Mad Science
Win Rate
64.3%
Pick Rate
2.7%
Δ vs Avg
+51.7

Mad ScienceAttack

Event
TypeAttack
RarityEvent
Cost1
ClassEvent
MethodologyData Methodology

Skill|Power):Deal 12 damage|Skill|Power): ???| ???|???}

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Is Mad Science good in Slay the Spire 2?

In Slay the Spire 2, Mad Science is an event attack from the Event card pool. Its effect: Skill|Power):Deal 12 damage|Skill|Power): ???| ???|???} Right now it’s a premium pick that sits at S tier — one of the better cards you can add to a deck this run.

Over 14 tracked runs its win rate sits at 64.3%, 51.7% ahead of the 12.6% all-deck baseline. It sees niche play, included in only 2.7% of eligible runs. Within Regent runs it’s drafted 3.6% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.

Its standout pairing so far is Child of the Stars, which lifts its win rate by +35.7% when the two share a deck. On the relic side, Mercury Hourglass is its standout companion, worth a +35.7% win-rate swing alongside it. It costs 1 energy, gets upgraded 33.3% of the time, and tends to be picked up near floor 40.

Of the runs that drafted it, 9 ended in victory against 5 deaths and 0 abandons. Its most common run-ender is Queen Boss, finishing 14.3% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Mad Science fits a Event deck.

Mad Science Win Rate & Pick Rate

At a 64.3% win rate, Mad Science runs 51.7% ahead of the 12.6% all-deck baseline — the bars below put the two side by side.

Win rate64.3%
Average deck12.6%
+51.7% vs averagePick rate: 2.7%14 runs

Run Outcomes with Mad Science

Across the 14 tracked runs that drafted Mad Science, 9 ended in a win and 5 in a loss — a 64.3% win share, counting abandons as losses.

  • Wins 64.3%
  • Losses 35.7%

Best Cards to Pair with Mad Science

Mad Science’s strongest card pairings so far are Child of the Stars (+35.7%), Devastate (+35.7%), and Cosmic Indifference (+35.7%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Mad Science Win Rate by Class

Of the 5 classes that draft Mad Science, it performs best with Regent (100.0%), Ironclad (100.0%), and Silent (100.0%).

Best Relics for Mad Science

The relics that swing Mad Science’s win rate the most are Mercury Hourglass (+35.7%), Pendulum (+35.7%), and Divine Right (+35.7%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Mad Science Card Details

A 1-energy event attack, Mad Science is upgraded 33.3% of the time and tends to enter the deck around floor 40.

Skill|Power):Deal 12 damage|Skill|Power): ???| ???|???}

Cost1
TypeAttack
RarityEvent
ClassEvent
Avg copies / deck1.1
Upgraded33.3%
Typical pickup floor40

What Ends Runs with Mad Science

Runs holding Mad Science end most often against Queen Boss (14.3%) — the share of its runs each accounts for is shown.

  • Queen Boss14.3% of runs

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Mad Science – Frequently Asked Questions

Is Mad Science good in Slay the Spire 2?

Across 14 tracked runs, Mad Science has a 64.3% win rate — +51.7% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Mad Science do in Slay the Spire 2?

Mad Science costs 1 energy. Skill|Power):Deal 12 damage|Skill|Power): ???| ???|???}

What class is Mad Science in Slay the Spire 2?

Mad Science is an Event Event Attack.

Is Mad Science worth upgrading in Slay the Spire 2?

Mad Science can be upgraded at a rest site to improve its effect.

What is the best relic for Mad Science?

In tracked runs, Mad Science has performed best alongside Mercury Hourglass, which lifts its win rate by +35.7% over 3 runs together.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.