Xerath - League of Legends Champion
Win Rate
49.9%
Pick Rate
3.5%
Ban Rate
7.8%

Xerathvs Naafiri

Xerath C TierMageSupport
Patch26.19
Games3,164
LaneAll Lanes
TierAll Tiers
Last UpdatedSep 30, 2026 UTC
MethodologyData Methodology

Xerath vs Naafiri is a decisive matchup in LoL patch 26.19. Naafiri wins with a 60.0% win rate (+20.0%) over Xerath based on 10 games. Naafiri wins the early laning phase while Xerath scales better into the late game. Below you'll find the best Xerath build, runes, laning stats, and strategies for the Xerath vs Naafiri matchup.

Xerath Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Xerath performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Xerath
Xerath
38.1%
VS
Naafiri
61.9%
Naafiri

Who wins Xerath vs Naafiri?

Slight Naafiri edgeLow confidence

Xerath wins 38.1% of these games. With this many games the true rate is most likely between 20.8% and 59.1% (95% range).

Expected
50.6%
From both champions' overall Mid win rates
Matchup effect
−12.5 pts
Observed minus expected
Sample
21 games
Lane: Mid
vs patch 26.18
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Naafiri, but the sample is too limited for a strong conclusion: Xerath wins 38.1% of 21 games (95% range 20.8–59.1%).
  • Both champions' overall Mid win rates predict 50.6% for Xerath; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Xerath players pick Sorcery much less often against Naafiri: 21.8% of their other Mid games, under 2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Xerath and Naafiri played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Xerath's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Xerath vs Naafiri Laning Stats

XerathNaafiri

Only 20 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

6.4
CS / min
6.3
881
DMG / min
832
11,634
Gold / game
12,427
63
Heal / min
202
284
DMG Mitigated / min
581
0.7
CC / min
0.1

Xerath vs Naafiri Win Rate by Game Length

Xerath's win rate against Naafiri by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
2 games
Too few games
25–30 min
1 games
Too few games
30–35 min
12 games
Too few games
35+ min
3 games
Xerath vs Naafiri95% rangeXerath usual (Mid)

No game length stands out: Xerath's results against Naafiri in short and long games are within the margin of error of each other.

Xerath vs Naafiri Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Xerath Changes Against Naafiri

Choices Xerath players make noticeably more or less often in this matchup than in their other Mid games.

  • Sorcery
    SorcerySecondary tree
    Usually
    21.8%
    vs Naafiri
    under 2%
    −21.8 pts
  • Arcane Comet
    Arcane CometKeystone
    Usually
    75.5%
    vs Naafiri
    95.2%
    +19.7 pts40.0% WR here
  • First Strike
    First StrikeKeystone
    Usually
    17.3%
    vs Naafiri
    under 2%
    −17.3 pts
  • Magical Footwear
    Usually
    17.2%
    vs Naafiri
    under 2%
    −17.2 pts
  • Demolish
    Usually
    under 0.5%
    vs Naafiri
    4.8%
    +4.8 pts
  • Bone Plating
    Usually
    under 0.5%
    vs Naafiri
    4.8%
    +4.8 pts
  • Resolve
    ResolveSecondary tree
    Usually
    0.6%
    vs Naafiri
    4.8%
    +4.2 pts

Best Xerath Build vs Naafiri

Usual Xerath build (Mid)

81.6% win rate · 38 games

Against Naafiri

Not enough matchup-specific build data: only 3 of 12 Xerath games against Naafiri carried a complete build, which is too few to recommend an item path from. Use Xerath's standard build instead.

  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Xerath Runes vs Naafiri

Usual Xerath runes (Mid)

Arcane CometArcane Comet
Sorcery
Manaflow BandTranscendenceScorch
Precision
Coup de GracePresence of Mind
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

53.8% win rate · 1,136 games

Against Naafiri

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Xerath draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Xerath matchup data for League of Legends patch 26.19. The table below shows Xerath's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Xerath build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Xerath Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Xerath vs Naafiri FAQ - Patch 26.19

Who wins Xerath vs Naafiri?

Current data slightly favors Naafiri, but the sample is too limited for a strong conclusion: Xerath wins 38.1% of 21 games (95% range 20.8–59.1%).

What is Xerath's win rate against Naafiri?

Xerath wins 38.1% of 21 Mid games against Naafiri on patch 26.19 (95% range 20.8–59.1%). Based on both champions' overall Mid win rates, 50.6% would be expected.

Does Xerath counter Naafiri?

Not clearly. Xerath wins 38.1% of 21 games against Naafiri, and the 95% range (20.8–59.1%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Xerath or Naafiri?

There are not enough games with a 15-minute snapshot yet (20) to say who wins lane.

Does Xerath outscale Naafiri?

There are too few games of each length to tell yet.

When is Naafiri strongest against Xerath?

On current data there is no stage of the game where Naafiri is ahead of Xerath beyond the margin of error.

What should Xerath build against Naafiri?

There are not enough games for a matchup-specific core, so use Xerath's usual Mid core: Luden's Echo, Shadowflame, Mejai's Soulstealer.

What runes should Xerath use against Naafiri?

Use Xerath's usual Arcane Comet page (Sorcery + Precision); there are too few games for a matchup-specific page. The biggest change against Naafiri: Sorcery (21.8% usually, under 2% here).