Inflame
Win Rate
25.0%
Pick Rate
1.7%
Δ vs Avg
+12.4

InflamePower

Uncommon
TypePower
RarityUncommon
Cost1
ClassIronclad
MethodologyData Methodology

Gain 2 Strength.

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Is Inflame good in Slay the Spire 2?

Inflame is an uncommon Ironclad power in Slay the Spire 2. In combat it resolves as: Gain 2 Strength. It ranks among the strongest cards its class can draft right now, earning a spot at B tier in our Slay the Spire 2 card tier list.

Across 9 recorded runs, decks running it win 25.0% of the time, comfortably clear of the 12.6% average, by 12.4%. It’s a more selective pick, turning up in just 1.7% of decks that could run it. Ironclad players keep it in 18.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Anger — together they post a +41.7% swing in win rate. It also has strong chemistry with the relic Blood Vial, which moves its win rate by +8.3%. At 1 energy, it’s upgraded in 10.0% of runs and usually joins the deck around floor 7.

That’s 2 wins, 6 deaths, and 1 abandoned runs with it in the deck. Read on for Inflame’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.

Inflame Win Rate & Pick Rate

Inflame’s 25.0% win rate clears the 12.6% all-deck average by 12.4%, the gap charted below.

Win rate25.0%
Average deck12.6%
+12.4% vs averagePick rate: 1.7%9 runs (limited)

Run Outcomes with Inflame

Inflame has 2 wins and 7 losses over 9 tracked runs (22.2% won); abandoned runs count as losses.

  • Wins 22.2%
  • Losses 77.8%

Best Cards to Pair with Inflame

Ranked by win-rate lift, Inflame performs best alongside Anger (+41.7%), Thrash (+41.7%), and Armaments (+41.7%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Inflame Win Rate by Class

Inflame is drafted only by the Ironclad, where it holds a 25.0% win rate across 9 runs.

The IroncladThe Ironcladappears in 18.4% of its runs (9 tracked)

Best Relics for Inflame

Inflame pairs best with the relics Blood Vial (+8.3%), Burning Blood (0.0%), and Nutritious Soup (-25.0%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Inflame Card Details

Inflame is an uncommon power costing 1 energy; it’s upgraded in 10.0% of runs and usually picked up by floor 7.

Gain 2 Strength.

Cost1
TypePower
RarityUncommon
ClassIronclad
Avg copies / deck1.1
Upgraded10.0%
Typical pickup floor7

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Inflame – Frequently Asked Questions

Is Inflame good in Slay the Spire 2?

Across 9 tracked runs, Inflame has a 25.0% win rate — +12.4% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Inflame do in Slay the Spire 2?

Inflame costs 1 energy. Gain 2 Strength.

What class is Inflame in Slay the Spire 2?

Inflame is an Uncommon Ironclad Power.

Is Inflame worth upgrading in Slay the Spire 2?

Inflame can be upgraded at a rest site to improve its effect.

What is the best relic for Inflame?

In tracked runs, Inflame has performed best alongside Blood Vial, which lifts its win rate by +8.3% over 3 runs together.

See Also

Compare Inflame with the rest of the best Slay the Spire 2 cards, relics, and classes below.