
- Win Rate
- 49.3%
- Pick Rate
- 1.2%
- Ban Rate
- 0.6%
Nunu & Willump How to Play: Tips & Power Spikes
- Patch
- 26.19
- Games
- 2,418
- Lane
- Jungle
- Tier
- All Tiers
- Last Updated
- Oct 9, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
How to play Nunu & Willump in Patch 26.19, built from ranked games: power spikes, the lane plan, how leads convert, and the habits that separate Nunu & Willump wins from losses.
- Max order
- Q > E > W
- First item
- Gustwalker Hatchling0.2 min
- Gold vs lane at 15
- −287
- Win rate 1k gold ahead
- 72.1%
- Win rate 1k gold behind
- 30.0%
Nunu & Willump Power Spikes (Patch 26.19)
JungleWhen Nunu & Willump Jungle gets stronger, in the order it happens in a typical ranked game: ability unlocks from the most common skill order, item spikes at the median minute players finish them, and the game length Nunu & Willump wins most.
- Lv 3All three basic abilities at level 3Nunu & Willump's full combo is online — the first point where trading all-in is realistic.
- Lv 6Ultimate rank 1 at level 6The biggest early spike: look for a kill or a roam as soon as Nunu & Willump hits it.
- Lv 11Ultimate rank 2 at level 11Lower ultimate cooldown means more fights Nunu & Willump can start or win.
- Lv 16Ultimate rank 3 at level 16Lower ultimate cooldown means more fights Nunu & Willump can start or win.
- 0.2 min
- 10.9 min
- 25 minStrongest in games of about 25 minutesNunu & Willump wins 55.0% of games that end around this point.
Item timings are medians: half of players finish later. Fall behind in farm and every item spike moves back with it.
Nunu & Willump Jungle Laning Plan
Nunu & Willump plays an even lane: no extreme in gold, leads or scaling, so the matchup decides how hard to push. On average Nunu & Willump Jungle is 287 gold behind the lane opponent at 15 minutes and ahead in only 42% of games. A 1,000-gold lead at 15 turns into a 72% win rate; a 1,000-gold deficit leaves 30%. Nunu & Willump averages 0.09 solo kills by 15 minutes.
Nunu & Willump Mid and Late Game
What Nunu & Willump does better or worse than other champions after laning, from this patch's ranked games — percentiles where 100 is the highest of every champion.
Play to these strengths
- Nunu & Willump heals a lot (percentile 91): extended fights and sieges favor Nunu & Willump.
- Nunu & Willump brings crowd control (percentile 72): start the fight or follow up on a teammate's engage.
- Nunu & Willump wins 4.1 points more in short games than long ones: group, take objectives and end before the enemy scales.
Mistakes to avoid
- Nunu & Willump falls behind in CS (12/100): last-hit the waves you can, items still matter.
- Nunu & Willump is not a damage carry (15/100): don't take fights expecting Nunu & Willump to win them alone.
These expert Nunu & Willump tips are generated by MetaBot's advanced analysis of thousands of Nunu & Willump games. Learn the best strategies, ability combos, and gameplay tactics to master Nunu & Willump and climb the ranked ladder. Follow these tips to maximize your Nunu & Willump performance.

- Nunu & Willump secures less objectives than most champions. Your value may be better oriented towards helping other champions secure objectives.
- Nunu & Willump steals less objectives than other junglers, and may struggle in last hitting objectives compared to other jungling champions.
- Nunu & Willump tends to have a lower vision score than other champions. Make sure you are working to place wards and clear enemy wards.
- Nunu & Willump has a high rate of healing compared to other champions. They may be good at exchanging hit trades in lane or before teamfights since they can recover through self-healing.
- Nunu & Willump has a much higher early late game win rate than their late game win rate. Take advantage of this by playing aggressive early on and trying to snowball through kills.
- Nunu & Willump has a low base attack speed, which can make last hitting in the early game more challenging. It can also make percentage attack speed items scale less effectively than they do on other champions.
Playing Nunu & Willump
- Consume allows Nunu to stay in a lane against ranged opponents.
- You can choose to interrupt Absolute Zero early for partial damage if an opponent is about to run out of range.
- It's often beneficial to delay the casting of Absolute Zero until the initial round of disables are used. Try to hang back before rushing into a team fight.
Playing Against Nunu & Willump
- Interrupting the charge up on Absolute Zero will lower the amount of damage your team takes.
- Using Summoner Flash is a surefire way to escape Absolute Zero.
- Biggest Snowball Ever moves very fast but cannot turn as quickly, so don't try to escape it by running away in a straight line. Instead, make sudden, sharp turns.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
How to Play Nunu & Willump FAQ - Patch 26.19
When does Nunu & Willump power spike?
Nunu & Willump's spikes in a typical ranked game: All three basic abilities at level 3; Ultimate rank 1 at level 6; Ultimate rank 2 at level 11; Ultimate rank 3 at level 16; First item at 0.2 min.
Can Nunu & Willump come back from behind?
Nunu & Willump wins 38% of games when behind in gold at 15 minutes (over 1,332 games), against 64% when ahead — so a lost lane costs Nunu & Willump games, but it is not decisive.
What is Nunu & Willump's first item?
Most Nunu & Willump players finish Gustwalker Hatchling first, at a median of 0.2 minutes.
Which lanes are hardest for Nunu & Willump?
By gold at 15 minutes, Nunu & Willump falls furthest behind against Talon, Hecarim, Kha'Zix. Play those lanes safe and scale.
How do you play Nunu & Willump Jungle?
From this patch's ranked data, Nunu & Willump wins by playing to these strengths: take long fights and sieges; start fights with crowd control; end the game early.