How we build the Enshrouded database
Every page in this section comes from the Enshrouded game files (1.0 (build 1273043, 2026-10-20)), read and cross-checked by our own tools. This page explains where each number comes from.
What we read
Game dataEach family of pages maps to a resource type in the game's data container:
| Pages | Entries | Game resource |
|---|---|---|
| Items | 2,823 | ItemInfo |
| Crafting Calculator | 1,988 | RecipeRegistry |
| Workstations | 43 | WorkshopRegistry |
| Skill Tree | 231 | SkillTree |
| Perks | 364 | Perk |
| Armor Sets | 50 | ItemRegistry tags |
| Regions | 8 | BiomeMap |
| Locations | 685 | MapMarker placements |
| Resources | 112 | world placements |
| Bosses | 20 | BossHealthBar templates |
| Survivors | 28 | NpcCollection |
| Quests | 186 | JournalRegistry |
| Lore Notes | 527 | LoreReading |
| Journal | 320 | JournalRegistry |
| Collections | 126 | JournalRegistry sets |
| Achievements | 58 | Steam + AchievementDefinition |
Data: Enshrouded 1.0 (build 1273043, 2026-10-20). How we source this
How it is extracted
Game dataEnshrouded stores its data in Keen Games' own container format: an index file plus dozens of data archives holding typed resources (items, recipes, the skill tree, quests) and raw content (textures, string tables).
Names and descriptions come from the game's string tables in all 14 languages it ships, so translated pages use the official in-game terms. Values in descriptions are filled from each entity's own data, exactly as the game does.
Locations, lore notes, chests, enemy spawns and resource nodes come from the placement data of the main world scene — over a million placed objects, each with world coordinates in meters.
The game draws its map at runtime and ships no map image, so ours is rendered from the same height, relief and biome data the in-game map shader uses. Region colors are our own.
What we calculate
CalculatedNumbers marked "Calculated" are worked out from game data with these rules:
- Region level ranges: the spread (10th to 90th percentile) of the levels set on every enemy spawn point in the region.
- Skill points: 2 per character level after level 1, plus the 114 the game hands out from the world.
- Raw materials: each recipe's ingredients, expanded through their own first recipe until only gathered materials remain.
- Time in the Shroud: the base time plus the bonus per Flame level from the game's balancing table.
- "Near" and directions: straight-line distance from an object to the closest named map location.
- Fishing odds: each fish's weight in a water's spawn table, multiplied by the bait's boost for that fish.
Steam statistics
SteamAchievement names, icons and global unlock rates come from Steam's public achievement statistics and are refreshed every six hours.
What the data doesn't tell
Some numbers are computed by the game while it runs; we show them only once we can verify them in game.
- Weapon damage and armor values scale with item level at runtime. Pages show the damage type split, attack speed, perks and level range instead of a damage number.
- Regular enemies have no in-game names; only bosses and elites with a health bar do, so only those get pages.
- Random loot is rolled at runtime: we list fixed loot (where a legendary always spawns) and resource nodes, plus the global rarity odds.
- Ore veins carved into the terrain are not separate objects, so their pages name the region the game gives as their source.
- Enshrouded has no Czech, Vietnamese, Arabic or Indonesian text; on those pages game names appear in English.
Updates
We re-read the game files after every Enshrouded patch. The build each page was made from is shown at the bottom of its data sections (currently 1.0 (build 1273043, 2026-10-20), built 2026-10-23).
This section is built from the Enshrouded game files rather than from other wikis: 2,823 items, 1,988 recipes and 685 map locations, cross-linked automatically. Calculated values say so next to them, and values the game only computes at runtime are left out until verified.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Enshrouded data FAQ
Where does MetaBot's Enshrouded data come from?
From the Enshrouded 1.0 game files (1.0 (build 1273043, 2026-10-20)), read with our own extraction tools, plus Steam's public achievement statistics.
Why are there no weapon damage numbers?
Enshrouded computes weapon damage and armor from item level while the game runs. We show only what the files state exactly: damage types, attack speed, perks and level range.
Which languages use official game text?
14 languages, using the game's own string tables. Other site languages show game names in English.
How often is the data updated?
After every game patch. The current data is from 1.0 (build 1273043, 2026-10-20).