
In Slay the Spire 2, Mad Science is an event attack from the Event card pool. Its effect: Skill|Power):Deal 12 damage|Skill|Power): ???| ???|???} Right now it’s a premium pick that sits at S tier — one of the better cards you can add to a deck this run.
Over 330 tracked runs its win rate sits at 53.2%, 39.5% ahead of the 13.7% all-deck baseline. It sees niche play, included in only 3.8% of eligible runs. Within Silent runs it’s drafted 3.1% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.
Its standout pairing so far is Adrenaline, which lifts its win rate by +17.3% when the two share a deck. On the relic side, Ice Cream is its standout companion, worth a +16.9% win-rate swing alongside it. It costs 1 energy, gets upgraded 31.1% of the time, and tends to be picked up near floor 39.
Of the runs that drafted it, 175 ended in victory against 154 deaths and 1 abandons. Its most common run-ender is Test Subject Boss, finishing 14.8% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Mad Science fits a Event deck.
At a 53.2% win rate, Mad Science runs 39.5% ahead of the 13.7% all-deck baseline — the bars below put the two side by side.
Across the 330 tracked runs that drafted Mad Science, 175 ended in a win and 155 in a loss — a 53.0% win share, counting abandons as losses.
Of the 1 pickup windows recorded for Mad Science, Act 3 is the best: 53.2% across 330 runs.
Win rate of runs by the act Mad Science entered the deck. Acts that have not reached the sample floor show their run count only.
Mad Science’s strongest card pairings so far are Adrenaline (+17.3%), Knife Trap (+17.3%), and Crush Under (+16.1%), each shown with the win-rate lift it adds.
Of the 5 classes that draft Mad Science, it performs best with Silent (63.4%), Regent (59.3%), and Necrobinder (56.4%).
The relics that swing Mad Science’s win rate the most are Ice Cream (+16.9%), Pael's Blood (+16.1%), and Arcane Scroll (+16.1%), with each lift shown.
A 1-energy event attack, Mad Science is upgraded 31.1% of the time and tends to enter the deck around floor 39.
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Runs holding Mad Science end most often against Test Subject Boss (14.8%), Queen Boss (14.5%), and Aeonglass Boss (7.0%) — the share of its runs each accounts for is shown.
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Based on small co-occurring samples — treat these as early signals, not final verdicts.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Across 330 tracked runs, Mad Science has a 53.2% win rate — +39.5% above the average deck. Win rate reflects how often runs that include the card end in victory.
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Mad Science is an Event Event Attack.
Mad Science can be upgraded at a rest site to improve its effect.
In tracked runs, Mad Science has performed best alongside Ice Cream, which lifts its win rate by +16.9% over 19 runs together.
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