Zac, League of Legends champion
Win Rate
50.4%
Pick Rate
2.0%
Ban Rate
0.9%

Zac vs Graves

Zac B TierTankFighter
Patch
26.20
Games
3,965
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 19, 2026 UTC
Methodology
Data Methodology

Zac vs Graves is a very close matchup in LoL patch 26.20. Zac wins with a 50.6% win rate (+1.3%) over Graves based on 77 games. Zac wins the early laning phase while Graves scales better into the late game. Below you'll find the best Zac build, runes, laning stats, and strategies for the Zac vs Graves matchup.

Zac Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Zac performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Zac
Zac
50.7%
VS
Graves
49.3%
Graves

Who wins Zac vs Graves?

Even matchupLow confidence

Zac wins 50.7% of these games. With this many games the true rate is most likely between 39.6% and 61.7% (95% range).

Expected
50.6%
From both champions' overall Jungle win rates
Matchup effect
+0.1 pts
Observed minus expected
Sample
75 games
Lane: Jungle
vs patch 26.19
+6.1 pts
Within normal patch-to-patch noise

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10 – Oct 19

Key takeaways

  • Zac vs Graves is an even matchup: Zac wins 50.7% of 75 games, and the 95% range (39.6–61.7%) comfortably includes 50%.
  • Both champions' overall Jungle win rates predict 50.6% for Zac; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Graves usually wins the lane: 596 gold ahead of Zac at 15 minutes on average (74 games with a 15-minute snapshot).
  • Zac players pick Randuin's Omen far more often against Graves: 14.4% of their other Jungle games, 32.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Zac and Graves played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Zac's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Zac vs Graves Laning Stats

ZacGraves

At 15 minutes

Gold difference
−596
Graves ahead
95% range −859 to −334
XP difference
−456
Graves ahead
95% range −718 to −194
CS difference
−16.4
Graves ahead
95% range −21.5 to −11.2
1.88
Kills before 15 min
2.47
1.59
Deaths before 15 min
2.03
0.05
Solo kills before 15 min
0.11
4.0%
First blood
5.3%

Whole-game averages

1.0
CS / min
1.5
556
DMG / min
921
12,266
Gold / game
14,770
1,672
Heal / min
321
1,678
DMG Mitigated / min
746
1.5
CC / min
0.8

Zac vs Graves Win Rate by Game Length

Zac's win rate against Graves by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
2 games
Too few games
20–25 min
9 games
Too few games
25–30 min
18 games
42.3%
30–35 min
26 games
Too few games
35+ min
20 games
Zac vs Graves95% rangeZac usual (Jungle)

No game length stands out: Zac's results against Graves in short and long games are within the margin of error of each other.

Zac vs Graves Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)GravesZac gold at 15: −596
  2. First itemEvenZac: 0.2 min · Graves: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesEvenZac wins 45.7% of 46 games

What Zac Changes Against Graves

Choices Zac players make noticeably more or less often in this matchup than in their other Jungle games.

Best Zac Build vs Graves

Usual Zac build (Jungle)

82.4% win rate · 17 games

Against Graves

Not enough matchup-specific build data: only 11 of 53 Zac games against Graves carried a complete build, which is too few to recommend an item path from. Use Zac's standard build instead.

  • Zac usually completes Mosstomper Seedling first, at 0.2 min (median of 44 games).
  • Graves usually completes Scorchclaw Pup first, at 0.2 min (median of 55 games).
  • Skill priority: E > W > Q — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Zac Runes vs Graves

Usual Zac runes (Jungle)

AftershockAftershock
Resolve
Font of LifeConditioningRevitalize
Precision
Legend: HasteTriumph
Ability Haste (offense)Adaptive Force (flex)Health Scaling (defense)

50.7% win rate · 1,106 games

Against Graves

AftershockAftershock
Resolve
Font of LifeConditioningRevitalize
Precision
Legend: HasteTriumph
Ability Haste (offense)Adaptive Force (flex)Health Scaling (defense)

54.5% win rate · 33 games

MetaBot Desktop

Plan your Zac draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Zac matchup data for League of Legends patch 26.20. The table below shows Zac's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Zac build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Zac Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Zac vs Graves FAQ - Patch 26.20

Who wins Zac vs Graves?

Zac vs Graves is an even matchup: Zac wins 50.7% of 75 games, and the 95% range (39.6–61.7%) comfortably includes 50%.

What is Zac's win rate against Graves?

Zac wins 50.7% of 75 Jungle games against Graves on patch 26.20 (95% range 39.6–61.7%). Based on both champions' overall Jungle win rates, 50.6% would be expected.

Does Zac counter Graves?

Not clearly. Zac wins 50.7% of 75 games against Graves, and the 95% range (39.6–61.7%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Zac or Graves?

Graves usually wins the lane: 596 gold ahead of Zac at 15 minutes on average (74 games with a 15-minute snapshot).

Does Zac outscale Graves?

There are too few games of each length to tell yet.

When is Graves strongest against Zac?

Graves is measurably ahead in: Lane (15 min).

What should Zac build against Graves?

There are not enough games for a matchup-specific core, so use Zac's usual Jungle core: Liandry's Torment, Hextech Rocketbelt, Sunfire Aegis. The biggest change against Graves: Randuin's Omen (14.4% usually, 32.0% here).

What runes should Zac use against Graves?

Aftershock with Resolve and Precision — 54.5% over 33 games against Graves.