
ReflectSkill
Gain 17 Block. Blocked attack damage is reflected to your attacker this turn.
Is Reflect good in Slay the Spire 2?
In Slay the Spire 2, Reflect is an uncommon skill from the Regent card pool. Its effect: Gain 17 Block. Blocked attack damage is reflected to your attacker this turn. Performance-wise it’s a solid if unspectacular include, rated C tier overall.
Over 120 tracked runs its win rate sits at 29.5%, 10.6% ahead of the 18.9% all-deck baseline. It sees niche play, included in only 3.2% of eligible runs. Within Regent runs it’s drafted 17.6% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.2 copies on average.
Its standout pairing so far is Mad Science, which lifts its win rate by +22.9% when the two share a deck. On the relic side, Pendulum is its standout companion, worth a +25.5% win-rate swing alongside it. It costs 1 energy, gets upgraded 28.9% of the time, and tends to be picked up near floor 15.
Upgrading the card adds +4 Block to its stat line. Of the runs that drafted it, 31 ended in victory against 74 deaths and 15 abandons. Its most common run-ender is The Insatiable Boss, finishing 6.7% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Reflect fits a Regent deck.
Reflect Win Rate & Pick Rate
At a 29.5% win rate, Reflect runs 10.6% ahead of the 18.9% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Reflect
Across the 120 tracked runs that drafted Reflect, 31 ended in a win and 89 in a loss — a 25.8% win share, counting abandons as losses.
- Wins 25.8%
- Losses 74.2%
Best Cards to Pair with Reflect
Reflect’s strongest card pairings so far are Mad Science (+22.9%), Bulwark (+21.9%), and Spoils of Battle (+20.3%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Reflect Win Rate by Class
Exclusive to the Regent, Reflect posts a 29.5% win rate over 120 tracked runs.
Best Relics for Reflect
The relics that swing Reflect’s win rate the most are Pendulum (+25.5%), Bag of Preparation (+24.1%), and Happy Flower (+20.3%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Reflect Card Details
A 1-energy uncommon skill, Reflect is upgraded 28.9% of the time and tends to enter the deck around floor 15.
Gain 17 Block. Blocked attack damage is reflected to your attacker this turn.
Upgrade: +4 Block
What Ends Runs with Reflect
Runs holding Reflect end most often against The Insatiable Boss (6.7%), Knowledge Demon Boss (5.8%), and Infested Prisms Elite (4.2%) — the share of its runs each accounts for is shown.
- The Insatiable Boss6.7% of runs
- Knowledge Demon Boss5.8% of runs
- Infested Prisms Elite4.2% of runs
- Entomancer Elite3.3% of runs
- Vantom Boss3.3% of runs
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Reflect – Frequently Asked Questions
Is Reflect good in Slay the Spire 2?
Across 120 tracked runs, Reflect has a 29.5% win rate — +10.6% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Reflect do in Slay the Spire 2?
Reflect costs 1 energy. Gain 17 Block. Blocked attack damage is reflected to your attacker this turn.
What class is Reflect in Slay the Spire 2?
Reflect is an Uncommon Regent Skill.
Is Reflect worth upgrading in Slay the Spire 2?
Players upgrade Reflect in 28.9% of runs. Upgrading it grants +4 Block.
What is the best relic for Reflect?
In tracked runs, Reflect has performed best alongside Pendulum, which lifts its win rate by +25.5% over 20 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.