Reflect
Win Rate
23.8%
Pick Rate
3.1%
Δ vs Avg
+9.8

ReflectSkill

Uncommon
TypeSkill
RarityUncommon
Cost1
ClassRegent
MethodologyData Methodology

Gain 17 Block. Blocked attack damage is reflected to your attacker this turn.

Is Reflect good in Slay the Spire 2?

In Slay the Spire 2, Reflect is an uncommon skill from the Regent card pool. Its effect: Gain 17 Block. Blocked attack damage is reflected to your attacker this turn. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.

Over 362 tracked runs its win rate sits at 23.8%, 9.8% ahead of the 14.0% all-deck baseline. It sees niche play, included in only 3.1% of eligible runs. Offer data argues the other way: taken 48.2% of the time it is shown, runs that picked it win 23.1% against 32.3% for runs that passed — a -8.9% pick lift across 307 decided runs. Within Regent runs it’s drafted 18.1% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.

Its standout pairing so far is Mad Science, which lifts its win rate by +27.2% when the two share a deck. On the relic side, War Paint is its standout companion, worth a +26.1% win-rate swing alongside it. It costs 1 energy, gets upgraded 26.1% of the time, and tends to be picked up near floor 16.

Upgrading the card adds +4 Block to its stat line. Of the runs that drafted it, 86 ended in victory against 276 deaths and 0 abandons. Its most common run-ender is Knowledge Demon Boss, finishing 6.6% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Reflect fits a Regent deck.

Reflect Win Rate & Pick Rate

At a 23.8% win rate, Reflect runs 9.8% ahead of the 14.0% all-deck baseline — the bars below put the two side by side.

Win rate23.8%
Average deck14.0%
+9.8% vs averagePick rate: 3.1%362 runs

Run Outcomes with Reflect

Across the 362 tracked runs that drafted Reflect, 86 ended in a win and 276 in a loss — a 23.8% win share, counting abandons as losses.

  • Wins 23.8%
  • Losses 76.2%

Pick or Skip: Reflect

Players take Reflect in 48.2% of the 706 offers it appears in; those runs win 23.1% against 32.3% for runs that passed, a pick lift of -8.9% over 307 decided runs.

Pick rate when offered48.2%706 offers

Taken 340 times out of 706 offers.

Win rate when picked23.1%307 runs
Win rate when skipped32.3%235 runs
-9.2% vs skippingPick lift: -8.9%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Reflect

Of the 4 pickup windows recorded for Reflect, Act 3 is the best: 57.5% across 47 runs.

Starting deckNot enough data—6 runs
Act 112.6%191 runs
Act 227.1%118 runs
Act 357.5%47 runs

Win rate of runs by the act Reflect entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Reflect

Reflect’s strongest card pairings so far are Mad Science (+27.2%), Make It So (+21.7%), and Big Bang (+21.6%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Reflect Win Rate by Class

Exclusive to the Regent, Reflect posts a 23.8% win rate over 361 tracked runs.

The RegentThe Regentappears in 18.1% of its runs (361 tracked)

Best Relics for Reflect

The relics that swing Reflect’s win rate the most are War Paint (+26.1%), Mango (+25.7%), and Bag of Preparation (+24.1%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Reflect Card Details

A 1-energy uncommon skill, Reflect is upgraded 26.1% of the time and tends to enter the deck around floor 16.

Gain 17 Block. Blocked attack damage is reflected to your attacker this turn.

Cost1
TypeSkill
RarityUncommon
ClassRegent
Avg copies / deck1.1
Upgraded26.1%
Typical pickup floor16

Upgrade: +4 Block

What Ends Runs with Reflect

Runs holding Reflect end most often against Knowledge Demon Boss (6.6%), The Insatiable Boss (5.2%), and Queen Boss (5.0%) — the share of its runs each accounts for is shown.

  • Knowledge Demon Boss6.6% of runs
  • The Insatiable Boss5.2% of runs
  • Queen Boss5.0% of runs
  • Infested Prisms Elite4.7% of runs
  • Kaiser Crab Boss3.9% of runs
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Reflect – Frequently Asked Questions

Is Reflect good in Slay the Spire 2?

Across 362 tracked runs, Reflect has a 23.8% win rate — +9.8% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Reflect do in Slay the Spire 2?

Reflect costs 1 energy. Gain 17 Block. Blocked attack damage is reflected to your attacker this turn.

What class is Reflect in Slay the Spire 2?

Reflect is an Uncommon Regent Skill.

Is Reflect worth upgrading in Slay the Spire 2?

Players upgrade Reflect in 26.1% of runs. Upgrading it grants +4 Block.

What is the best relic for Reflect?

In tracked runs, Reflect has performed best alongside War Paint, which lifts its win rate by +26.1% over 57 runs together.

Should I take Reflect when it is offered?

Players take Reflect in 48.2% of its 706 recorded offers. Runs that picked it win 23.1% (307 decided runs) against 32.3% for runs that skipped it (235 decided runs) — a -9.2% difference, and a -8.9% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.