
InflamePower
Gain 2 Strength.
Is Inflame good in Slay the Spire 2?
Inflame is an uncommon Ironclad power in Slay the Spire 2. In combat it resolves as: Gain 2 Strength. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 120 recorded runs, decks running it win 31.0% of the time, comfortably clear of the 18.9% average, by 12.0%. It’s a more selective pick, turning up in just 3.2% of decks that could run it. Ironclad players keep it in 16.8% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Offering — together they post a +31.4% swing in win rate. It also has strong chemistry with the relic Lizard Tail, which moves its win rate by +25.1%. At 1 energy, it’s upgraded in 34.8% of runs and usually joins the deck around floor 15.
That’s 35 wins, 78 deaths, and 7 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is The Insatiable Boss, which closes out 6.7% of its appearances. Read on for Inflame’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.
Inflame Win Rate & Pick Rate
Inflame’s 31.0% win rate clears the 18.9% all-deck average by 12.0%, the gap charted below.
Run Outcomes with Inflame
Inflame has 35 wins and 85 losses over 120 tracked runs (29.2% won); abandoned runs count as losses.
- Wins 29.2%
- Losses 70.8%
Best Relics for Inflame
Inflame pairs best with the relics Lizard Tail (+25.1%), Big Mushroom (+19.7%), and Jewelry Box (+19.7%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Inflame Card Details
Inflame is an uncommon power costing 1 energy; it’s upgraded in 34.8% of runs and usually picked up by floor 15.
Gain 2 Strength.
What Ends Runs with Inflame
Inflame’s most common run-enders are The Insatiable Boss (6.7%), Test Subject Boss (5.8%), and Queen Boss (5.8%).
- The Insatiable Boss6.7% of runs
- Test Subject Boss5.8% of runs
- Queen Boss5.8% of runs
- Knowledge Demon Boss4.2% of runs
- Kaiser Crab Boss4.2% of runs
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Inflame – Frequently Asked Questions
Is Inflame good in Slay the Spire 2?
Across 120 tracked runs, Inflame has a 31.0% win rate — +12.0% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Inflame do in Slay the Spire 2?
Inflame costs 1 energy. Gain 2 Strength.
What class is Inflame in Slay the Spire 2?
Inflame is an Uncommon Ironclad Power.
Is Inflame worth upgrading in Slay the Spire 2?
Inflame can be upgraded at a rest site to improve its effect.
What is the best relic for Inflame?
In tracked runs, Inflame has performed best alongside Lizard Tail, which lifts its win rate by +25.1% over 9 runs together.
See Also
Compare Inflame with the rest of the best Slay the Spire 2 cards, relics, and classes below.