
- Win Rate
- 51.5%
- Pick Rate
- 2.4%
- Ban Rate
- 4.0%
Zyra Skill Order, Abilities & Cooldowns
- Patch
- 26.19
- Games
- 4,698
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 9, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Zyra's abilities include Deadly Spines, Rampant Growth, Grasping Roots, Stranglethorns, Garden of Thorns. Learn how to use Zyra's Passive, Q, W, E, and R abilities effectively in League of Legends patch 26.19.
- Max order
- E > Q > W
- Levels 1-3
- E > W > Q
- Ultimate at level
- 6 / 11 / 16
- Q cooldown
- 7/7/6/6/5s
- R cooldown
- 110/100/90s
Garden of Thorns
Zyra Skill Order (Patch 26.19)
2,986 gamesZyra Support maxes E (Grasping Roots) → Q (Deadly Spines) → W (Rampant Growth): 55% of players use this order and win 51.1% of 1,965 games. The usual first three levels are E → W → Q. Ultimate points go in at levels 6, 11, 16.
| Max order | Players | Win Rate | Games |
|---|---|---|---|
| E > Q > W Most played | 55.4% | 51.1% | 1,965 |
| Q > E > W | 18.5% | 53.8% | 656 |
| E > W > Q | 10.3% | 51.0% | 365 |
Zyra Jungle maxes Q (Deadly Spines) → E (Grasping Roots) → W (Rampant Growth): 82% of players use this order and win 52.8% of 445 games. The usual first three levels are Q → W → E. Ultimate points go in at levels 6, 11, 16.
| Max order | Players | Win Rate | Games |
|---|---|---|---|
| Q > E > W Most played | 82.1% | 52.8% | 445 |
| Q > W > E | 10.3% | 57.1% | 56 |
Zyra Mid maxes Q (Deadly Spines) → E (Grasping Roots) → W (Rampant Growth): 41% of players use this order and win 50% of 102 games. The usual first three levels are Q → W → E. Ultimate points go in at levels 6, 11, 16.
| Max order | Players | Win Rate | Games |
|---|---|---|---|
| Q > E > W Most played | 41% | 50.0% | 102 |
| E > Q > W | 32.5% | 56.8% | 81 |
| Q > W > E | 18.1% | 51.1% | 45 |
Skill order comes from the level-up timeline of every ranked game this patch. The level grid shows the most common path among players who used the top max order.
Zyra Passive: Garden of Thorns

Seeds spawn around Zyra periodically, becoming faster with level. Zyra can cast Deadly Spines or Grasping Roots near seeds to grow plants, who fight for Zyra.
Zyra Q: Deadly Spines
Cooldown 7/7/6/6/5s
Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar.
Ranked up at levels 3, 8, 10, 12, 13 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 7s | 7s | 6s | 6s | 5s |
| Cost (Mana) | 55 | 55 | 55 | 55 | 55 |
| Range | 800 | 800 | 800 | 800 | 800 |
| Cooldown at 100 ability haste | 3.5s | 3.5s | 3s | 3s | 2.5s |
Zyra W: Rampant Growth

Zyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time.
Ranked up at levels 2, 14, 15, 17, 18 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cost (Mana) | No cost | ||||
| Range | 850 | 850 | 850 | 850 | 850 |
Zyra E: Grasping Roots
Cooldown 11s
Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Move Speed.
Ranked up at levels 1, 4, 5, 7, 9 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 11s | 11s | 11s | 11s | 11s |
| Cost (Mana) | 70 | 75 | 80 | 85 | 90 |
| Range | 1,100 | 1,100 | 1,100 | 1,100 | 1,100 |
| Cooldown at 100 ability haste | 5.5s | 5.5s | 5.5s | 5.5s | 5.5s |
Zyra R: Stranglethorns
Cooldown 110/100/90s
Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts. Plants within the thicket are enraged.
Ranked up at levels 6, 11, 16 in the usual skill order.
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Cooldown | 110s | 100s | 90s |
| Cost (Mana) | 100 | 100 | 100 |
| Range | 700 | 700 | 700 |
| Cooldown at 100 ability haste | 55s | 50s | 45s |
Zyra Cooldowns with Ability Haste
Ability haste lowers every cooldown by the same rule: cooldown × 100 / (100 + haste). 50 haste cuts cooldowns by a third and 100 haste halves them. Here are Zyra's max-rank cooldowns at common haste values — drag the slider to try your own build.
| Ability (max rank) | 0 haste | 50 haste | 100 haste |
|---|---|---|---|
| Q · Deadly Spines | 5s | 3.3s | 2.5s |
| E · Grasping Roots | 11s | 7.3s | 5.5s |
| R · Stranglethorns | 90s | 60s | 45s |
Ability haste cooldown calculator
| Ability (max rank) | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
|---|---|---|---|---|---|
| 7s | 7s | 6s | 6s | 5s | |
| 11s | 11s | 11s | 11s | 11s | |
| 110s | 100s | 90s |
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Zyra Abilities FAQ - Patch 26.19
What should I max first on Zyra?
Most Zyra Support players max E (Grasping Roots), Q (Deadly Spines), W (Rampant Growth) in that order — 55% of ranked games this patch, with a 51.1% win rate.
What is Zyra's ultimate cooldown?
Zyra's ultimate, Stranglethorns, has a 110 / 100 / 90 second cooldown at ranks 1, 2 and 3. With 100 ability haste the max-rank cooldown drops to 45 seconds.
When should I level Zyra's ultimate?
At levels 6, 11, 16, as soon as each rank unlocks — that is what the most common Zyra skill order does.
What does Zyra's passive do?
Zyra's passive is Garden of Thorns. Seeds spawn around Zyra periodically, becoming faster with level. Zyra can cast Deadly Spines or Grasping Roots near seeds to grow plants, who fight for Zyra.
How much does ability haste lower Zyra's cooldowns?
At 100 ability haste every cooldown is halved: Zyra's Deadly Spines goes from 5 to 2.5 seconds and Stranglethorns from 90 to 45 seconds at max rank.