Shaco, League of Legends champion
Win Rate
47.5%
Pick Rate
3.5%
Ban Rate
23.3%

Shaco vs Rell

Shaco F TierAssassin
Patch
26.21
Games
6,942
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 3, 2026 UTC
Methodology
Data Methodology

Shaco vs Rell is a decisive matchup in LoL patch 26.21. Rell wins with a 70.0% win rate (+40.0%) over Shaco based on 20 games. Rell holds the advantage in both the early and late game. Below you'll find the best Shaco build, runes, laning stats, and strategies for the Shaco vs Rell matchup.

Shaco Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Shaco performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Shaco
Shaco
30.0%
VS
Rell
70.0%
Rell

Who wins Shaco vs Rell?

Slight Rell edgeLow confidence

Shaco wins 30.0% of these games. With this many games the true rate is most likely between 14.5% and 51.9% (95% range).

Expected
46.2%
From both champions' overall Support win rates
Matchup effect
−16.2 pts
Observed minus expected
Sample
20 games
Lane: Support
vs patch 26.20
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21 · Oct 27 – Nov 2

Key takeaways

  • Current data slightly favors Rell, but the sample is too limited for a strong conclusion: Shaco wins 30.0% of 20 games (95% range 14.5–51.9%).
  • Both champions' overall Support win rates predict 46.2% for Shaco; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Shaco players pick the Q > E > W skill order far more often against Rell: under 0.5% of their other Support games, 35.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Shaco and Rell played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Shaco's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Shaco vs Rell Laning Stats

ShacoRell

Only 20 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

1.4
CS / min
1.1
697
DMG / min
356
10,368
Gold / game
9,940
88
Heal / min
141
330
DMG Mitigated / min
1,463
1.2
CC / min
1.5

Shaco vs Rell Win Rate by Game Length

Shaco's win rate against Rell by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
0 games
Too few games
20–25 min
3 games
Too few games
25–30 min
6 games
Too few games
30–35 min
8 games
Too few games
35+ min
3 games
Shaco vs Rell95% rangeShaco usual (Support)

No game length stands out: Shaco's results against Rell in short and long games are within the margin of error of each other.

Shaco vs Rell Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Shaco Changes Against Rell

Choices Shaco players make noticeably more or less often in this matchup than in their other Support games.

  • Q > E > W
    the Q > E > W skill orderSkill priority
    Usually
    under 0.5%
    vs Rell
    35.0%
    +35.0 pts
  • Mejai's Soulstealer
    Usually
    1.1%
    vs Rell
    10.0%
    +8.9 pts
  • FlashGhost
    Flash + GhostSummoner spells
    Usually
    under 0.5%
    vs Rell
    5.0%
    +5.0 pts

Best Shaco Build vs Rell

Usual Shaco build (Support)

72.7% win rate · 11 games

Against Rell

Not enough matchup-specific build data: only 1 of 5 Shaco games against Rell carried a complete build, which is too few to recommend an item path from. Use Shaco's standard build instead.

  • Skill priority: W > E > Q — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Shaco Runes vs Rell

Usual Shaco runes (Support)

Arcane CometArcane Comet
Sorcery
Manaflow BandTranscendenceScorch
Domination
Cheap ShotUltimate Hunter
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

48.7% win rate · 189 games

Against Rell

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Shaco draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Shaco matchup data for League of Legends patch 26.21. The table below shows Shaco's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Shaco build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Shaco Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Shaco vs Rell FAQ - Patch 26.21

Who wins Shaco vs Rell?

Current data slightly favors Rell, but the sample is too limited for a strong conclusion: Shaco wins 30.0% of 20 games (95% range 14.5–51.9%).

What is Shaco's win rate against Rell?

Shaco wins 30.0% of 20 Support games against Rell on patch 26.21 (95% range 14.5–51.9%). Based on both champions' overall Support win rates, 46.2% would be expected.

Does Shaco counter Rell?

Not clearly. Shaco wins 30.0% of 20 games against Rell, and the 95% range (14.5–51.9%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Shaco or Rell?

There are not enough games with a 15-minute snapshot yet (20) to say who wins lane.

Does Shaco outscale Rell?

There are too few games of each length to tell yet.

When is Rell strongest against Shaco?

On current data there is no stage of the game where Rell is ahead of Shaco beyond the margin of error.

What should Shaco build against Rell?

There are not enough games for a matchup-specific core, so use Shaco's usual Support core: Luden's Echo, Liandry's Torment, Imperial Mandate. The biggest change against Rell: Mejai's Soulstealer (1.1% usually, 10.0% here).

What runes should Shaco use against Rell?

Use Shaco's usual Arcane Comet page (Sorcery + Domination); there are too few games for a matchup-specific page. The biggest change against Rell: Flash + Ghost (under 0.5% usually, 5.0% here).