Wukong - League of Legends Champion
Win Rate
52.6%
Pick Rate
3.6%
Ban Rate
4.0%

Wukongvs Gangplank

Wukong S TierFighterTank
Patch26.19
Games3,269
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Wukong vs Gangplank is a decisive matchup in LoL patch 26.19. Gangplank wins with a 80.0% win rate (+60.0%) over Wukong based on 10 games. Gangplank holds the advantage in both the early and late game. Below you'll find the best Wukong build, runes, laning stats, and strategies for the Wukong vs Gangplank matchup.

Wukong Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Wukong performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Wukong
Wukong
34.6%
VS
Gangplank
65.4%
Gangplank

Who wins Wukong vs Gangplank?

Slight Gangplank edgeLow confidence

Wukong wins 34.6% of these games. With this many games the true rate is most likely between 19.4% and 53.8% (95% range).

Expected
51.3%
From both champions' overall Top win rates
Matchup effect
−16.7 pts
Observed minus expected
Sample
26 games
Lane: Top
vs patch 26.18
—
Not enough games on both patches

Lane: Top · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Gangplank, but the sample is too limited for a strong conclusion: Wukong wins 34.6% of 26 games (95% range 19.4–53.8%).
  • Both champions' overall Top win rates predict 51.3% for Wukong; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Wukong players pick Mercury's Treads much less often against Gangplank: 32.8% of their other Top games, 3.8% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Wukong and Gangplank played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Wukong's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Wukong vs Gangplank Laning Stats

WukongGangplank

Only 25 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

6.1
CS / min
7.2
658
DMG / min
1,037
11,407
Gold / game
14,274
192
Heal / min
259
977
DMG Mitigated / min
670
0.4
CC / min
0.5

Wukong vs Gangplank Win Rate by Game Length

Wukong's win rate against Gangplank by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
4 games
Too few games
20–25 min
2 games
Too few games
25–30 min
7 games
Too few games
30–35 min
6 games
Too few games
35+ min
7 games
Wukong vs Gangplank95% rangeWukong usual (Top)

No game length stands out: Wukong's results against Gangplank in short and long games are within the margin of error of each other.

Wukong vs Gangplank Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Wukong Changes Against Gangplank

Choices Wukong players make noticeably more or less often in this matchup than in their other Top games.

  • Mercury's Treads
    Usually
    32.8%
    vs Gangplank
    3.8%
    −29.0 pts
  • Plated Steelcaps
    Usually
    53.2%
    vs Gangplank
    80.8%
    +27.6 pts33.3% WR here
  • Jak'Sho, The Protean
    Usually
    under 0.5%
    vs Gangplank
    7.7%
    +7.7 pts
  • Essence Reaver
    Usually
    1.2%
    vs Gangplank
    7.7%
    +6.5 pts
  • Ionian Boots of Lucidity
    Usually
    1.4%
    vs Gangplank
    7.7%
    +6.2 pts
  • Doran's ShieldHealth PotionStealth WardStealth Ward
    Doran's Shield + Health Potion + Stealth Ward + Stealth WardStarting items
    Usually
    under 0.5%
    vs Gangplank
    3.8%
    +3.8 pts
  • Long SwordDoran's BladeHealth Potion
    Long Sword + Doran's Blade + Health PotionStarting items
    Usually
    0.5%
    vs Gangplank
    3.8%
    +3.4 pts

Best Wukong Build vs Gangplank

Usual Wukong build (Top)

66.7% win rate · 15 games

Against Gangplank

Not enough matchup-specific build data: only 3 of 16 Wukong games against Gangplank carried a complete build, which is too few to recommend an item path from. Use Wukong's standard build instead.

  • Gangplank usually completes Essence Reaver first, at 11.8 min (median of 22 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Wukong Runes vs Gangplank

Usual Wukong runes (Top)

ConquerorConqueror
Precision
TriumphLegend: AlacrityLast Stand
Resolve
Bone PlatingUnflinching
Attack Speed (offense)Adaptive Force (flex)Health (defense)

72.4% win rate · 29 games

Against Gangplank

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Wukong draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Wukong matchup data for League of Legends patch 26.19. The table below shows Wukong's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Wukong build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Wukong Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Wukong vs Gangplank FAQ - Patch 26.19

Who wins Wukong vs Gangplank?

Current data slightly favors Gangplank, but the sample is too limited for a strong conclusion: Wukong wins 34.6% of 26 games (95% range 19.4–53.8%).

What is Wukong's win rate against Gangplank?

Wukong wins 34.6% of 26 Top games against Gangplank on patch 26.19 (95% range 19.4–53.8%). Based on both champions' overall Top win rates, 51.3% would be expected.

Does Wukong counter Gangplank?

Not clearly. Wukong wins 34.6% of 26 games against Gangplank, and the 95% range (19.4–53.8%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Wukong or Gangplank?

There are not enough games with a 15-minute snapshot yet (25) to say who wins lane.

Does Wukong outscale Gangplank?

There are too few games of each length to tell yet.

When is Gangplank strongest against Wukong?

On current data there is no stage of the game where Gangplank is ahead of Wukong beyond the margin of error.

What should Wukong build against Gangplank?

There are not enough games for a matchup-specific core, so use Wukong's usual Top core: Death's Dance, Maw of Malmortius, Trinity Force. The biggest change against Gangplank: Mercury's Treads (32.8% usually, 3.8% here).

What runes should Wukong use against Gangplank?

Use Wukong's usual Conqueror page (Precision + Resolve); there are too few games for a matchup-specific page.