Tossing an Snock into the bath for a shock spa is considered a traditional health practice. That is to say, the results may be rather shocking.
Snock has an even base stat spread in Palworld: 65 HP, 100 attack and 75 defense all sit close to the middle of the Paldex, with no stat far enough from average to build around. Its damage is melee-weighted — 100 melee attack against 70 ranged — so Snock does its best work up close and loses value the further away the fight happens. No base stat on Snock clears the Paldex median; Melee Attack at 100 is the closest it comes, which puts the whole case for catching it on its work suitability and its breeding combinations.
Elementally, Snock is Electric: it takes extra damage from Ground attacks and deals extra damage to Water Pals — the matchup that decides most of its Alpha and tower fights.
Snock is a specialist: Generating Electricity is the only work suitability it has, at level 4, so it goes into a base for exactly one station and nothing else. That ranks Snock #7 of the 25 Pals that can do Generating Electricity — comfortably worth a slot even once your Paldex fills out.
Generating Electricity is a scarce suitability: only 25 Pals in the entire Paldex have it at all, so Snock holding it at level 4 is reason enough to keep one around.
| Lv | Move | Element | Power | Cooldown |
|---|---|---|---|---|
| 1 | Shockwave | Electric | 80 | 4s |
| 7 | Lightning Streak | Electric | 160 | 8s |
| 15 | TriSpark | Electric | 250 | 12s |
| 22 | Lightning Strike | Electric | 300 | 16s |
| 30 | Lightning Bolt | Electric | 450 | 20s |
| 40 | All Range Thunder | Electric | 500 | 24s |
| 50 | Shell Charge | Electric | 500 | 24s |
| 70 | Thunder Rail | Electric | 600 | 30s |
Any of the 254 parent pairs below hatches into Snock. These are the cheapest of them — they use the lowest-rarity parents, so they are the quickest to gather.
Snock is found on the Palpagos Islands map, where the game data places 34 separate spawn points for it. Every one of them sits on the Sky Islands, so that is the only biome worth searching for a wild Snock. They are packed into a single stretch in the south of the map, around X -786k, Y -9k — land there and you are on top of the population.
Wild Snock spawn between level 63 and level 65, so the ones you meet late in a run hit noticeably harder than the first you catch. Beyond open-world spawns, Snock also turns up in dungeon boss rooms and Alpha arenas. It also has one fixed Alpha arena, marked with a diamond on the map — that Alpha respawns, so it is a repeatable source.

Snock is a Electric Pal of the Four-Legged genus and Small size. Snock works best at Generating Electricity level 4, ranking #7 of 25 Pals with that job. It can be bred from 254 different parent pairs. Defeating or capturing it yields Electric Organ, Aquatic Pal Fluids. It appears at 34 spawn locations between levels 63 and 65, most of them on the Sky Islands.
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Snock's strongest stat is Melee Attack, in the 55th percentile of all Pals, and its best job is Generating Electricity.
Snock has Generating Electricity at level 4, which ranks #7 of 25 Pals that can do that job.
Snock can be bred from 254 parent combinations. The cheapest is Fenglope Lux + Flopie.
Snock appears at 34 spawn locations on Palpagos Islands, at levels 63 to 65. The densest concentration is on the Sky Islands — the habitat map above plots every one of them.
Snock drops Electric Organ, Aquatic Pal Fluids.
Snock has a ride sprint speed of 945, in the 66th percentile of all Pals.