Xerath - League of Legends Champion
Win Rate
49.9%
Pick Rate
3.5%
Ban Rate
7.8%

Xerathvs Seraphine

CMageSupport
Patch26.19
Games3,164
LaneAll Lanes
TierAll Tiers
Last UpdatedSep 28, 2026 UTC
MethodologyData Methodology

Xerath vs Seraphine is a decisive matchup in LoL patch 26.19. Xerath wins with a 58.1% win rate (+16.1%) over Seraphine based on 93 games. Xerath holds the advantage in both the early and late game. Below you'll find the best Xerath build, runes, laning stats, and strategies for the Xerath vs Seraphine matchup.

Xerath Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Xerath performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Xerath
Xerath
56.5%
VS
Seraphine
43.5%
Seraphine

Who wins Xerath vs Seraphine?

Slight Xerath edgeLow confidence

Xerath wins 56.5% of these games. With this many games the true rate is most likely between 45.9% and 66.5% (95% range).

Expected
50.1%
From both champions' overall Support win rates
Matchup effect
+6.4 pts
Observed minus expected
Sample
85 games
Lane: Support
vs patch 26.18
+9.7 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 26

They also met in another lane (Mid): 3 games, Xerath won 66.7%.

Key takeaways

  • Current data slightly favors Xerath, but the sample is too limited for a strong conclusion: Xerath wins 56.5% of 85 games (95% range 45.9–66.5%).
  • Both champions' overall Support win rates predict 50.1% for Xerath; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Xerath usually wins the lane: 205 gold ahead of Seraphine at 15 minutes on average (85 games with a 15-minute snapshot).
  • Xerath players pick Health Potion + Stealth Ward far more often against Seraphine: 2.9% of their other Support games, 7.4% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Xerath and Seraphine played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Xerath's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Xerath vs Seraphine Laning Stats

XerathSeraphine

At 15 minutes

Gold difference
+205
Xerath ahead
95% range +27 to +383
XP difference
+130
Within the margin of error
95% range −39 to +299
CS difference
+2.5
Within the margin of error
95% range −0.2 to +5.1
1.72
Kills before 15 min
1.44
2.32
Deaths before 15 min
2.41
0.08
Solo kills before 15 min
0.09
3.5%
First blood
8.2%

Whole-game averages

2.0
CS / min
1.5
803
DMG / min
436
10,450
Gold / game
9,489
89
Heal / min
283
232
DMG Mitigated / min
378
1.1
CC / min
1.0

Xerath vs Seraphine Win Rate by Game Length

Xerath's win rate against Seraphine by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
7 games
Too few games
20–25 min
6 games
57.7%
25–30 min
26 games
59.3%
30–35 min
27 games
Too few games
35+ min
19 games
Xerath vs Seraphine95% rangeXerath usual (Support)

No game length stands out: Xerath's results against Seraphine in short and long games are within the margin of error of each other.

Xerath vs Seraphine Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)XerathXerath gold at 15: +205
  2. First itemSeraphineXerath: 13.4 min · Seraphine: 12.0 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesEvenXerath wins 58.7% of 46 games

What Xerath Changes Against Seraphine

Choices Xerath players make noticeably more or less often in this matchup than in their other Support games.

  • Health PotionStealth Ward
    Health Potion + Stealth WardStarting items
    Usually
    2.9%
    vs Seraphine
    7.4%
    +4.6 pts
  • Health Potion
    Health PotionStarting items
    Usually
    1.1%
    vs Seraphine
    4.9%
    +3.8 pts
  • Legend: Haste
    Usually
    1.2%
    vs Seraphine
    4.7%
    +3.5 pts

Best Xerath Build vs Seraphine

Usual Xerath build (Support)

66.7% win rate · 18 games

Against Seraphine

Not enough matchup-specific build data: only 5 of 30 Xerath games against Seraphine carried a complete build, which is too few to recommend an item path from. Use Xerath's standard build instead.

  • Xerath usually completes Luden's Echo first, at 13.4 min (median of 74 games).
  • Seraphine usually completes Echoes of Helia first, at 12.0 min (median of 31 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Xerath Runes vs Seraphine

Usual Xerath runes (Support)

First StrikeFirst Strike
Inspiration
Magical FootwearBiscuit DeliveryCosmic Insight
Sorcery
Manaflow BandScorch
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

52.4% win rate · 206 games

Against Seraphine

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Xerath draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Xerath matchup data for League of Legends patch 26.19. The table below shows Xerath's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Xerath build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Xerath Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Xerath vs Seraphine FAQ - Patch 26.19

Who wins Xerath vs Seraphine?

Current data slightly favors Xerath, but the sample is too limited for a strong conclusion: Xerath wins 56.5% of 85 games (95% range 45.9–66.5%).

What is Xerath's win rate against Seraphine?

Xerath wins 56.5% of 85 Support games against Seraphine on patch 26.19 (95% range 45.9–66.5%). Based on both champions' overall Support win rates, 50.1% would be expected.

Does Xerath counter Seraphine?

Not clearly. Xerath wins 56.5% of 85 games against Seraphine, and the 95% range (45.9–66.5%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Xerath or Seraphine?

Xerath usually wins the lane: 205 gold ahead of Seraphine at 15 minutes on average (85 games with a 15-minute snapshot).

Does Xerath outscale Seraphine?

There are too few games of each length to tell yet.

When is Seraphine strongest against Xerath?

Seraphine is measurably ahead in: First item.

What should Xerath build against Seraphine?

There are not enough games for a matchup-specific core, so use Xerath's usual Support core: Luden's Echo, Shadowflame, Void Staff. The biggest change against Seraphine: Health Potion + Stealth Ward (2.9% usually, 7.4% here).

What runes should Xerath use against Seraphine?

Use Xerath's usual First Strike page (Inspiration + Sorcery); there are too few games for a matchup-specific page. The biggest change against Seraphine: Legend: Haste (1.2% usually, 4.7% here).