Parry
Win Rate
29.6%
Pick Rate
2.2%
Δ vs Avg
+15.3

Parry Power

Uncommon
Type
Power
Rarity
Uncommon
Cost
1
Class
Regent
Methodology
Data Methodology

Sovereign Blade now gains 10 Block.

Is Parry good in Slay the Spire 2?

Parry is an uncommon Regent power in Slay the Spire 2. In combat it resolves as: Sovereign Blade now gains 10 Block. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 584 recorded runs, decks running it win 29.6% of the time, comfortably clear of the 14.3% average, by 15.3%. It’s a more selective pick, turning up in just 2.2% of decks that could run it. Offer data backs the pick — taken 21.3% of the time it is shown, with 31.1% for runs that took it against 26.7% for runs that did not, a +4.3% pick lift across 425 decided runs. Regent players keep it in 12.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.

It performs best next to Mad Science — together they post a +26.8% swing in win rate. It also has strong chemistry with the relic Sai, which moves its win rate by +33.9%. At 1 energy, it’s upgraded in 33.4% of runs and usually joins the deck around floor 16.

That’s 171 wins, 407 deaths, and 6 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Decimillipede Elite, which closes out 5.1% of its appearances. Read on for Parry’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.

Parry Win Rate & Pick Rate

Parry’s 29.6% win rate clears the 14.3% all-deck average by 15.3%, the gap charted below.

Win rate29.6%
Average deck14.3%
+15.3% vs averagePick rate: 2.2%584 runs

Run Outcomes with Parry

Parry has 171 wins and 413 losses over 584 tracked runs (29.3% won); abandoned runs count as losses.

  • Wins 29.3%
  • Losses 70.7%

Pick or Skip: Parry

Out of 2248 recorded offers Parry is taken 21.3% of the time, and taking it is worth +4.3% in pick lift — 31.1% for runs that picked it against 26.7% for runs that skipped, across 425 decided runs.

Pick rate when offered21.3%2248 offers

Taken 478 times out of 2248 offers.

Win rate when picked31.1%425 runs
Win rate when skipped26.7%1151 runs
+4.4% vs skippingPick lift: +4.3%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Parry

Parry is strongest when it joins the deck in Act 3, where runs win 62.3% across 61 runs — one of 4 recorded pickup windows.

Starting deckNot enough data—5 runs
Act 121.1%307 runs
Act 233.0%211 runs
Act 362.3%61 runs

Win rate of runs by the act Parry entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Parry

Ranked by win-rate lift, Parry performs best alongside Mad Science (+26.8%), Hammer Time (+24.3%), and Big Bang (+21.7%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Parry Win Rate by Class

Parry is drafted only by the Regent, where it holds a 29.3% win rate across 580 runs.

The RegentThe Regentappears in 12.4% of its runs (580 tracked)

Best Relics for Parry

Parry pairs best with the relics Sai (+33.9%), Miniature Cannon (+30.8%), and Letter Opener (+28.0%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Parry Card Details

Parry is an uncommon power costing 1 energy; it’s upgraded in 33.4% of runs and usually picked up by floor 16.

Sovereign Blade now gains 10 Block.

Cost1
TypePower
RarityUncommon
ClassRegent
Avg copies / deck1.2
Upgraded33.4%
Typical pickup floor16

What Ends Runs with Parry

Parry’s most common run-enders are Decimillipede Elite (5.1%), Kaiser Crab Boss (4.8%), and Test Subject Boss (4.6%).

  • Decimillipede Elite5.1% of runs
  • Kaiser Crab Boss4.8% of runs
  • Test Subject Boss4.6% of runs
  • Knowledge Demon Boss4.5% of runs
  • Infested Prisms Elite4.1% of runs
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Parry – Frequently Asked Questions

Is Parry good in Slay the Spire 2?

Across 584 tracked runs, Parry has a 29.6% win rate — +15.3% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Parry do in Slay the Spire 2?

Parry costs 1 energy. Sovereign Blade now gains 10 Block.

What class is Parry in Slay the Spire 2?

Parry is an Uncommon Regent Power.

Is Parry worth upgrading in Slay the Spire 2?

Parry can be upgraded at a rest site to improve its effect.

What is the best relic for Parry?

In tracked runs, Parry has performed best alongside Sai, which lifts its win rate by +33.9% over 23 runs together.

Should I take Parry when it is offered?

Players take Parry in 21.3% of its 2248 recorded offers. Runs that picked it win 31.1% (425 decided runs) against 26.7% for runs that skipped it (1151 decided runs) — a +4.4% difference, and a +4.3% pick lift once sample size is accounted for.

See Also

Compare Parry with the rest of the best Slay the Spire 2 cards, relics, and classes below.