The Regent
Win Rate
16.3%
Avg Floor
23.4
Avg Run Time
31 min

The Regent Class

Starting HP
75
Starting Gold
99
Methodology
Data Methodology

Heir to the Throne of Stars. Wields cosmic powers but his minions do the work.

Is The Regent good in Slay the Spire 2?

In Slay the Spire 2, The Regent is one of the five classes you can climb the spire with, beginning each run at 75 HP. Its identity: Heir to the Throne of Stars. Wields cosmic powers but his minions do the work. It’s a middle-of-the-pack class right now at a 16.3% win rate.

Over 3287 tracked runs its win rate sits at 16.3%, 2.5% ahead of the 13.8% all-class average. On average its runs climb to floor 23.4. Expect about a 31-minute run, finishing with some 22.4 cards and 8.9 relics.

The standout card in its decks is Secret Technique, which wins 71.4% of the runs it appears in. Another high performer is Bad Luck, winning 70.0% of its runs. On the relic side, Crossbow has been its strongest pickup, posting a 88.0% win rate. Winning runs tend to finish with around 10 HP to spare, near ascension 5.0.

Across those runs it banked 524 wins against 2686 deaths and 77 abandons. Its most common run-ender is Knowledge Demon Boss, which closes out 3.7% of its runs. See the best cards, relics, and biggest threats below for a full read on how to climb with The Regent.

The Regent Win Rate

At a 16.3% win rate, The Regent runs 2.5% ahead of the 13.8% cross-class average — the bars below put the two side by side.

Win rate16.3%
All classes13.8%
+2.5% vs averageAvg floor: 23.43287 runs

Run Outcomes for The Regent

Across the 3287 tracked The Regent runs, 524 ended in a win and 2763 in a loss — a 15.9% win share, counting abandons as losses.

  • Wins 15.9%
  • Losses 84.1%

Best Cards for The Regent

Ranked by win rate, The Regent performs best with the cards Secret Technique (71.4%), Bad Luck (70.0%), and Maul (68.8%).

Based on small samples — treat these as early signals, not final verdicts.

Best Relics for The Regent

The relics with the best win rate for The Regent are Crossbow (88.0%), History Course (83.3%), and Music Box (75.0%), each shown with its win rate.

Based on small samples — treat these as early signals, not final verdicts.

Gold Curve: The Regent

Winning The Regent runs hold 270 gold at floor 45 while runs that died hold 193, a difference of 77.

  • Winning runs 270 gold at floor 45
  • Runs that died 193 gold at floor 45

Average gold in hand at each checkpoint floor, comparing {name} runs that went on to win with runs that died. Floors are sampled every fifth map point.

A floor only appears once at least 10 recorded runs reached it, so the chart stops where the data thins out — not where runs end.

Deck Size Curve: The Regent

At floor 45, winning The Regent runs are running 32.5 cards against 32.1 for runs that died.

  • Winning runs 32.5 cards at floor 45
  • Runs that died 32.1 cards at floor 45

Running deck size at each checkpoint floor — the starting deck plus cards gained, minus cards removed.

Rest Site Choices

Across every recorded rest site, Smith leads on 58240 uses at 21.6%, with Heal next on 57079 uses at 19.3%.

Smith58240Win rate 21.6%12859 runs
Heal57079Win rate 19.3%14088 runs
Dig1364Counts only441 runs
Lift689Counts only314 runs
Cook629Counts only241 runs
Clone519Counts only194 runs
Hatch458Counts only389 runs
Kindle353Counts only170 runs
slayTheSpire2.class.overview.rest.choice.CULTIST_SACRIFICE14Counts only8 runs
slayTheSpire2.class.overview.rest.choice.STOKE8Counts only4 runs
slayTheSpire2.class.overview.rest.choice.FUSE5Counts only2 runs
slayTheSpire2.class.overview.rest.choice.ANCIENTSAWAKENED-PROSPECT3Counts only1 runs

Rest-site decisions are recorded across every class, not only The Regent, because the choice itself is class-independent.

The bars show how often each option is taken. A win rate is only shown for the options with enough runs behind them — Smith and Heal; everything below them is reported as counts.

Mend is left out entirely: every recorded use of it comes from a co-op run, and co-op runs win far more often for reasons that have nothing to do with the rest choice, so its win rate would be misleading next to the others.

Potion Picks

Ranked by pick lift, Foul Potion leads at +10.1% with 80.4% of its offers taken, followed by Potion of Doom at +9.7%.

Foul PotionFoul Potion80.4%Pick lift +10.1%2346 offers
Potion of DoomPotion of Doom49.9%Pick lift +9.7%1327 offers
Fairy in a BottleFairy in a Bottle59.1%Pick lift +8.5%1463 offers
Orobic AcidOrobic Acid53.4%Pick lift +7.4%1454 offers
Energy PotionEnergy Potion51.9%Pick lift +5.1%9156 offers
Fruit JuiceFruit Juice58.7%Pick lift +5.1%1433 offers

Potion offers are recorded across every class. Ranked by pick lift rather than raw win rate.

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

The Regent Details

Starting at 75 HP and 99 gold, The Regent averages floor 23.4 per run with roughly 22.4 cards by the end.

Heir to the Throne of Stars. Wields cosmic powers but his minions do the work.

Starting HP75
Starting Gold99
Avg Floor23.4
Avg Run Time31 min
Avg deck size22.4
Avg relics8.9
Avg ascension5.0

What Ends The Regent Runs

Runs as The Regent end most often against Knowledge Demon Boss (3.7%), Decimillipede Elite (3.4%), and Phrog Parasite Elite (3.0%) — the share of its runs each accounts for is shown.

  • Knowledge Demon Boss3.7% of runs
  • Decimillipede Elite3.4% of runs
  • Phrog Parasite Elite3.0% of runs
  • Infested Prisms Elite2.9% of runs
  • The Insatiable Boss2.8% of runs
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The Regent – Frequently Asked Questions

Is The Regent good in Slay the Spire 2?

Across 3287 tracked runs, The Regent clears the spire 16.3% of the time — +2.5% above the average class. That reflects how often The Regent runs end in victory.

What is The Regent’s starting HP in Slay the Spire 2?

The Regent starts each run with 75 HP and 99 gold.

What are the best cards for The Regent in Slay the Spire 2?

Some of the strongest cards for The Regent right now are Secret Technique, Bad Luck, Maul.

How does The Regent play in Slay the Spire 2?

Heir to the Throne of Stars. Wields cosmic powers but his minions do the work. The Regent decks average 22.4 cards and 8.9 relics by the end of a run.

What is The Regent’s win rate in Slay the Spire 2?

The Regent has a 16.3% win rate across 3287 tracked runs, reaching floor 23.4 on average.

How much gold should I have as The Regent?

By floor 45, winning The Regent runs are holding about 270 gold and running 32.5 cards, while runs that died hold 193 gold with 32.1 cards. Use the checkpoint chart as a benchmark rather than a target — the difference is usually spending pattern, not raw income.

What is the best rest site choice in Slay the Spire 2?

Smith is the most-taken rest option with 58240 recorded uses and a 21.6% win rate, ahead of Heal on 57079 uses and 19.3%. The remaining options are taken too rarely to support a win rate and are reported as counts only; Mend is excluded because it only appears in co-op runs.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.