Xerath, League of Legends champion
Win Rate
52.1%
Pick Rate
3.0%
Ban Rate
6.5%

Xerath vs Fizz

Xerath S TierMageSupport
Patch
26.20
Games
6,040
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 24, 2026 UTC
Methodology
Data Methodology

Xerath vs Fizz is a decisive matchup in LoL patch 26.20. Fizz wins with a 55.9% win rate (+11.8%) over Xerath based on 93 games. Fizz wins the early laning phase while Xerath scales better into the late game. Below you'll find the best Xerath build, runes, laning stats, and strategies for the Xerath vs Fizz matchup.

Xerath Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Xerath performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Xerath
Xerath
45.5%
VS
Fizz
54.5%
Fizz

Who wins Xerath vs Fizz?

Slight Fizz edgeLow confidence

Xerath wins 45.5% of these games. With this many games the true rate is most likely between 35.5% and 55.8% (95% range).

Expected
51.3%
From both champions' overall Mid win rates
Matchup effect
−5.8 pts
Observed minus expected
Sample
88 games
Lane: Mid
vs patch 26.19
+1.1 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10 – Oct 19

Key takeaways

  • Current data slightly favors Fizz, but the sample is too limited for a strong conclusion: Xerath wins 45.5% of 88 games (95% range 35.5–55.8%).
  • Both champions' overall Mid win rates predict 51.3% for Xerath; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Fizz usually wins the lane: 670 gold ahead of Xerath at 15 minutes on average (84 games with a 15-minute snapshot).
  • Xerath players pick Morellonomicon far more often against Fizz: 1.7% of their other Mid games, 5.7% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Xerath and Fizz played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Xerath's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Xerath vs Fizz Laning Stats

XerathFizz

At 15 minutes

Gold difference
−670
Fizz ahead
95% range −991 to −348
XP difference
−81
Within the margin of error
95% range −376 to +213
CS difference
−2.6
Within the margin of error
95% range −7.8 to +2.6
2.36
Kills before 15 min
3.93
2.57
Deaths before 15 min
2.15
0.54
Solo kills before 15 min
1.37
4.5%
First blood
6.8%

Whole-game averages

5.7
CS / min
5.7
939
DMG / min
889
11,913
Gold / game
13,665
52
Heal / min
124
263
DMG Mitigated / min
463
0.9
CC / min
0.4

Xerath vs Fizz Win Rate by Game Length

Xerath's win rate against Fizz by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
9 games
Too few games
20–25 min
7 games
Too few games
25–30 min
23 games
Too few games
30–35 min
20 games
55.2%
35+ min
29 games
Xerath vs Fizz95% rangeXerath usual (Mid)

No game length stands out: Xerath's results against Fizz in short and long games are within the margin of error of each other.

Xerath vs Fizz Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)FizzXerath gold at 15: −670
  2. First itemEvenXerath: 11.0 min · Fizz: 11.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesEvenXerath wins 53.1% of 49 games

What Xerath Changes Against Fizz

Choices Xerath players make noticeably more or less often in this matchup than in their other Mid games.

Best Xerath Build vs Fizz

Usual Xerath build (Mid)

77.8% win rate · 18 games

Against Fizz

Not enough matchup-specific build data: only 10 of 55 Xerath games against Fizz carried a complete build, which is too few to recommend an item path from. Use Xerath's standard build instead.

  • Xerath usually completes Luden's Echo first, at 11.0 min (median of 75 games).
  • Fizz usually completes Lich Bane first, at 11.2 min (median of 52 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Xerath Runes vs Fizz

Usual Xerath runes (Mid)

Arcane CometArcane Comet
Sorcery
Manaflow BandTranscendenceScorch
Precision
Presence of MindCoup de Grace
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

56.3% win rate · 309 games

Against Fizz

Arcane CometArcane Comet
Sorcery
Manaflow BandTranscendenceScorch
Precision
Coup de GracePresence of Mind
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

53.6% win rate · 28 games

MetaBot Desktop

Plan your Xerath draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Xerath matchup data for League of Legends patch 26.20. The table below shows Xerath's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Xerath build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Xerath Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Xerath vs Fizz FAQ - Patch 26.20

Who wins Xerath vs Fizz?

Current data slightly favors Fizz, but the sample is too limited for a strong conclusion: Xerath wins 45.5% of 88 games (95% range 35.5–55.8%).

What is Xerath's win rate against Fizz?

Xerath wins 45.5% of 88 Mid games against Fizz on patch 26.20 (95% range 35.5–55.8%). Based on both champions' overall Mid win rates, 51.3% would be expected.

Does Xerath counter Fizz?

Not clearly. Xerath wins 45.5% of 88 games against Fizz, and the 95% range (35.5–55.8%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Xerath or Fizz?

Fizz usually wins the lane: 670 gold ahead of Xerath at 15 minutes on average (84 games with a 15-minute snapshot).

Does Xerath outscale Fizz?

There are too few games of each length to tell yet.

When is Fizz strongest against Xerath?

Fizz is measurably ahead in: Lane (15 min).

What should Xerath build against Fizz?

There are not enough games for a matchup-specific core, so use Xerath's usual Mid core: Shadowflame, Horizon Focus, Malignance. The biggest change against Fizz: Morellonomicon (1.7% usually, 5.7% here).

What runes should Xerath use against Fizz?

Arcane Comet with Sorcery and Precision — 53.6% over 28 games against Fizz.