
- Win Rate
- 49.3%
- Pick Rate
- 0.5%
- Ban Rate
- 0.3%
Rek'Sai Skill Order, Abilities & Cooldowns
- Patch
- 26.19
- Games
- 1,042
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 10, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Rek'Sai's abilities include Fury of the Xer'Sai, Queen's Wrath / Prey Seeker, Burrow / Un-burrow, Furious Bite / Tunnel, Void Rush. Learn how to use Rek'Sai's Passive, Q, W, E, and R abilities effectively in League of Legends patch 26.19.
- Max order
- Q > E > W
- Levels 1-3
- Q > W > E
- Ultimate at level
- 6 / 11 / 16
- Q cooldown
- 4/4/3/3/2s
- R cooldown
- 120/100/80s
Fury of the Xer'Sai
Rek'Sai Skill Order (Patch 26.19)
842 gamesRek'Sai Jungle maxes Q (Queen's Wrath / Prey Seeker) → E (Furious Bite / Tunnel) → W (Burrow / Un-burrow): 80% of players use this order and win 48.8% of 682 games. The usual first three levels are Q → W → E. Ultimate points go in at levels 6, 11, 16.
| Max order | Players | Win Rate | Games |
|---|---|---|---|
| Q > E > W Most played | 79.7% | 48.8% | 682 |
| E > Q > W | 18.7% | 51.9% | 160 |
Rek'Sai Top maxes Q (Queen's Wrath / Prey Seeker) → E (Furious Bite / Tunnel) → W (Burrow / Un-burrow): 48% of players use this order and win 46.7% of 45 games. The usual first three levels are Q → W → E. Ultimate points go in at levels 6, 11, 16.
Skill order comes from the level-up timeline of every ranked game this patch. The level grid shows the most common path among players who used the top max order.
Rek'Sai Passive: Fury of the Xer'Sai

Rek'Sai generates Fury by Attacking and hitting with basic Abilities. She consumes this Fury while Burrowed to restore health.
Rek'Sai Q: Queen's Wrath / Prey Seeker
Cooldown 4/4/3/3/2s
Rek'Sai's next 3 basic attacks deal bonus Physical Damage to nearby enemies.
While Burrowed, Rek'Sai launches a burst of void-charged earth that damages and reveals enemies hit.
Ranked up at levels 1, 4, 5, 7, 9 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 4s | 4s | 3s | 3s | 2s |
| Cost | No cost | ||||
| Range | 325 | 325 | 325 | 325 | 325 |
| Cooldown at 100 ability haste | 2s | 2s | 1.5s | 1.5s | 1s |
Rek'Sai W: Burrow / Un-burrow
Cooldown 4s
Rek'Sai burrows into the ground, gaining new abilities and increased Move Speed. Her vision range is reduced and she cannot use basic attacks.
While Burrowed, Rek'Sai may cast Unburrow to knock up and damage nearby enemies.
Ranked up at levels 2, 14, 15, 17, 18 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 4s | 4s | 4s | 4s | 4s |
| Cost | No cost | ||||
| Range | 1,650 | 1,650 | 1,650 | 1,650 | 1,650 |
| Cooldown at 100 ability haste | 2s | 2s | 2s | 2s | 2s |
Rek'Sai E: Furious Bite / Tunnel
Cooldown 6s
Rek'Sai bites her target, dealing physical damage, or bonus true damage if she has max Fury.
While Burrowed, Rek'Sai creates a re-usable, long lasting tunnel. Enemies can destroy it by standing on top of either entrance.
Ranked up at levels 3, 8, 10, 12, 13 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 6s | 6s | 6s | 6s | 6s |
| Cost | No cost | ||||
| Range | 250 | 250 | 250 | 250 | 250 |
| Cooldown at 100 ability haste | 3s | 3s | 3s | 3s | 3s |
Rek'Sai R: Void Rush
Cooldown 120/100/80s
Rek'Sai passively marks targets by damaging them. She can activate this ability to become briefly untargetable and lunge at a marked target for heavy damage based on their maximum health.
Ranked up at levels 6, 11, 16 in the usual skill order.
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Cooldown | 120s | 100s | 80s |
| Cost | No cost | ||
| Range | 1,500 | 1,500 | 1,500 |
| Cooldown at 100 ability haste | 60s | 50s | 40s |
Rek'Sai Cooldowns with Ability Haste
Ability haste lowers every cooldown by the same rule: cooldown × 100 / (100 + haste). 50 haste cuts cooldowns by a third and 100 haste halves them. Here are Rek'Sai's max-rank cooldowns at common haste values — drag the slider to try your own build.
| Ability (max rank) | 0 haste | 50 haste | 100 haste |
|---|---|---|---|
| Q · Queen's Wrath / Prey Seeker | 2s | 1.3s | 1s |
| W · Burrow / Un-burrow | 4s | 2.7s | 2s |
| E · Furious Bite / Tunnel | 6s | 4s | 3s |
| R · Void Rush | 80s | 53.3s | 40s |
Ability haste cooldown calculator
| Ability (max rank) | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
|---|---|---|---|---|---|
| 4s | 4s | 3s | 3s | 2s | |
| 4s | 4s | 4s | 4s | 4s | |
| 6s | 6s | 6s | 6s | 6s | |
| 120s | 100s | 80s |
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Rek'Sai Abilities FAQ - Patch 26.19
What should I max first on Rek'Sai?
Most Rek'Sai Jungle players max Q (Queen's Wrath / Prey Seeker), E (Furious Bite / Tunnel), W (Burrow / Un-burrow) in that order — 80% of ranked games this patch, with a 48.8% win rate.
What is Rek'Sai's ultimate cooldown?
Rek'Sai's ultimate, Void Rush, has a 120 / 100 / 80 second cooldown at ranks 1, 2 and 3. With 100 ability haste the max-rank cooldown drops to 40 seconds.
When should I level Rek'Sai's ultimate?
At levels 6, 11, 16, as soon as each rank unlocks — that is what the most common Rek'Sai skill order does.
What does Rek'Sai's passive do?
Rek'Sai's passive is Fury of the Xer'Sai. Rek'Sai generates Fury by Attacking and hitting with basic Abilities. She consumes this Fury while Burrowed to restore health.
How much does ability haste lower Rek'Sai's cooldowns?
At 100 ability haste every cooldown is halved: Rek'Sai's Queen's Wrath / Prey Seeker goes from 2 to 1 seconds and Void Rush from 80 to 40 seconds at max rank.