
- Win Rate
- 52.0%
- Pick Rate
- 5.4%
- Ban Rate
- 13.1%
Nautilus vs Brand
- Patch
- 26.22
- Games
- 833
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Nov 5, 2026 UTC
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Nautilus vs Brand is a decisive matchup in LoL patch 26.22. Brand wins with a 54.5% win rate (+9.1%) over Nautilus based on 22 games. Brand wins the early laning phase while Nautilus scales better into the late game. Below you'll find the best Nautilus build, runes, laning stats, and strategies for the Nautilus vs Brand matchup.
Nautilus Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Nautilus performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.


Who wins Nautilus vs Brand?
Nautilus wins 45.5% of these games. With this many games the true rate is most likely between 26.9% and 65.3% (95% range).
- Expected
- 54.4% From both champions' overall Support win rates
- Matchup effect
- −8.9 pts Observed minus expected
- Sample
- 22 games Lane: Support
- vs patch 26.21
- — Not enough games on both patches
Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.22 · Nov 4 – Nov 5
Key takeaways
- Current data slightly favors Brand, but the sample is too limited for a strong conclusion: Nautilus wins 45.5% of 22 games (95% range 26.9–65.3%).
- Both champions' overall Support win rates predict 54.4% for Nautilus; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
- Nautilus players pick Demolish far more often against Brand: 1.4% of their other Support games, 9.1% here.
How we calculate this
Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.
A game only counts when Nautilus and Brand played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.
The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.
Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.
"What changes" compares Nautilus's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).
Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.
Nautilus vs Brand Laning Stats
Only 22 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.
Whole-game averages
Nautilus vs Brand Win Rate by Game Length
Nautilus's win rate against Brand by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.
No game length stands out: Nautilus's results against Brand in short and long games are within the margin of error of each other.
Nautilus vs Brand Power Spikes
Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.
- Lane (15 min)Insufficient data
- First itemInsufficient data
- Games under 20 minInsufficient data
- 20–30 min gamesInsufficient data
- 30+ min gamesInsufficient data
What Nautilus Changes Against Brand
Choices Nautilus players make noticeably more or less often in this matchup than in their other Support games.
DemolishRuneUsually1.4%vs Brand9.1%+7.7 pts

Health Potion + Health Potion + Health PotionStarting itemsUsuallyunder 0.5%vs Brand4.5%+4.5 pts



Health Potion + Health Potion + Stealth Ward + Stealth Ward + Oracle LensStarting itemsUsuallyunder 0.5%vs Brand4.5%+4.5 pts


Ruby Crystal + Health Potion + Health Potion + Health PotionStarting itemsUsuallyunder 0.5%vs Brand4.5%+4.5 pts
Flash + TeleportSummoner spellsUsuallyunder 0.5%vs Brand4.5%+4.5 pts
ConquerorKeystoneUsuallyunder 0.5%vs Brand4.5%+4.5 pts- E > W > Qthe E > W > Q skill orderSkill priorityUsuallyunder 0.5%vs Brand4.5%+4.5 pts
Last StandRuneUsually0.5%vs Brand4.5%+4.0 pts
Best Nautilus Build vs Brand
Usual Nautilus build (Support)
71.4% win rate · 28 games
Against Brand
Not enough matchup-specific build data: only 3 of 5 Nautilus games against Brand carried a complete build, which is too few to recommend an item path from. Use Nautilus's standard build instead.
- Skill priority: Q > W > E — the same as usual.
Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.
Best Nautilus Runes vs Brand
Plan your Nautilus draft in Draft Lab
Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.
- Full 5v5 draft board
- Lane matchup win rates
- Pick and ban suggestions

Nautilus matchup data for League of Legends patch 26.22. The table below shows Nautilus's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Nautilus build, runes, laning stats, and early vs late game analysis for that specific matchup.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Nautilus vs Brand FAQ - Patch 26.22
Who wins Nautilus vs Brand?
Current data slightly favors Brand, but the sample is too limited for a strong conclusion: Nautilus wins 45.5% of 22 games (95% range 26.9–65.3%).
What is Nautilus's win rate against Brand?
Nautilus wins 45.5% of 22 Support games against Brand on patch 26.22 (95% range 26.9–65.3%). Based on both champions' overall Support win rates, 54.4% would be expected.
Does Nautilus counter Brand?
Not clearly. Nautilus wins 45.5% of 22 games against Brand, and the 95% range (26.9–65.3%) includes 50%, so neither champion reliably counters the other on current data.
Who wins lane, Nautilus or Brand?
There are not enough games with a 15-minute snapshot yet (22) to say who wins lane.
Does Nautilus outscale Brand?
There are too few games of each length to tell yet.
When is Brand strongest against Nautilus?
On current data there is no stage of the game where Brand is ahead of Nautilus beyond the margin of error.
What should Nautilus build against Brand?
There are not enough games for a matchup-specific core, so use Nautilus's usual Support core: Locket of the Iron Solari, Thornmail, Kaenic Rookern. The biggest change against Brand: Health Potion + Health Potion + Health Potion (under 0.5% usually, 4.5% here).
What runes should Nautilus use against Brand?
Use Nautilus's usual Aftershock page (Resolve + Precision); there are too few games for a matchup-specific page. The biggest change against Brand: Demolish (1.4% usually, 9.1% here).
