in a fistfightDay & Night

    Somehow, I found myself in a fistfight with the uriashi girl. And I just wanted to talk!

    Stuck here? The fistfight is unavoidable

    Talking to her ends with her throwing you out. Win the brawl in the yard and the tavern keeper breaks it up; only then does she explain what she needs, which starts The Heart Wants What It Wants.

  10. Resolve Ocha's problemDay & Night

    If I want to talk Ocha into returning to her village, first I must take care of the situation she's found herself in.

    Stuck here? Her ending is decided after the sub-quest

    The Heart Wants What It Wants has to be finished before this quest can. Then, in the conversation by the river, three choices each nudge her towards the village or the city — all three must favour the village for her to go home. Any answer that praises the city keeps her there. Then return to Bakr-Erga (step 11).

  11. Return to the Elder2 time unitsDay & Night

    It's time to return to the Bakr Clan village and tell her what happened.

A Mother's Plea rewards

On completion

  • Soul Stigma Manual ×1
  • 250 XP
Show the 3 endings — spoilers

Every way A Mother's Plea can end, in the game's own words. Read on only if you want it spoiled.

Which ending you get, and how

Two endings, one reward: whether Ocha returns to lead the clan or makes her own way is decided by three answers by the river, and the Soul Stigma Manual is yours in both cases.

  1. Ending 1

    In the end, Ocha decided to return to the village and lead her clan when the time comes.

    Rewards: Soul Stigma Manual ×1, 250 XP

    How to get it: After the sub-quest, give the three village-leaning answers in the riverside conversation. Ocha returns home.

  2. Ending 2

    In the end, Ocha decided not to return to her village but create a path of her own.

    Rewards: Soul Stigma Manual ×1, 250 XP

    How to get it: Let any of the three answers favour the city. Ocha stays to make her own path. Same reward.

  3. Ending 3Failure

    In the end, I was never able to fulfil the Elder's request.

    How to get it: Never resolve her problem before the 30 days run out.

Choices and outcomes checked against the game files and published walkthroughs on September 6, 2026.

A Mother's Plea is a Side quest in The Blood of Dawnwalker with 2 playable version(s). A Mother's Plea takes place around Svartrau City. A Mother's Plea has 11 objectives, 0 of them optional. 4 of the objectives in A Mother's Plea are pinned on the world map, so you can see where each step happens. A Mother's Plea has 3 possible endings.

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A Mother's Plea FAQ

Where is Ocha in A Mother's Plea?

In the tavern in Altenmarkt, Svartrau City. The other two taverns the journal names are dead ends.

Does it matter whether Ocha returns to the village?

Not for the reward: both endings pay the Soul Stigma Manual and the same XP. It only changes where she ends up. All three riverside answers must favour home for her to return.

What do you get for A Mother's Plea?

The Soul Stigma Manual and the XP listed above, from the Elder, whichever ending you reach.

How do you complete A Mother's Plea?

A Mother's Plea has two endings that pay exactly the same: Ocha goes home to lead the clan, or strikes out on her own. Which one you get is decided by three dialogue choices by the river after you have settled her trouble in The Heart Wants What It Wants — every one of the three has to favour home for her to return. Either way, Bakr-Erga rewards you with the Soul Stigma Manual.

How long does A Mother's Plea take?

A Mother's Plea spends 4 time units off the story clock across its 11 objectives.

Should I do A Mother's Plea by day or by night?

A Mother's Plea can be started by day or by night and costs 4 time units of story time either way. Steps locked to one half of the day are badged in the walkthrough above.

How do I start A Mother's Plea?

A Mother's Plea begins around Svartrau City — start from the first objective in the walkthrough above.

Where do the objectives of A Mother's Plea take place?

4 of the 11 objectives in A Mother's Plea have a marked location, in and around Svartrau City. The numbered map above matches the objective list.

What are the rewards for A Mother's Plea?

Completing A Mother's Plea rewards Soul Stigma Manual ×1, 250 XP.

How many endings does A Mother's Plea have?

Two endings, one reward: whether Ocha returns to lead the clan or makes her own way is decided by three answers by the river, and the Soul Stigma Manual is yours in both cases.

Is A Mother's Plea missable?

Missable: Yes. On the 30-day clock most quests can time out; the start block of the walkthrough above says whether this one has a failure ending.