Arcane Arts and Corvids, part 4 Book · Character stories

BookCharacter stories
Type
Book
Found as
Character stories
Pages
1
Methodology
Data Methodology

Full text of Arcane Arts and Corvids, part 4

“Master sorcerers know how to manipulate these unholy birds even further, reaching through the aether directly inside the animals's minds and stoking their bloodlust until they reach a state of veritable frenzy. Thus primed, the summoned corvids intensify their attacks with merest agitation. Woe to one who finds himself in their cawing midst...”

Arcane Arts and Corvids, part 4 is a Book in The Blood of Dawnwalker, filed under Character stories, running 1 page(s) and about 53 words. Arcane Arts and Corvids, part 4 is read in place rather than carried as an item; look for it where Character stories readables lie. It opens: "“Master sorcerers know how to manipulate these unholy birds even further, reaching through the aether directly inside the animals's minds and stoking their bloodlust until they reach a state of veritable frenzy." Other Character stories readables include A Few Lessons in Life, part 1, A Few Lessons in Life, part 2, A Few Lessons in Life, part 3, Against the Khan's Horde, part 1, Against the Khan's Horde, part 2.

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Arcane Arts and Corvids, part 4 FAQ

What is Arcane Arts and Corvids, part 4?

Arcane Arts and Corvids, part 4 is a Book in The Blood of Dawnwalker, filed by the game under Character stories. Its full text is on this page.

Where do I find Arcane Arts and Corvids, part 4?

Arcane Arts and Corvids, part 4 is a Character stories readable, found where the game places that group: loose in the world, in loot, at a point of interest or during a quest.

How long is Arcane Arts and Corvids, part 4?

Arcane Arts and Corvids, part 4 runs 1 page(s) and about 53 words.