Become a Fortress, part 3 Book · Character stories

BookCharacter stories
Type
Book
Found as
Character stories
Pages
1
Methodology
Data Methodology

Full text of Become a Fortress, part 3

“The second important rule of defending yourself is anticipation. If you know what your enemy is about to do, your chances of preventing them from doing so drastically increase. Being able to see the patterns in your opponent’s attacks is what will save you in the long run. But more importantly, anticipation will allow you not to get into trouble in the first place.

When I served as a personal guard to an Italian duke whose name I will not reveal here, I found myself escorting him through the narrow streets of Venice. My ward was being targeted by the mercenaries of a political rival, and they knew exactly where we would be at any given time of day. It was obvious that a narrow street was the perfect spot to trap us. So I made sure that I and others in the duke’s retinue held large shields. In the fashion of Roman legionnaires, we made a turtle formation and turned ourselves into a walking carapace, with the duke safely hidden between us. Slowly but surely, we made it through the day, with no blade or arrow ever reaching our ward.”

Become a Fortress, part 3 is a Book in The Blood of Dawnwalker, filed under Character stories, running 1 page(s) and about 191 words. Become a Fortress, part 3 is read in place rather than carried as an item; look for it where Character stories readables lie. It opens: "“The second important rule of defending yourself is anticipation." Other Character stories readables include A Few Lessons in Life, part 1, A Few Lessons in Life, part 2, A Few Lessons in Life, part 3, Against the Khan's Horde, part 1, Against the Khan's Horde, part 2.

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Become a Fortress, part 3 FAQ

What is Become a Fortress, part 3?

Become a Fortress, part 3 is a Book in The Blood of Dawnwalker, filed by the game under Character stories. Its full text is on this page.

Where do I find Become a Fortress, part 3?

Become a Fortress, part 3 is a Character stories readable, found where the game places that group: loose in the world, in loot, at a point of interest or during a quest.

How long is Become a Fortress, part 3?

Become a Fortress, part 3 runs 1 page(s) and about 191 words.