Wukong, League of Legends champion
Win Rate
52.6%
Pick Rate
3.6%
Ban Rate
4.0%

Wukongvs Sejuani

Wukong S TierFighterTank
Patch26.19
Games3,269
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Wukong vs Sejuani is a very close matchup in LoL patch 26.19. Wukong wins with a 50.0% win rate (+0.0%) over Sejuani based on 46 games. Sejuani wins the early laning phase while Wukong scales better into the late game. Below you'll find the best Wukong build, runes, laning stats, and strategies for the Wukong vs Sejuani matchup.

Wukong Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Wukong performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Wukong
Wukong
46.7%
VS
Sejuani
53.3%
Sejuani

Who wins Wukong vs Sejuani?

Slight Sejuani edgeLow confidence

Wukong wins 46.7% of these games. With this many games the true rate is most likely between 35.8% and 57.8% (95% range).

Expected
51.1%
From both champions' overall Jungle win rates
Matchup effect
−4.5 pts
Observed minus expected
Sample
75 games
Lane: Jungle
vs patch 26.18
−5.8 pts
Within normal patch-to-patch noise

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Top): 3 games, Wukong won 100.0%.

Key takeaways

  • Current data slightly favors Sejuani, but the sample is too limited for a strong conclusion: Wukong wins 46.7% of 75 games (95% range 35.8–57.8%).
  • Both champions' overall Jungle win rates predict 51.1% for Wukong; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Wukong usually wins the lane: 252 gold ahead of Sejuani at 15 minutes on average (75 games with a 15-minute snapshot).
  • Wukong players pick Plated Steelcaps much less often against Sejuani: 48.8% of their other Jungle games, 34.7% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Wukong and Sejuani played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Wukong's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Wukong vs Sejuani Laning Stats

WukongSejuani

At 15 minutes

Gold difference
+252
Wukong ahead
95% range +32 to +471
XP difference
+28
Within the margin of error
95% range −201 to +256
CS difference
+1.4
Within the margin of error
95% range −2.6 to +5.4
2.69
Kills before 15 min
1.97
1.79
Deaths before 15 min
1.65
0.26
Solo kills before 15 min
0.04
2.7%
First blood
2.7%

Whole-game averages

1.0
CS / min
0.9
652
DMG / min
595
12,860
Gold / game
11,900
318
Heal / min
347
1,121
DMG Mitigated / min
1,868
0.8
CC / min
1.1

Wukong vs Sejuani Win Rate by Game Length

Wukong's win rate against Sejuani by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
8 games
Too few games
20–25 min
11 games
Too few games
25–30 min
12 games
Too few games
30–35 min
23 games
Too few games
35+ min
21 games
Wukong vs Sejuani95% rangeWukong usual (Jungle)

No game length stands out: Wukong's results against Sejuani in short and long games are within the margin of error of each other.

Wukong vs Sejuani Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)WukongWukong gold at 15: +252
  2. First itemEvenWukong: 0.2 min · Sejuani: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesEvenWukong wins 54.5% of 44 games

What Wukong Changes Against Sejuani

Choices Wukong players make noticeably more or less often in this matchup than in their other Jungle games.

  • Plated Steelcaps
    Usually
    48.8%
    vs Sejuani
    34.7%
    −14.1 pts50.0% WR here
  • Scorchclaw PupHealth Potion
    Scorchclaw Pup + Health PotionStarting items
    Usually
    9.6%
    vs Sejuani
    17.3%
    +7.7 pts
  • Scorchclaw PupHealth PotionStealth WardOracle Lens
    Scorchclaw Pup + Health Potion + Stealth Ward + Oracle LensStarting items
    Usually
    0.9%
    vs Sejuani
    4.0%
    +3.1 pts
  • Boots of Swiftness
    Usually
    0.9%
    vs Sejuani
    4.0%
    +3.1 pts

Best Wukong Build vs Sejuani

Usual Wukong build (Jungle)

60.4% win rate · 1,157 games

Against Sejuani

65.0% win rate · 20 games

Limited sample: 20 of 49 games finished this exact core, so treat it as an observation rather than a recommendation.

  • Wukong usually completes Scorchclaw Pup first, at 0.2 min (median of 53 games).
  • Sejuani usually completes Mosstomper Seedling first, at 0.2 min (median of 56 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Wukong Runes vs Sejuani

Usual Wukong runes (Jungle)

ConquerorConqueror
Precision
TriumphLegend: AlacrityLast Stand
Inspiration
Cosmic InsightMagical Footwear
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

54.0% win rate · 1,901 games

Against Sejuani

ConquerorConqueror
Precision
TriumphLegend: AlacrityLast Stand
Inspiration
Cosmic InsightMagical Footwear
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

46.4% win rate · 28 games

MetaBot Desktop

Plan your Wukong draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Wukong matchup data for League of Legends patch 26.19. The table below shows Wukong's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Wukong build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Wukong Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Wukong vs Sejuani FAQ - Patch 26.19

Who wins Wukong vs Sejuani?

Current data slightly favors Sejuani, but the sample is too limited for a strong conclusion: Wukong wins 46.7% of 75 games (95% range 35.8–57.8%).

What is Wukong's win rate against Sejuani?

Wukong wins 46.7% of 75 Jungle games against Sejuani on patch 26.19 (95% range 35.8–57.8%). Based on both champions' overall Jungle win rates, 51.1% would be expected.

Does Wukong counter Sejuani?

Not clearly. Wukong wins 46.7% of 75 games against Sejuani, and the 95% range (35.8–57.8%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Wukong or Sejuani?

Wukong usually wins the lane: 252 gold ahead of Sejuani at 15 minutes on average (75 games with a 15-minute snapshot).

Does Wukong outscale Sejuani?

There are too few games of each length to tell yet.

When is Sejuani strongest against Wukong?

On current data there is no stage of the game where Sejuani is ahead of Wukong beyond the margin of error.

What should Wukong build against Sejuani?

The most successful Wukong core against Sejuani is Death's Dance, Trinity Force, Black Cleaver (65.0% over 20 games). The biggest change against Sejuani: Plated Steelcaps (48.8% usually, 34.7% here).

What runes should Wukong use against Sejuani?

Conqueror with Precision and Inspiration — 46.4% over 28 games against Sejuani.