Bakir's Transports: Curious Shipment Activity
- Region
- Rockfalls
- Missable
- Yes
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Bakir's men are transporting something – and it'd be in my interest if they never reached their destination.
- Type
- Activity
- Starts
- Rockfalls
- Time cost
- 3 time units
- Time of day
- Day or night
- Reward
- 100 XP
- Steps
- 2 steps
Bakir's Transports: Curious Shipment Walkthrough
Bakir's Transports: Curious Shipment has 2 objectives, 0 of them optional. The game files place no marker on the individual steps, so the map below shows the region it takes place in.
How to start Bakir's Transports: Curious Shipment
- StartsBegins in Rockfalls.
- Time cost3 time units
- Time of dayDay or night
- Can be failedYes — it has a failure ending, so the coronation deadline can take it from you.
Bakir's Transports: Curious Shipment step by step

- Intercept the transport3 time unitsDay & Night
The transport is on the move – I should make sure it doesn't get far.
- Investigate the cargoDay & Night
Now that the soldiers have been defeated, let's see what they were carrying.
Bakir's Transports: Curious Shipment rewards
On completion
- 100 XP
- 1 skill point(s)
Show the 2 endings — spoilers
Every way Bakir's Transports: Curious Shipment can end, in the game's own words. Read on only if you want it spoiled.
- Ending 1
I intercepted the transport... Only to find out Bakir's soldiers were carrying rotting meat, to be delivered to kobolds's lairs. The little critters, deprived of their usual game – miners – needed feeding, or else they'd venture out of their caves in search for food. I wonder what happens now that I've put an end to this curious arrangement...
Rewards: 100 XP, 1 skill point(s)
- Ending 2Failure
Don't have the time to deal with this – I'm off to face Brencis.
Bakir's Transports: Curious Shipment is a Activity in The Blood of Dawnwalker with 2 playable version(s). Bakir's Transports: Curious Shipment takes place around Rockfalls. Bakir's Transports: Curious Shipment has 2 objectives, 0 of them optional. Bakir's Transports: Curious Shipment has 2 possible endings.
See Also
Your Dawnwalker Guide, In-Game
The map, the quests, the skills and the 30-day clock in an overlay — look anything up without alt-tabbing out of Vale Sangora. Free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
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Bakir's Transports: Curious Shipment FAQ
How do you complete Bakir's Transports: Curious Shipment?
Bakir's Transports: Curious Shipment runs to 2 objectives. It opens with "Intercept the transport" and finishes with "Investigate the cargo". The full list, with map pins and time costs, is in the walkthrough above.
How long does Bakir's Transports: Curious Shipment take?
Bakir's Transports: Curious Shipment spends 3 time units off the story clock across its 2 objectives.
Should I do Bakir's Transports: Curious Shipment by day or by night?
Bakir's Transports: Curious Shipment can be started by day or by night and costs 3 time units of story time either way. Steps locked to one half of the day are badged in the walkthrough above.
How do I start Bakir's Transports: Curious Shipment?
Bakir's Transports: Curious Shipment begins around Rockfalls — start from the first objective in the walkthrough above.
What are the objectives of Bakir's Transports: Curious Shipment?
Bakir's Transports: Curious Shipment has 2 objectives: Intercept the transport, Investigate the cargo. Optional and time-sensitive steps are marked in the objective list.
Where do the objectives of Bakir's Transports: Curious Shipment take place?
Bakir's Transports: Curious Shipment takes place in Rockfalls. The game files carry no marker for its individual objectives, so the map shows the region instead.
What are the rewards for Bakir's Transports: Curious Shipment?
Completing Bakir's Transports: Curious Shipment rewards 100 XP, 1 skill point(s).
How many endings does Bakir's Transports: Curious Shipment have?
Bakir's Transports: Curious Shipment has 2 endings in the game files, 1 of them failures.
Is Bakir's Transports: Curious Shipment missable?
Missable: Yes. On the 30-day clock most quests can time out; the start block of the walkthrough above says whether this one has a failure ending.