WARDOGS Patch Notes

Every official WARDOGS update since Sep 9, 2026, with the changes that matter for progression — XP curve, unlock costs and unlock levels — laid out as tables and linked to the items they touch.

Latest update
Season 02 Patch NotesOct 15, 2026
Official posts
7Season 1, 2
Changes listed
662
XP curve change
9 levels
Unlock cost changes
146
Unlock-level moves
125

All WARDOGS patch notes

Official
Showing 7 of 7
Date
Update
Season
Version
Topics
Changes
Season 02 Patch Notes2Season 2Maps, Misc, Fixes, Damage, Squads, Rewards, Weather, Building, Drill rig, Spotting, Team kill, Vehicles, Vendor ux, Logistics, Controller, Gold market, Medical bag, New weapons, Parachutes, Ping limits, Compound bow, New vehicles, Progression, Suppression, Building misc, New equipment, Vehicle fixes, Vendor prices, New buildables, Server seeding, Team switching, Weapon balance, Faction balance, Vehicle rewards, Buildable rewards, Buildable weapons, Progression medic, Progression pilot, Progression recon, Progression driver, Progression assault, Progression support537
IR Goggles & CIWS Balance Hotfix1—Balance2
Update 0.1.2 (Minor Patch)10.1.2Fixes, Crash fix, Exploits, Overview, Coming next, Stability, Server browser, Community servers33
Season 02 Teaser2——0
Scheduled Maintenance & Patch 0.1110.11Fixes, Regions, Coming next, Promotions, Server browser18
Launch Stability Hotfix #11—Fixes3
Pre-Load Live & Season 1 Changelog1—Voice chat, Exploits, Moderation, Performance & stability, Server browser, Gameplay & vehicles69

Changes = bullet points plus rows in the XP, cost and unlock-level tables of each post.

What each update changed

The first line of every section, plus the tables each post includes.

