
- Win Rate
- 50.4%
- Pick Rate
- 3.1%
- Ban Rate
- 5.8%
Xerath vs Seraphine
- Patch
- 26.22
- Games
- 6,044
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Nov 14, 2026 UTC
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Xerath vs Seraphine (Support): Xerath wins 51.1% of 278 ranked games over the last 2 patches (gold diff at 15: +311). Patch 26.22 build & runes.
Xerath vs Seraphine is an even matchup: Xerath wins 51.1% of 278 games, and the 95% range (45.2–56.9%) comfortably includes 50%.
Xerath Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Xerath performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.


Who wins Xerath vs Seraphine?
Xerath wins 51.1% of these games. With this many games the true rate is most likely between 45.2% and 56.9% (95% range).
- Expected
- 47.9% From both champions' overall Support win rates
- Matchup effect
- +3.2 pts Observed minus expected
- Sample
- 278 games Lane: Support · Patch 26.21–26.22
- vs patch 26.21
- −6.4 pts Within normal patch-to-patch noise
Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 14
The headline win rate covers patches 26.21–26.22 (278 games). The lane, game-length, build and rune sections below use patch 26.22 only (98 games).
They also met in another lane (Mid): 4 games, Xerath won 100.0%.
Key takeaways
- Xerath vs Seraphine is an even matchup: Xerath wins 51.1% of 278 games, and the 95% range (45.2–56.9%) comfortably includes 50%.
- Both champions' overall Support win rates predict 47.9% for Xerath; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
- Xerath usually wins the lane: 311 gold ahead of Seraphine at 15 minutes on average (96 games with a 15-minute snapshot).
- Xerath players pick Sorcerer's Shoes much less often against Seraphine: 85.5% of their other Support games, 74.5% here.
How we calculate this
Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.
A game only counts when Xerath and Seraphine played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.
The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.
Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.
"What changes" compares Xerath's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).
Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.
Xerath vs Seraphine Laning Stats
At 15 minutes
Whole-game averages
Xerath vs Seraphine Win Rate by Game Length
Xerath's win rate against Seraphine by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.
No game length stands out: Xerath's results against Seraphine in short and long games are within the margin of error of each other.
Xerath vs Seraphine Power Spikes
Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.
- Lane (15 min)XerathXerath gold at 15: +311
- First itemEvenXerath: 12.9 min · Seraphine: 13.2 min
- Games under 20 minInsufficient data
- 20–30 min gamesInsufficient data
- 30+ min gamesEvenXerath wins 44.9% of 49 games
What Xerath Changes Against Seraphine
Choices Xerath players make noticeably more or less often in this matchup than in their other Support games.
Sorcerer's ShoesBootsUsually85.5%vs Seraphine74.5%−11.0 pts47.9% WR here
InspirationSecondary treeUsually18.6%vs Seraphine10.2%−8.4 pts- Q > E > Wthe Q > E > W skill orderSkill priorityUsually2.3%vs Seraphine7.1%+4.9 pts
Usually3.8%vs Seraphine8.2%+4.4 pts
Health PotionStarting itemsUsually1.2%vs Seraphine5.2%+4.0 pts
Flash + BarrierSummoner spellsUsually2.0%vs Seraphine5.1%+3.1 pts
Best Xerath Build vs Seraphine
Usual Xerath build (Support)
71.4% win rate · 14 games
Against Seraphine
Not enough matchup-specific build data: only 7 of 40 Xerath games against Seraphine carried a complete build, which is too few to recommend an item path from. Use Xerath's standard build instead.
- Xerath usually completes Luden's Echo first, at 12.9 min (median of 87 games).
- Seraphine usually completes Echoes of Helia first, at 13.2 min (median of 52 games).
- Skill priority: Q > W > E — the same as usual.
Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.
Best Xerath Runes vs Seraphine
Plan your Xerath draft in Draft Lab
Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.
- Full 5v5 draft board
- Lane matchup win rates
- Pick and ban suggestions

Xerath matchup data for League of Legends patch 26.22. The table below shows Xerath's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Xerath build, runes, laning stats, and early vs late game analysis for that specific matchup.
Other Xerath Matchups
Hardest for Xerath
Easiest for Xerath
Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Xerath vs Seraphine FAQ - Patch 26.21–26.22
Who wins Xerath vs Seraphine?
Xerath vs Seraphine is an even matchup: Xerath wins 51.1% of 278 games, and the 95% range (45.2–56.9%) comfortably includes 50%.
What is Xerath's win rate against Seraphine?
Xerath wins 51.1% of 278 Support games against Seraphine on patch 26.21–26.22 (95% range 45.2–56.9%). Based on both champions' overall Support win rates, 47.9% would be expected.
Does Xerath counter Seraphine?
Not clearly. Xerath wins 51.1% of 278 games against Seraphine, and the 95% range (45.2–56.9%) includes 50%, so neither champion reliably counters the other on current data.
Who wins lane, Xerath or Seraphine?
Xerath usually wins the lane: 311 gold ahead of Seraphine at 15 minutes on average (96 games with a 15-minute snapshot).
Does Xerath outscale Seraphine?
There are too few games of each length to tell yet.
When is Seraphine strongest against Xerath?
On current data there is no stage of the game where Seraphine is ahead of Xerath beyond the margin of error.
What should Xerath build against Seraphine?
There are not enough games for a matchup-specific core, so use Xerath's usual Support core: Luden's Echo, Shadowflame, Mejai's Soulstealer. The biggest change against Seraphine: Sorcerer's Shoes (85.5% usually, 74.5% here).
What runes should Xerath use against Seraphine?
Arcane Comet with Sorcery and Precision — 46.4% over 28 games against Seraphine. The biggest change against Seraphine: Inspiration (18.6% usually, 10.2% here).
