
Eternal Chain Heal I Spell · Ammunition
- Type
- Spell
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Releases a mending ray that automatically seeks nearby allies.
Eternal Spell:
Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to cast it with a Staff.
Eternal Chain Heal I stats
Game dataTooltip stats and how the weapon's damage splits between damage types.
- Mana Cost43
- Charge Time1.2s
The game works out weapon damage from your item level, so the shares above are exact but the damage number itself is only shown in-game.
Add Eternal Chain Heal I to a shopping list
Add gear, Flame Altar levels or base pieces and the app adds up every raw material, subtracts what you already have and lists the workstations you need. Pin the list in the in-game Companion and tick it off as you gather.
- Raw materials added up for you
- Flame Altar levels planned ahead
- Pinned in the in-game Companion

Possible perks
Game dataThe item has 5 perk slots that roll from these perks.
Charge TimeCharge Time -5%
Mana CostMana Cost -5%
HealerIncreases the skill level of Healer
Data: Enshrouded 1.0 (build 1273043, 2026-10-20). How we source this
You get Eternal Chain Heal I by crafting it at the Alchemist. Nothing else is crafted from it. Its full crafting tree comes down to 6 raw materials.
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Eternal Chain Heal I FAQ — Enshrouded
How do you craft Eternal Chain Heal I?
Craft Eternal Chain Heal I at the Alchemist with 10× Antiseptic, 10× Tin Bars, 10× Fossilized Bone, 1× Monstrous Ribs.
What raw materials does Eternal Chain Heal I need in total?
Broken down to raw materials, one Eternal Chain Heal I takes 42× Wood Logs, 10× Fossilized Bone, 10× Tin Ore, 10× Sage Leaves, 9× Springlands Dirt, 1× Monstrous Ribs.
What does Eternal Chain Heal I do?
Releases a mending ray that automatically seeks nearby allies. Eternal Spell: Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to cast it with a Staff.
Which perks can Eternal Chain Heal I have?
Eternal Chain Heal I rolls its perks from Charge Time, Mana Cost, Healer.