Sejuani, League of Legends champion
Win Rate
51.5%
Pick Rate
1.6%
Ban Rate
0.3%

Sejuanivs Wukong

Sejuani A TierTank
Patch26.19
Games1,411
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 3, 2026 UTC
MethodologyData Methodology

Sejuani vs Wukong is a very close matchup in LoL patch 26.19. Sejuani wins with a 50.0% win rate (+0.0%) over Wukong based on 46 games. Sejuani wins the early laning phase while Wukong scales better into the late game. Below you'll find the best Sejuani build, runes, laning stats, and strategies for the Sejuani vs Wukong matchup.

Sejuani Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Sejuani performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Sejuani
Sejuani
53.3%
VS
Wukong
46.7%
Wukong

Who wins Sejuani vs Wukong?

Slight Sejuani edgeLow confidence

Sejuani wins 53.3% of these games. With this many games the true rate is most likely between 42.2% and 64.2% (95% range).

Expected
48.9%
From both champions' overall Jungle win rates
Matchup effect
+4.5 pts
Observed minus expected
Sample
75 games
Lane: Jungle
vs patch 26.18
+5.8 pts
Within normal patch-to-patch noise

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Top): 3 games, Sejuani won 0.0%.

Key takeaways

  • Current data slightly favors Sejuani, but the sample is too limited for a strong conclusion: Sejuani wins 53.3% of 75 games (95% range 42.2–64.2%).
  • Both champions' overall Jungle win rates predict 48.9% for Sejuani; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Wukong usually wins the lane: 252 gold ahead of Sejuani at 15 minutes on average (75 games with a 15-minute snapshot).
  • Sejuani players pick Legend: Alacrity much less often against Wukong: 68.7% of their other Jungle games, 53.3% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Sejuani and Wukong played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Sejuani's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Sejuani vs Wukong Laning Stats

SejuaniWukong

At 15 minutes

Gold difference
−252
Wukong ahead
95% range −471 to −32
XP difference
−28
Within the margin of error
95% range −256 to +201
CS difference
−1.4
Within the margin of error
95% range −5.4 to +2.6
1.97
Kills before 15 min
2.69
1.65
Deaths before 15 min
1.79
0.04
Solo kills before 15 min
0.26
2.7%
First blood
2.7%

Whole-game averages

0.9
CS / min
1.0
595
DMG / min
652
11,900
Gold / game
12,860
347
Heal / min
318
1,868
DMG Mitigated / min
1,121
1.1
CC / min
0.8

Sejuani vs Wukong Win Rate by Game Length

Sejuani's win rate against Wukong by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
8 games
Too few games
20–25 min
11 games
Too few games
25–30 min
12 games
Too few games
30–35 min
23 games
Too few games
35+ min
21 games
Sejuani vs Wukong95% rangeSejuani usual (Jungle)

No game length stands out: Sejuani's results against Wukong in short and long games are within the margin of error of each other.

Sejuani vs Wukong Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)WukongSejuani gold at 15: −252
  2. First itemEvenSejuani: 0.2 min · Wukong: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesEvenSejuani wins 45.5% of 44 games

What Sejuani Changes Against Wukong

Choices Sejuani players make noticeably more or less often in this matchup than in their other Jungle games.

  • Legend: Alacrity
    Usually
    68.7%
    vs Wukong
    53.3%
    −15.3 pts57.5% WR here
  • Precision
    PrecisionSecondary tree
    Usually
    69.8%
    vs Wukong
    56.0%
    −13.8 pts57.1% WR here
  • Triumph
    Usually
    69.0%
    vs Wukong
    56.0%
    −13.0 pts54.8% WR here
  • Health Scaling (flex)
    Health Scaling (flex)Stat shard
    Usually
    64.7%
    vs Wukong
    53.3%
    −11.4 pts57.5% WR here
  • Ultimate Hunter
    Usually
    25.2%
    vs Wukong
    36.0%
    +10.8 pts48.1% WR here
  • Attack Speed (offense)
    Attack Speed (offense)Stat shard
    Usually
    96.7%
    vs Wukong
    90.7%
    −6.1 pts54.4% WR here
  • Inspiration
    InspirationSecondary tree
    Usually
    2.6%
    vs Wukong
    6.7%
    +4.1 pts
  • Ability Haste (offense)
    Ability Haste (offense)Stat shard
    Usually
    1.9%
    vs Wukong
    5.3%
    +3.4 pts

Best Sejuani Build vs Wukong

Usual Sejuani build (Jungle)

79.3% win rate · 29 games

Against Wukong

Not enough matchup-specific build data: only 4 of 49 Sejuani games against Wukong carried a complete build, which is too few to recommend an item path from. Use Sejuani's standard build instead.

  • Sejuani usually completes Mosstomper Seedling first, at 0.2 min (median of 56 games).
  • Wukong usually completes Scorchclaw Pup first, at 0.2 min (median of 53 games).
  • Skill priority: W > Q > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Sejuani Runes vs Wukong

Usual Sejuani runes (Jungle)

AftershockAftershock
Resolve
Font of LifeConditioningOvergrowth
Precision
TriumphLegend: Alacrity
Attack Speed (offense)Health Scaling (flex)Health Scaling (defense)

55.1% win rate · 376 games

Against Wukong

AftershockAftershock
Resolve
Font of LifeConditioningOvergrowth
Precision
Legend: AlacrityTriumph
Attack Speed (offense)Health Scaling (flex)Health Scaling (defense)

57.1% win rate · 28 games

MetaBot Desktop

Plan your Sejuani draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Sejuani matchup data for League of Legends patch 26.19. The table below shows Sejuani's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Sejuani build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Sejuani Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Sejuani vs Wukong FAQ - Patch 26.19

Who wins Sejuani vs Wukong?

Current data slightly favors Sejuani, but the sample is too limited for a strong conclusion: Sejuani wins 53.3% of 75 games (95% range 42.2–64.2%).

What is Sejuani's win rate against Wukong?

Sejuani wins 53.3% of 75 Jungle games against Wukong on patch 26.19 (95% range 42.2–64.2%). Based on both champions' overall Jungle win rates, 48.9% would be expected.

Does Sejuani counter Wukong?

Not clearly. Sejuani wins 53.3% of 75 games against Wukong, and the 95% range (42.2–64.2%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Sejuani or Wukong?

Wukong usually wins the lane: 252 gold ahead of Sejuani at 15 minutes on average (75 games with a 15-minute snapshot).

Does Sejuani outscale Wukong?

There are too few games of each length to tell yet.

When is Wukong strongest against Sejuani?

Wukong is measurably ahead in: Lane (15 min).

What should Sejuani build against Wukong?

There are not enough games for a matchup-specific core, so use Sejuani's usual Jungle core: Hollow Radiance, Heartsteel, Thornmail.

What runes should Sejuani use against Wukong?

Aftershock with Resolve and Precision — 57.1% over 28 games against Wukong. The biggest change against Wukong: Legend: Alacrity (68.7% usually, 53.3% here).