Wukong, League of Legends champion
Win Rate
52.5%
Pick Rate
4.4%
Ban Rate
5.9%

Wukong vs Vi

Wukong S TierFighterTank
Patch
26.20
Games
5,732
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 13, 2026 UTC
Methodology
Data Methodology

Wukong vs Vi is a decisive matchup in LoL patch 26.20. Vi wins with a 59.0% win rate (+17.9%) over Wukong based on 95 games. Vi holds the advantage in both the early and late game. Below you'll find the best Wukong build, runes, laning stats, and strategies for the Wukong vs Vi matchup.

Wukong Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Wukong performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Wukong
Wukong
42.4%
VS
Vi
57.6%
Vi

Who wins Wukong vs Vi?

Slight Vi edgeLow confidence

Wukong wins 42.4% of these games. With this many games the true rate is most likely between 32.8% and 52.6% (95% range).

Expected
54.1%
From both champions' overall Jungle win rates
Matchup effect
−11.7 pts
Observed minus expected
Sample
92 games
Lane: Jungle
vs patch 26.19
−16.2 pts
A real change since last patch

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 9 – Oct 11

Key takeaways

  • Current data slightly favors Vi, but the sample is too limited for a strong conclusion: Wukong wins 42.4% of 92 games (95% range 32.8–52.6%).
  • That is 11.7 points worse for Wukong than both champions' overall Jungle win rates predict (54.1%), so the matchup itself works against this pick.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 245, within the margin of error (90 games).
  • Wukong players pick Plated Steelcaps far more often against Vi: 47.3% of their other Jungle games, 58.7% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Wukong and Vi played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Wukong's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Wukong vs Vi Laning Stats

WukongVi

At 15 minutes

Gold difference
+245
Within the margin of error
95% range −2 to +493
XP difference
+219
Within the margin of error
95% range −18 to +455
CS difference
+4.1
Within the margin of error
95% range −0.5 to +8.7
2.64
Kills before 15 min
2.28
1.67
Deaths before 15 min
2.00
0.17
Solo kills before 15 min
0.10
7.6%
First blood
3.3%

Whole-game averages

0.9
CS / min
1.0
660
DMG / min
590
13,286
Gold / game
13,020
322
Heal / min
276
1,182
DMG Mitigated / min
1,148
0.7
CC / min
1.0

Wukong vs Vi Win Rate by Game Length

Wukong's win rate against Vi by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
8 games
Too few games
20–25 min
10 games
Too few games
25–30 min
24 games
34.5%
30–35 min
29 games
Too few games
35+ min
21 games
Wukong vs Vi95% rangeWukong usual (Jungle)

No game length stands out: Wukong's results against Vi in short and long games are within the margin of error of each other.

Wukong vs Vi Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenWukong gold at 15: +245
  2. First itemEvenWukong: 0.2 min · Vi: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesViWukong wins 34.0% of 50 games

What Wukong Changes Against Vi

Choices Wukong players make noticeably more or less often in this matchup than in their other Jungle games.

  • Plated Steelcaps
    Usually
    47.3%
    vs Vi
    58.7%
    +11.4 pts46.3% WR here
  • Gustwalker Hatchling
    Gustwalker HatchlingStarting items
    Usually
    3.9%
    vs Vi
    9.8%
    +5.8 pts
  • Attack Speed (offense)
    Attack Speed (offense)Stat shard
    Usually
    95.3%
    vs Vi
    100.0%
    +4.7 pts42.4% WR here
  • Bastionbreaker
    Usually
    under 0.5%
    vs Vi
    3.3%
    +3.3 pts

Best Wukong Build vs Vi

Usual Wukong build (Jungle)

87.5% win rate · 24 games

Limited sample: 22 of 59 games finished this exact core, so treat it as an observation rather than a recommendation.

  • Wukong usually completes Scorchclaw Pup first, at 0.2 min (median of 55 games).
  • Vi usually completes Gustwalker Hatchling first, at 0.2 min (median of 41 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Wukong Runes vs Vi

Usual Wukong runes (Jungle)

ConquerorConqueror
Precision
TriumphLegend: AlacrityCoup de Grace
Inspiration
Magical FootwearCosmic Insight
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

66.3% win rate · 98 games

Against Vi

ConquerorConqueror
Precision
TriumphLegend: AlacrityLast Stand
Inspiration
Cosmic InsightMagical Footwear
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

52.5% win rate · 40 games

MetaBot Desktop

Plan your Wukong draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Wukong matchup data for League of Legends patch 26.20. The table below shows Wukong's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Wukong build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Wukong Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Wukong vs Vi FAQ - Patch 26.20

Who wins Wukong vs Vi?

Current data slightly favors Vi, but the sample is too limited for a strong conclusion: Wukong wins 42.4% of 92 games (95% range 32.8–52.6%).

What is Wukong's win rate against Vi?

Wukong wins 42.4% of 92 Jungle games against Vi on patch 26.20 (95% range 32.8–52.6%). Based on both champions' overall Jungle win rates, 54.1% would be expected.

Does Wukong counter Vi?

Not clearly. Wukong wins 42.4% of 92 games against Vi, and the 95% range (32.8–52.6%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Wukong or Vi?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 245, within the margin of error (90 games).

Does Wukong outscale Vi?

There are too few games of each length to tell yet.

When is Vi strongest against Wukong?

Vi is measurably ahead in: 30+ min games.

What should Wukong build against Vi?

The most successful Wukong core against Vi is Death's Dance, Trinity Force, Black Cleaver (45.5% over 22 games). The biggest change against Vi: Plated Steelcaps (47.3% usually, 58.7% here).

What runes should Wukong use against Vi?

Conqueror with Precision and Inspiration — 52.5% over 40 games against Vi. The biggest change against Vi: Attack Speed (offense) (95.3% usually, 100.0% here).