
The DefectClass
An automaton eternally modifying itself to survive. Deploys Orb technology when it must fight.
Is The Defect good in Slay the Spire 2?
In Slay the Spire 2, The Defect is one of the five classes you can climb the spire with, beginning each run at 75 HP. Its identity: An automaton eternally modifying itself to survive. Deploys Orb technology when it must fight. It’s among the tougher classes to win with at the moment, posting a 16.1% win rate below the field.
Over 584 tracked runs its win rate sits at 16.1%, 2.8% short of the 18.9% all-class average. On average its runs climb to floor 25.4. Expect about a 27-minute run, finishing with some 23.8 cards and 9.3 relics.
The standout card in its decks is Prolong, which wins 54.5% of the runs it appears in. Another high performer is Production, winning 54.5% of its runs. On the relic side, Iron Club has been its strongest pickup, posting a 85.7% win rate. Winning runs tend to finish with around 5 HP to spare, near ascension 3.5.
Across those runs it banked 72 wins against 375 deaths and 137 abandons. Its most common run-ender is Queen Boss, which closes out 4.6% of its runs. See the best cards, relics, and biggest threats below for a full read on how to climb with The Defect.
The Defect Win Rate
At a 16.1% win rate, The Defect runs 2.8% behind the 18.9% cross-class average — the bars below put the two side by side.
Run Outcomes for The Defect
Across the 584 tracked The Defect runs, 72 ended in a win and 512 in a loss — a 12.3% win share, counting abandons as losses.
- Wins 12.3%
- Losses 87.7%
Best Cards for The Defect
Ranked by win rate, The Defect performs best with the cards Prolong (54.5%), Production (54.5%), and Fasten (54.5%).
Based on small samples — treat these as early signals, not final verdicts.
Best Relics for The Defect
The relics with the best win rate for The Defect are Iron Club (85.7%), Sword of Jade (85.7%), and Glitter (71.4%), each shown with its win rate.
Based on small samples — treat these as early signals, not final verdicts.
The Defect Details
Starting at 75 HP and 99 gold, The Defect averages floor 25.4 per run with roughly 23.8 cards by the end.
An automaton eternally modifying itself to survive. Deploys Orb technology when it must fight.
What Ends The Defect Runs
Runs as The Defect end most often against Queen Boss (4.6%), Kaiser Crab Boss (4.1%), and Knowledge Demon Boss (3.4%) — the share of its runs each accounts for is shown.
- Queen Boss4.6% of runs
- Kaiser Crab Boss4.1% of runs
- Knowledge Demon Boss3.4% of runs
- Phantasmal Gardeners Elite3.3% of runs
- Decimillipede Elite3.1% of runs
Get the Winning Edge
Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
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The Defect – Frequently Asked Questions
Is The Defect good in Slay the Spire 2?
Across 584 tracked runs, The Defect clears the spire 16.1% of the time — +2.8% below the average class. That reflects how often The Defect runs end in victory.
What is The Defect’s starting HP in Slay the Spire 2?
The Defect starts each run with 75 HP and 99 gold.
What are the best cards for The Defect in Slay the Spire 2?
Some of the strongest cards for The Defect right now are Prolong, Production, Fasten.
How does The Defect play in Slay the Spire 2?
An automaton eternally modifying itself to survive. Deploys Orb technology when it must fight. The Defect decks average 23.8 cards and 9.3 relics by the end of a run.
What is The Defect’s win rate in Slay the Spire 2?
The Defect has a 16.1% win rate across 584 tracked runs, reaching floor 25.4 on average.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.