The Gambit
Win Rate
47.2%
Pick Rate
0.3%
Δ vs Avg
+33.3

The GambitSkill

Rare
TypeSkill
RarityRare
Cost0
ClassColorless
MethodologyData Methodology

Gain 50 Block. If you take unblocked attack damage this combat, die.

Is The Gambit good in Slay the Spire 2?

The Gambit is a rare Colorless skill in Slay the Spire 2. In combat it resolves as: Gain 50 Block. If you take unblocked attack damage this combat, die. It ranks among the strongest cards its class can draft right now, earning a spot at B tier in our Slay the Spire 2 card tier list.

Across 37 recorded runs, decks running it win 47.2% of the time, comfortably clear of the 13.9% average, by 33.3%. It’s a more selective pick, turning up in just 0.3% of decks that could run it. Across 914 recorded offers it is picked 0.9% of the time (7 runs took it, 852 passed), which is still short of the sample needed to publish a pick-versus-skip win rate. Silent players keep it in 0.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.

It performs best next to Bash — together they post a -6.0% swing in win rate. At 0 energy, it’s upgraded in 22.2% of runs and usually joins the deck around floor 25.

Upgraded, it gains +25 Block, which is why so many decks invest a rest-site upgrade in it. That’s 17 wins, 19 deaths, and 1 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Test Subject Boss, which closes out 5.4% of its appearances. Read on for The Gambit’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Colorless run.

The Gambit Win Rate & Pick Rate

The Gambit’s 47.2% win rate clears the 13.9% all-deck average by 33.3%, the gap charted below.

Win rate47.2%
Average deck13.9%
+33.3% vs averagePick rate: 0.3%37 runs

Run Outcomes with The Gambit

The Gambit has 17 wins and 20 losses over 37 tracked runs (45.9% won); abandoned runs count as losses.

  • Wins 45.9%
  • Losses 54.1%

Pick or Skip: The Gambit

The Gambit is taken in 0.9% of its 914 recorded offers, but with 7 runs picking it and 852 passing, neither side has enough decided runs for a win rate yet.

Pick rate when offered0.9%914 offers

Taken 8 times out of 914 offers.

Win rate when pickedNot enough data—7 runs
Win rate when skipped26.4%847 runs
Pick lift: +6.8%Limited sample

A win rate is only shown once that side clears the sample floor. Below it you get the run counts and nothing else — a 0% here would be a reporting artefact, not a result.

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up The Gambit

The Gambit is strongest when it joins the deck in Act 3, where runs win 57.1% across 15 runs — one of 3 recorded pickup windows.

Act 130.0%10 runs
Act 250.0%12 runs
Act 357.1%15 runs

Win rate of runs by the act The Gambit entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with The Gambit

Ranked by win-rate lift, The Gambit performs best alongside Bash (-6.0%) and Strike (-6.0%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

The Gambit Win Rate by Class

The Gambit is played across 2 classes, led by Silent (40.0%) and Ironclad (37.5%) by win rate.

The Gambit Card Details

The Gambit is a rare skill costing 0 energy; it’s upgraded in 22.2% of runs and usually picked up by floor 25.

Gain 50 Block. If you take unblocked attack damage this combat, die.

Cost0
TypeSkill
RarityRare
ClassColorless
Avg copies / deck1.2
Upgraded22.2%
Typical pickup floor25

Upgrade: +25 Block

What Ends Runs with The Gambit

The Gambit’s most common run-enders are Test Subject Boss (5.4%), Entomancer Elite (5.4%), and Decimillipede Elite (5.4%).

  • Test Subject Boss5.4% of runs
  • Entomancer Elite5.4% of runs
  • Decimillipede Elite5.4% of runs
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The Gambit – Frequently Asked Questions

Is The Gambit good in Slay the Spire 2?

Across 37 tracked runs, The Gambit has a 47.2% win rate — +33.3% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does The Gambit do in Slay the Spire 2?

The Gambit costs 0 energy. Gain 50 Block. If you take unblocked attack damage this combat, die.

What class is The Gambit in Slay the Spire 2?

The Gambit is a Rare Colorless Skill.

Is The Gambit worth upgrading in Slay the Spire 2?

Players upgrade The Gambit in 22.2% of runs. Upgrading it grants +25 Block.

Should I take The Gambit when it is offered?

The Gambit is taken in 0.9% of its 914 recorded offers, with 7 runs picking it and 852 passing. That is not yet enough decided runs on either side to publish a win rate, so treat the pick rate as the only reliable number here.

See Also

Compare The Gambit with the rest of the best Slay the Spire 2 cards, relics, and classes below.