It relishes the peculiar scent living things give off when they are near death. If a Maraith has taken a liking to you, it is safe to assume that is why.
Maraith lands in the upper half of the Paldex with 75 base HP, 105 attack and 80 defense — no single number carries it, but nothing on the stat sheet is a liability either. Its damage is ranged-weighted — 105 ranged attack against 50 melee — so Maraith hits hardest when it can keep its distance and let its own moves do the work. Ranged Attack at 105 is its most competitive stat, in the 65th percentile of the Paldex — solidly in the upper half, but not far enough ahead to be the reason you pick Maraith. The obvious hole is Melee Attack at 50, in the bottom 1% of the Paldex, so pair Maraith with a partner or a passive skill that covers it before taking it into a tower boss fight.
Elementally, Maraith is Dark: it takes extra damage from Dragon attacks and deals extra damage to Neutral Pals — the matchup that decides most of its Alpha and tower fights. Stamina of 130 is high for a mount, which matters more than raw speed on a long ride: Maraith holds its 1100 sprint far longer before it has to drop back to a walk.
Maraith covers 2 of the game's 12 work suitabilities — Mining and Gathering — and Gathering at level 4 is the one worth assigning it to. That puts Maraith at #19 of 109 for Gathering: a solid pick early on, though there are better dedicated workers to swap in later. It also holds Mining at level 4, high enough to be worth assigning rather than leaving as filler.
| Lv | Move | Element | Power | Cooldown |
|---|---|---|---|---|
| 1 | Ignis Blast | Fire | 40 | 2s |
| 7 | Dark Ball | Dark | 50 | 2s |
| 15 | Flare Arrow | Fire | 120 | 8s |
| 22 | Shadow Burst | Dark | 80 | 4s |
| 30 | Spirit Flame | Dark | 200 | 12s |
| 35 | Spirit Dash | Dark | 300 | 16s |
| 40 | Nightmare Ball | Dark | 300 | 16s |
| 50 | Dark Laser | Dark | 450 | 20s |
| 70 | Dark Whisp | Dark | 600 | 30s |
Any of the 241 parent pairs below hatches into Maraith. These are the cheapest of them — they use the lowest-rarity parents, so they are the quickest to gather.
Maraith is found on the Palpagos Islands map, where the game data places 415 separate spawn points for it. Most of them — 96% — sit in the Snowfields, and the rest turn up in the Grasslands. The thickest band runs through the north-east of the map around X -64k, Y 147k, with looser pockets elsewhere.
Wild Maraith spawn between level 38 and level 59, so the ones you meet late in a run hit noticeably harder than the first you catch. Maraith is nocturnal, so it is awake and easiest to track down at night. Beyond open-world spawns, Maraith also turns up in dungeons and dungeon boss rooms.

Maraith is a Dark Pal of the Four-Legged genus and Medium size. Its standout stat is Ranged Attack at 105, putting it in the 65th percentile of all Pals. Maraith works best at Gathering level 4, ranking #19 of 109 Pals with that job. It can be bred from 241 different parent pairs. Defeating or capturing it yields Bone, Crude Oil, Small Pal Soul. It appears at 415 spawn locations between levels 38 and 59, most of them in the Snowfields.
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Maraith's strongest stat is Ranged Attack, in the 65th percentile of all Pals, and its best job is Gathering.
Maraith has Gathering at level 4, which ranks #19 of 109 Pals that can do that job.
Maraith can be bred from 241 parent combinations. The cheapest is Fenglope Lux + Hangyu Cryst.
Maraith appears at 415 spawn locations on Palpagos Islands, at levels 38 to 59. The densest concentration is in the Snowfields — the habitat map above plots every one of them.
Maraith drops Bone, Crude Oil, Small Pal Soul.
Maraith has a ride sprint speed of 1100, in the 84th percentile of all Pals.