The Defect
Win Rate
8.8%
Avg Floor
20.2
Avg Run Time
22 min

The Defect Class

Starting HP
75
Starting Gold
99
Methodology
Data Methodology

An automaton eternally modifying itself to survive. Deploys Orb technology when it must fight.

Is The Defect good in Slay the Spire 2?

In Slay the Spire 2, The Defect is one of the five classes you can climb the spire with, beginning each run at 75 HP. Its identity: An automaton eternally modifying itself to survive. Deploys Orb technology when it must fight. It’s among the tougher classes to win with at the moment, posting a 8.8% win rate below the field.

Over 4572 tracked runs its win rate sits at 8.8%, 5.0% short of the 13.8% all-class average. On average its runs climb to floor 20.2. Expect about a 22-minute run, finishing with some 21.3 cards and 7.4 relics.

The standout card in its decks is Apotheosis, which wins 62.5% of the runs it appears in. Another high performer is Apparition, winning 60.0% of its runs. On the relic side, History Course has been its strongest pickup, posting a 86.4% win rate. Winning runs tend to finish with around 4 HP to spare, near ascension 6.6.

Across those runs it banked 396 wins against 4082 deaths and 94 abandons. Its most common run-ender is Kaiser Crab Boss, which closes out 3.6% of its runs. See the best cards, relics, and biggest threats below for a full read on how to climb with The Defect.

The Defect Win Rate

At a 8.8% win rate, The Defect runs 5.0% behind the 13.8% cross-class average — the bars below put the two side by side.

Win rate8.8%
All classes13.8%
-5.0% vs averageAvg floor: 20.24572 runs

Run Outcomes for The Defect

Across the 4572 tracked The Defect runs, 396 ended in a win and 4176 in a loss — a 8.7% win share, counting abandons as losses.

  • Wins 8.7%
  • Losses 91.3%

Best Cards for The Defect

Ranked by win rate, The Defect performs best with the cards Apotheosis (62.5%), Apparition (60.0%), and Beat Down (50.0%).

Based on small samples — treat these as early signals, not final verdicts.

Best Relics for The Defect

The relics with the best win rate for The Defect are History Course (86.4%), Iron Club (71.4%), and Delicate Frond (64.3%), each shown with its win rate.

Based on small samples — treat these as early signals, not final verdicts.

Gold Curve: The Defect

Winning The Defect runs hold 259 gold at floor 45 while runs that died hold 194, a difference of 64.

  • Winning runs 259 gold at floor 45
  • Runs that died 194 gold at floor 45

Average gold in hand at each checkpoint floor, comparing {name} runs that went on to win with runs that died. Floors are sampled every fifth map point.

A floor only appears once at least 10 recorded runs reached it, so the chart stops where the data thins out — not where runs end.

Deck Size Curve: The Defect

At floor 45, winning The Defect runs are running 34.4 cards against 33.2 for runs that died.

  • Winning runs 34.4 cards at floor 45
  • Runs that died 33.2 cards at floor 45

Running deck size at each checkpoint floor — the starting deck plus cards gained, minus cards removed.

Rest Site Choices

Across every recorded rest site, Smith leads on 58240 uses at 21.6%, with Heal next on 57079 uses at 19.3%.

Smith58240Win rate 21.6%12859 runs
Heal57079Win rate 19.3%14088 runs
Dig1364Counts only441 runs
Lift689Counts only314 runs
Cook629Counts only241 runs
Clone519Counts only194 runs
Hatch458Counts only389 runs
Kindle353Counts only170 runs
slayTheSpire2.class.overview.rest.choice.CULTIST_SACRIFICE14Counts only8 runs
slayTheSpire2.class.overview.rest.choice.STOKE8Counts only4 runs
slayTheSpire2.class.overview.rest.choice.FUSE5Counts only2 runs
slayTheSpire2.class.overview.rest.choice.ANCIENTSAWAKENED-PROSPECT3Counts only1 runs

Rest-site decisions are recorded across every class, not only The Defect, because the choice itself is class-independent.

The bars show how often each option is taken. A win rate is only shown for the options with enough runs behind them — Smith and Heal; everything below them is reported as counts.

Mend is left out entirely: every recorded use of it comes from a co-op run, and co-op runs win far more often for reasons that have nothing to do with the rest choice, so its win rate would be misleading next to the others.

Potion Picks

Ranked by pick lift, Foul Potion leads at +10.1% with 80.4% of its offers taken, followed by Potion of Doom at +9.7%.

Foul PotionFoul Potion80.4%Pick lift +10.1%2346 offers
Potion of DoomPotion of Doom49.9%Pick lift +9.7%1327 offers
Fairy in a BottleFairy in a Bottle59.1%Pick lift +8.5%1463 offers
Orobic AcidOrobic Acid53.4%Pick lift +7.4%1454 offers
Energy PotionEnergy Potion51.9%Pick lift +5.1%9156 offers
Fruit JuiceFruit Juice58.7%Pick lift +5.1%1433 offers

Potion offers are recorded across every class. Ranked by pick lift rather than raw win rate.

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

The Defect Details

Starting at 75 HP and 99 gold, The Defect averages floor 20.2 per run with roughly 21.3 cards by the end.

An automaton eternally modifying itself to survive. Deploys Orb technology when it must fight.

Starting HP75
Starting Gold99
Avg Floor20.2
Avg Run Time22 min
Avg deck size21.3
Avg relics7.4
Avg ascension6.6

What Ends The Defect Runs

Runs as The Defect end most often against Kaiser Crab Boss (3.6%), Knowledge Demon Boss (3.1%), and Phantasmal Gardeners Elite (2.6%) — the share of its runs each accounts for is shown.

  • Kaiser Crab Boss3.6% of runs
  • Knowledge Demon Boss3.1% of runs
  • Phantasmal Gardeners Elite2.6% of runs
  • The Insatiable Boss2.6% of runs
  • Infested Prisms Elite2.6% of runs
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The Defect – Frequently Asked Questions

Is The Defect good in Slay the Spire 2?

Across 4572 tracked runs, The Defect clears the spire 8.8% of the time — +5.0% below the average class. That reflects how often The Defect runs end in victory.

What is The Defect’s starting HP in Slay the Spire 2?

The Defect starts each run with 75 HP and 99 gold.

What are the best cards for The Defect in Slay the Spire 2?

Some of the strongest cards for The Defect right now are Apotheosis, Apparition, Beat Down.

How does The Defect play in Slay the Spire 2?

An automaton eternally modifying itself to survive. Deploys Orb technology when it must fight. The Defect decks average 21.3 cards and 7.4 relics by the end of a run.

What is The Defect’s win rate in Slay the Spire 2?

The Defect has a 8.8% win rate across 4572 tracked runs, reaching floor 20.2 on average.

How much gold should I have as The Defect?

By floor 45, winning The Defect runs are holding about 259 gold and running 34.4 cards, while runs that died hold 194 gold with 33.2 cards. Use the checkpoint chart as a benchmark rather than a target — the difference is usually spending pattern, not raw income.

What is the best rest site choice in Slay the Spire 2?

Smith is the most-taken rest option with 58240 recorded uses and a 21.6% win rate, ahead of Heal on 57079 uses and 19.3%. The remaining options are taken too rarely to support a win rate and are reported as counts only; Mend is excluded because it only appears in co-op runs.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.