
HellraiserPower
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Is Hellraiser good in Slay the Spire 2?
In Slay the Spire 2, Hellraiser is a rare power from the Ironclad card pool. Its effect: Whenever you draw a card containing “Strike”, it is played against a random enemy. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.
Over 3 tracked runs its win rate sits at 0.0%, 12.6% short of the 12.6% all-deck baseline. It sees niche play, included in only 0.6% of eligible runs. Within Ironclad runs it’s drafted 6.1% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.
Its standout pairing so far is Bash, which lifts its win rate by 0.0% when the two share a deck. On the relic side, Burning Blood is its standout companion, worth a 0.0% win-rate swing alongside it. It costs 2 energy, gets upgraded 0.0% of the time, and tends to be picked up near floor 14.
Upgrading the card adds -1 EnergyCost to its stat line. Of the runs that drafted it, 0 ended in victory against 2 deaths and 1 abandons. See the synergies, class split, and threats below for the full picture of where Hellraiser fits a Ironclad deck.
Hellraiser Win Rate & Pick Rate
At a 0.0% win rate, Hellraiser runs 12.6% behind the 12.6% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Hellraiser
Across the 3 tracked runs that drafted Hellraiser, 0 ended in a win and 3 in a loss — a 0.0% win share, counting abandons as losses.
- Wins 0.0%
- Losses 100.0%
Best Cards to Pair with Hellraiser
Hellraiser’s strongest card pairings so far are Bash (0.0%), Bloodletting (0.0%), and Defend (0.0%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Hellraiser Win Rate by Class
Exclusive to the Ironclad, Hellraiser posts a 0.0% win rate over 3 tracked runs.
Best Relics for Hellraiser
The relics that swing Hellraiser’s win rate the most are Burning Blood (0.0%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Hellraiser Card Details
A 2-energy rare power, Hellraiser is upgraded 0.0% of the time and tends to enter the deck around floor 14.
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Upgrade: -1 EnergyCost
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Hellraiser – Frequently Asked Questions
Is Hellraiser good in Slay the Spire 2?
Across 3 tracked runs, Hellraiser has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Hellraiser do in Slay the Spire 2?
Hellraiser costs 2 energy. Whenever you draw a card containing “Strike”, it is played against a random enemy.
What class is Hellraiser in Slay the Spire 2?
Hellraiser is a Rare Ironclad Power.
Is Hellraiser worth upgrading in Slay the Spire 2?
Players upgrade Hellraiser in 0.0% of runs. Upgrading it grants -1 EnergyCost.
What is the best relic for Hellraiser?
In tracked runs, Hellraiser has performed best alongside Burning Blood, which lifts its win rate by 0.0% over 3 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.