Zyra, League of Legends champion
Win Rate
51.5%
Pick Rate
2.4%
Ban Rate
4.0%

Zyra Skill Order, Abilities & Cooldowns

Zyra A TierMageSupport
Patch
26.19
Games
4,698
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 9, 2026 UTC
Methodology
Data Methodology

Zyra's abilities include Deadly Spines, Rampant Growth, Grasping Roots, Stranglethorns, Garden of Thorns. Learn how to use Zyra's Passive, Q, W, E, and R abilities effectively in League of Legends patch 26.19.

Max order
E > Q > W
Levels 1-3
E > W > Q
Ultimate at level
6 / 11 / 16
Q cooldown
7/7/6/6/5s
R cooldown
110/100/90s

Garden of Thorns

Seeds spawn around Zyra periodically, becoming faster with level. Zyra can cast Deadly Spines or Grasping Roots near seeds to grow plants, who fight for Zyra.

Zyra Skill Order (Patch 26.19)

2,986 games
EQW

Zyra Support maxes E (Grasping Roots) → Q (Deadly Spines) → W (Rampant Growth): 55% of players use this order and win 51.1% of 1,965 games. The usual first three levels are E → W → Q. Ultimate points go in at levels 6, 11, 16.

123456789101112131415161718QQQQQQWWWWWWEEEEEERRRR
Max orderPlayersWin RateGames
E > Q > W Most played55.4%51.1%1,965
Q > E > W18.5%53.8%656
E > W > Q10.3%51.0%365
QEW

Zyra Jungle maxes Q (Deadly Spines) → E (Grasping Roots) → W (Rampant Growth): 82% of players use this order and win 52.8% of 445 games. The usual first three levels are Q → W → E. Ultimate points go in at levels 6, 11, 16.

123456789101112131415161718QQQQQQWWWWWWEEEEEERRRR
Max orderPlayersWin RateGames
Q > E > W Most played82.1%52.8%445
Q > W > E10.3%57.1%56
QEW

Zyra Mid maxes Q (Deadly Spines) → E (Grasping Roots) → W (Rampant Growth): 41% of players use this order and win 50% of 102 games. The usual first three levels are Q → W → E. Ultimate points go in at levels 6, 11, 16.

123456789101112131415161718QQQQQQWWWWWWEEEEEERRRR
Max orderPlayersWin RateGames
Q > E > W Most played41%50.0%102
E > Q > W32.5%56.8%81
Q > W > E18.1%51.1%45

Skill order comes from the level-up timeline of every ranked game this patch. The level grid shows the most common path among players who used the top max order.

Zyra Passive: Garden of Thorns

Garden of Thorns

Seeds spawn around Zyra periodically, becoming faster with level. Zyra can cast Deadly Spines or Grasping Roots near seeds to grow plants, who fight for Zyra.

Zyra Q: Deadly Spines

Cooldown 7/7/6/6/5s
Deadly Spines

Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar.

Ranked up at levels 3, 8, 10, 12, 13 in the usual skill order.

Rank12345
Cooldown7s7s6s6s5s
Cost (Mana)5555555555
Range800800800800800
Cooldown at 100 ability haste3.5s3.5s3s3s2.5s

Zyra W: Rampant Growth

Rampant Growth

Zyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time.

Ranked up at levels 2, 14, 15, 17, 18 in the usual skill order.

Rank12345
Cost (Mana)No cost
Range850850850850850

Zyra E: Grasping Roots

Cooldown 11s
Grasping Roots

Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Move Speed.

Ranked up at levels 1, 4, 5, 7, 9 in the usual skill order.

Rank12345
Cooldown11s11s11s11s11s
Cost (Mana)7075808590
Range1,1001,1001,1001,1001,100
Cooldown at 100 ability haste5.5s5.5s5.5s5.5s5.5s

Zyra R: Stranglethorns

Cooldown 110/100/90s
Stranglethorns

Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts. Plants within the thicket are enraged.

Ranked up at levels 6, 11, 16 in the usual skill order.

Rank123
Cooldown110s100s90s
Cost (Mana)100100100
Range700700700
Cooldown at 100 ability haste55s50s45s

Zyra Cooldowns with Ability Haste

Ability haste lowers every cooldown by the same rule: cooldown × 100 / (100 + haste). 50 haste cuts cooldowns by a third and 100 haste halves them. Here are Zyra's max-rank cooldowns at common haste values — drag the slider to try your own build.

Ability (max rank)0 haste50 haste100 haste
Q · Deadly Spines5s3.3s2.5s
E · Grasping Roots11s7.3s5.5s
R · Stranglethorns90s60s45s

Ability haste cooldown calculator

0
Cooldown reduction: 0%
Ability (max rank)Rank 1Rank 2Rank 3Rank 4Rank 5
Q · Deadly Spines7s7s6s6s5s
E · Grasping Roots11s11s11s11s11s
R · Stranglethorns110s100s90s
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Zyra Abilities FAQ - Patch 26.19

What should I max first on Zyra?

Most Zyra Support players max E (Grasping Roots), Q (Deadly Spines), W (Rampant Growth) in that order — 55% of ranked games this patch, with a 51.1% win rate.

What is Zyra's ultimate cooldown?

Zyra's ultimate, Stranglethorns, has a 110 / 100 / 90 second cooldown at ranks 1, 2 and 3. With 100 ability haste the max-rank cooldown drops to 45 seconds.

When should I level Zyra's ultimate?

At levels 6, 11, 16, as soon as each rank unlocks — that is what the most common Zyra skill order does.

What does Zyra's passive do?

Zyra's passive is Garden of Thorns. Seeds spawn around Zyra periodically, becoming faster with level. Zyra can cast Deadly Spines or Grasping Roots near seeds to grow plants, who fight for Zyra.

How much does ability haste lower Zyra's cooldowns?

At 100 ability haste every cooldown is halved: Zyra's Deadly Spines goes from 5 to 2.5 seconds and Stranglethorns from 90 to 45 seconds at max rank.