
ReflectSkill
Gain 17 Block. Blocked attack damage is reflected to your attacker this turn.
Is Reflect good in Slay the Spire 2?
In Slay the Spire 2, Reflect is an uncommon skill from the Regent card pool. Its effect: Gain 17 Block. Blocked attack damage is reflected to your attacker this turn. Right now it’s a premium pick that sits at B tier — one of the better cards you can add to a deck this run.
Over 36 tracked runs its win rate sits at 31.4%, 18.8% ahead of the 12.6% all-deck baseline. It sees niche play, included in only 6.9% of eligible runs. Within Regent runs it’s drafted 21.7% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.2 copies on average.
Its standout pairing so far is Mad Science, which lifts its win rate by +68.6% when the two share a deck. On the relic side, Happy Flower is its standout companion, worth a +68.6% win-rate swing alongside it. It costs 1 energy, gets upgraded 33.3% of the time, and tends to be picked up near floor 16.
Upgrading the card adds +4 Block to its stat line. Of the runs that drafted it, 11 ended in victory against 24 deaths and 1 abandons. Its most common run-ender is The Insatiable Boss, finishing 11.1% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Reflect fits a Regent deck.
Reflect Win Rate & Pick Rate
At a 31.4% win rate, Reflect runs 18.8% ahead of the 12.6% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Reflect
Across the 36 tracked runs that drafted Reflect, 11 ended in a win and 25 in a loss — a 30.6% win share, counting abandons as losses.
- Wins 30.6%
- Losses 69.4%
Best Cards to Pair with Reflect
Reflect’s strongest card pairings so far are Mad Science (+68.6%), Toric Toughness (+68.6%), and Spoils of Battle (+56.1%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Reflect Win Rate by Class
Exclusive to the Regent, Reflect posts a 31.4% win rate over 36 tracked runs.
Best Relics for Reflect
The relics that swing Reflect’s win rate the most are Happy Flower (+68.6%), Ripple Basin (+68.6%), and Strawberry (+68.6%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Reflect Card Details
A 1-energy uncommon skill, Reflect is upgraded 33.3% of the time and tends to enter the deck around floor 16.
Gain 17 Block. Blocked attack damage is reflected to your attacker this turn.
Upgrade: +4 Block
What Ends Runs with Reflect
Runs holding Reflect end most often against The Insatiable Boss (11.1%), Louse Progenitor Normal (5.6%), and Vantom Boss (5.6%) — the share of its runs each accounts for is shown.
- The Insatiable Boss11.1% of runs
- Louse Progenitor Normal5.6% of runs
- Vantom Boss5.6% of runs
- Entomancer Elite5.6% of runs
- Terror Eel Elite5.6% of runs
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Reflect – Frequently Asked Questions
Is Reflect good in Slay the Spire 2?
Across 36 tracked runs, Reflect has a 31.4% win rate — +18.8% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Reflect do in Slay the Spire 2?
Reflect costs 1 energy. Gain 17 Block. Blocked attack damage is reflected to your attacker this turn.
What class is Reflect in Slay the Spire 2?
Reflect is an Uncommon Regent Skill.
Is Reflect worth upgrading in Slay the Spire 2?
Players upgrade Reflect in 33.3% of runs. Upgrading it grants +4 Block.
What is the best relic for Reflect?
In tracked runs, Reflect has performed best alongside Happy Flower, which lifts its win rate by +68.6% over 4 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.