
ParryPower
Whenever you play Sovereign Blade, gain 10 Block.
Is Parry good in Slay the Spire 2?
Parry is an uncommon Regent power in Slay the Spire 2. In combat it resolves as: Whenever you play Sovereign Blade, gain 10 Block. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 21 recorded runs, decks running it win 23.8% of the time, comfortably clear of the 12.6% average, by 11.2%. It’s a more selective pick, turning up in just 4.0% of decks that could run it. Regent players keep it in 12.7% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Guiding Star — together they post a +42.9% swing in win rate. It also has strong chemistry with the relic Bronze Scales, which moves its win rate by +51.2%. At 1 energy, it’s upgraded in 26.1% of runs and usually joins the deck around floor 12.
That’s 5 wins, 16 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Waterfall Giant Boss, which closes out 9.5% of its appearances. Read on for Parry’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
Parry Win Rate & Pick Rate
Parry’s 23.8% win rate clears the 12.6% all-deck average by 11.2%, the gap charted below.
Run Outcomes with Parry
Parry has 5 wins and 16 losses over 21 tracked runs (23.8% won); abandoned runs count as losses.
- Wins 23.8%
- Losses 76.2%
Best Cards to Pair with Parry
Ranked by win-rate lift, Parry performs best alongside Guiding Star (+42.9%), Manifest Authority (+42.9%), and Big Bang (+42.9%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Parry Win Rate by Class
Parry is drafted only by the Regent, where it holds a 23.8% win rate across 21 runs.
Best Relics for Parry
Parry pairs best with the relics Bronze Scales (+51.2%), Pendulum (+51.2%), and Mummified Hand (+42.9%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Parry Card Details
Parry is an uncommon power costing 1 energy; it’s upgraded in 26.1% of runs and usually picked up by floor 12.
Whenever you play Sovereign Blade, gain 10 Block.
What Ends Runs with Parry
Parry’s most common run-enders are Waterfall Giant Boss (9.5%), Infested Prisms Elite (9.5%), and Decimillipede Elite (9.5%).
- Waterfall Giant Boss9.5% of runs
- Infested Prisms Elite9.5% of runs
- Decimillipede Elite9.5% of runs
- Phrog Parasite Elite9.5% of runs
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Parry – Frequently Asked Questions
Is Parry good in Slay the Spire 2?
Across 21 tracked runs, Parry has a 23.8% win rate — +11.2% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Parry do in Slay the Spire 2?
Parry costs 1 energy. Whenever you play Sovereign Blade, gain 10 Block.
What class is Parry in Slay the Spire 2?
Parry is an Uncommon Regent Power.
Is Parry worth upgrading in Slay the Spire 2?
Parry can be upgraded at a rest site to improve its effect.
What is the best relic for Parry?
In tracked runs, Parry has performed best alongside Bronze Scales, which lifts its win rate by +51.2% over 4 runs together.
See Also
Compare Parry with the rest of the best Slay the Spire 2 cards, relics, and classes below.