Sejuani, League of Legends champion
Win Rate
51.5%
Pick Rate
1.6%
Ban Rate
0.3%

Sejuanivs Warwick

Sejuani A TierTank
Patch26.19
Games1,411
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 3, 2026 UTC
MethodologyData Methodology

Sejuani vs Warwick is a decisive matchup in LoL patch 26.19. Sejuani wins with a 54.0% win rate (+8.0%) over Warwick based on 50 games. Sejuani holds the advantage in both the early and late game. Below you'll find the best Sejuani build, runes, laning stats, and strategies for the Sejuani vs Warwick matchup.

Sejuani Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Sejuani performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Sejuani
Sejuani
57.5%
VS
Warwick
42.5%
Warwick

Who wins Sejuani vs Warwick?

Slight Sejuani edgeLow confidence

Sejuani wins 57.5% of these games. With this many games the true rate is most likely between 48.0% and 66.5% (95% range).

Expected
49.9%
From both champions' overall Jungle win rates
Matchup effect
+7.7 pts
Observed minus expected
Sample
106 games
Lane: Jungle
vs patch 26.18
+4.5 pts
Within normal patch-to-patch noise

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Sejuani, but the sample is too limited for a strong conclusion: Sejuani wins 57.5% of 106 games (95% range 48.0–66.5%).
  • Both champions' overall Jungle win rates predict 49.9% for Sejuani; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Warwick usually wins the lane: 486 gold ahead of Sejuani at 15 minutes on average (106 games with a 15-minute snapshot).
  • Sejuani players pick Plated Steelcaps far more often against Warwick: 52.4% of their other Jungle games, 64.2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Sejuani and Warwick played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Sejuani's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Sejuani vs Warwick Laning Stats

SejuaniWarwick

At 15 minutes

Gold difference
−486
Warwick ahead
95% range −723 to −249
XP difference
−191
Within the margin of error
95% range −424 to +43
CS difference
−1.3
Within the margin of error
95% range −5.7 to +3.2
2.05
Kills before 15 min
3.58
2.23
Deaths before 15 min
2.64
0.09
Solo kills before 15 min
0.30
2.8%
First blood
8.5%

Whole-game averages

1.0
CS / min
0.9
605
DMG / min
665
11,918
Gold / game
12,860
356
Heal / min
654
1,926
DMG Mitigated / min
1,252
1.2
CC / min
1.1

Sejuani vs Warwick Win Rate by Game Length

Sejuani's win rate against Warwick by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
7 games
Too few games
20–25 min
13 games
69.0%
25–30 min
29 games
64.5%
30–35 min
31 games
50.0%
35+ min
26 games
Sejuani vs Warwick95% rangeSejuani usual (Jungle)

No game length stands out: Sejuani's results against Warwick in short and long games are within the margin of error of each other.

Sejuani vs Warwick Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)WarwickSejuani gold at 15: −486
  2. First itemEvenSejuani: 0.2 min · Warwick: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenSejuani wins 64.3% of 42 games
  5. 30+ min gamesEvenSejuani wins 57.9% of 57 games

What Sejuani Changes Against Warwick

Choices Sejuani players make noticeably more or less often in this matchup than in their other Jungle games.

  • Plated Steelcaps
    Usually
    52.4%
    vs Warwick
    64.2%
    +11.8 pts52.9% WR here
  • Q > W > E
    the Q > W > E skill orderSkill priority
    Usually
    under 0.5%
    vs Warwick
    6.6%
    +6.6 pts
  • Randuin's Omen
    Usually
    9.5%
    vs Warwick
    3.8%
    −5.8 pts

Best Sejuani Build vs Warwick

Usual Sejuani build (Jungle)

79.3% win rate · 29 games

Against Warwick

Not enough matchup-specific build data: only 13 of 66 Sejuani games against Warwick carried a complete build, which is too few to recommend an item path from. Use Sejuani's standard build instead.

  • Sejuani usually completes Mosstomper Seedling first, at 0.2 min (median of 62 games).
  • Warwick usually completes Gustwalker Hatchling first, at 0.2 min (median of 64 games).
  • Skill priority: W > Q > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Sejuani Runes vs Warwick

Usual Sejuani runes (Jungle)

AftershockAftershock
Resolve
Font of LifeConditioningOvergrowth
Precision
TriumphLegend: Alacrity
Attack Speed (offense)Health Scaling (flex)Health Scaling (defense)

55.1% win rate · 376 games

Against Warwick

AftershockAftershock
Resolve
Font of LifeConditioningOvergrowth
Precision
Legend: AlacrityTriumph
Attack Speed (offense)Health Scaling (flex)Health Scaling (defense)

64.3% win rate · 42 games

MetaBot Desktop

Plan your Sejuani draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Sejuani matchup data for League of Legends patch 26.19. The table below shows Sejuani's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Sejuani build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Sejuani Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Sejuani vs Warwick FAQ - Patch 26.19

Who wins Sejuani vs Warwick?

Current data slightly favors Sejuani, but the sample is too limited for a strong conclusion: Sejuani wins 57.5% of 106 games (95% range 48.0–66.5%).

What is Sejuani's win rate against Warwick?

Sejuani wins 57.5% of 106 Jungle games against Warwick on patch 26.19 (95% range 48.0–66.5%). Based on both champions' overall Jungle win rates, 49.9% would be expected.

Does Sejuani counter Warwick?

Not clearly. Sejuani wins 57.5% of 106 games against Warwick, and the 95% range (48.0–66.5%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Sejuani or Warwick?

Warwick usually wins the lane: 486 gold ahead of Sejuani at 15 minutes on average (106 games with a 15-minute snapshot).

Does Sejuani outscale Warwick?

There are too few games of each length to tell yet.

When is Warwick strongest against Sejuani?

Warwick is measurably ahead in: Lane (15 min).

What should Sejuani build against Warwick?

There are not enough games for a matchup-specific core, so use Sejuani's usual Jungle core: Hollow Radiance, Heartsteel, Thornmail. The biggest change against Warwick: Plated Steelcaps (52.4% usually, 64.2% here).

What runes should Sejuani use against Warwick?

Aftershock with Resolve and Precision — 64.3% over 42 games against Warwick.