Season 02 Patch Notes

Oct 15, 2026 · Season 2 · Season 2

  • Maps — New spawns and routes on Bakurani. (+1 more)
  • Misc — WARDOGS Steam Trading Cards and Point Shop Items are being added within Season 2, pending Valve's approval. (+4 more)
  • Fixes — Spotting added and removed rewards now scale with build progress, to stop farming spots on unfinished buildables. (+6 more)
  • Damage — High-calibre rounds like .308 and 7.62x54mmR were built for sniper rifles, where a slow fire rate and small magazines balance out their big damage per shot. In assault rifles, DMRs and LMGs, those same rounds were doing close to sniper damage at a much faster fire rate. That made these weapons far stronger than the others in their archetype, and picking anything else felt like a disadvantage. (+29 more)
  • Squads — Squad leaders can now set a team visible squad intent from a pre-defined list of entries, which every player can see on their squad list before choosing to join a squad. (+1 more)
  • Rewards — New Action Cash/XP Rewards (+14 more)
  • Weather — New rain weather preset. (+6 more)
  • Building — A full pass on build costs, build speed and durability, aimed at making structures a considered investment rather than something you spam. The Talon, Mortar and Drill Rig have had their resources and ammo rebalanced to make them slower to build and more expensive to keep active, without removing creative strategies or putting hard limits on player freedom. (+19 more)
  • Drill rig — These changes severely reduce how long drill rigs can be active for, along with the fuel required to start and keep them active. The intention is to reduce the prevalence of multi drill rig builds becoming a dominant strategy, without removing the possibility of it ever occurring. We will continue to observe the effects these changes have. (+4 more)
  • Spotting — Spotting rewards are now around 30% lower than Season 1 as it was the lowest-risk, highest-paying way to earn. They now also scale with the value of what you've found, so high-value targets pay more than low-value ones. (+2 more)
  • Team kill — Team killing is now handled by a victim-driven vote, to allow for forgiveness but also punish purposeful teamkills. (+4 more)
  • Vehicles — Vehicle inventories of purchased vehicles are now private to the driver and their squad by default. A new setting lets you open yours up to everyone once the vehicle is fully unlocked. (+5 more)
  • Vendor ux — Old placeholder rebuy UI has been removed (+1 more)
  • Logistics — Base logistics rewards are lower, but new delivery streaks add a bonus for every consecutive run, so logistics players are rewarded for making return trips instead of abandoning their vehicles. (+13 more)
  • Controller — Aim Assist (+26 more)
  • Gold market — Eight new weapon and vehicle skins join the Gold Market, spanning four camo families: (+11 more)
  • Medical bag — Durability increased 100 → 150, so a single bag goes further before it needs replacing.
  • New weapons — TCX-SPR [7.62x39mm] - Assault Rifle. (+4 more)
  • Parachutes — Parachutes now take longer to fully open, and won't open at all below about 10m. (+5 more)
  • Ping limits — We've introduced region-based ping limits to improve network reliability and ensure a fairer experience for everyone. Note: These initial values will be quite lenient as we hone in on appropriate values. (+6 more)
  • Compound bow — Arrow trajectory has been updated to have a shorter drop-off. (+2 more)
  • New vehicles — Wolf-110 - A fast, light wheeled transport. (+3 more)
  • Progression — Levels 10 to 20 were a slow grind, and many players stalled out before unlocking the gear that defines each role. Reaching level 20 now takes less than half the playtime it did in Season 1. (+1 more)
  • Suppression — Suppression was inconsistent and often unnoticeable. It has been rebuilt around shared falloff curves per weapon, so being shot at feels consistent regardless of what is shooting at you. (+5 more)
  • Building misc — Barbed wire and sandbags can now be placed on top of Bremmer walls. (+7 more)
  • New equipment — Molotov - A thrown incendiary that splashes fire on impact and burns anyone caught in it. Throw overarm or underarm. Deals impact damage and the flames will deal damage over time if you're standing in them. Molotovs can also burn destructible foliage and are affected by rain. (+2 more)
  • Vehicle fixes — Fixed the Humvee gunner facing the wrong direction after entering. (+11 more)
  • Vendor prices — Most muzzles, grips and foregrips dropped by up to a third. Biggest changes:
  • New buildables — MG Nest - A manned M2 Browning emplacement. (+2 more)
  • Server seeding — Players who join and populate empty servers earn rewards and a vendor discount once the match begins. (+2 more)
  • Team switching — To stop late switching from deciding matches, once a team is more than 10 points ahead: (+4 more)
  • Weapon balance — MP5 (+12 more)
  • Faction balance — WARDOGS is a game that isn't supposed to be always perfectly balanced. However – one team had a notoriously lower win rate than the other two teams. There are valid complaints around Lonestar's uniform visibility and certain spawn positions which we have been watching and addressing. However – sentiment around the blue team is the largest driving factor for players not wanting to play on that team. (+6 more)
  • Vehicle rewards — Every vehicle variant now has its own reward, so armed variants are worth far more than unarmed ones. Armed variants give 1.5x the XP of the default variant. Attack Vehicle rewards also increase the more kills they get, so hunting down an artillery dominating your team will still feel rewarding. (+13 more)
  • Buildable rewards — Cash now matches each buildable's build supply cost, and XP is roughly 25% of the cash reward (+6 more)
  • Buildable weapons — Talon (+5 more)
  • Progression medic — The Medical Bag now unlocks at level 14 instead of 24, so medics can get value from it much earlier. Medics have also had the largest reshuffle of weapon and attachment unlocks of any track. (+1 more)
  • Progression pilot — The Little Bird AH-6M [Miniguns] was too strong for how early it unlocked, so it now unlocks later and costs more. (+1 more)
  • Progression recon — Recon gets the new M14 and its attachments, and most scopes and attachments have swapped levels.
  • Progression driver — Drivers who prefer armed vehicles now have more ways to get kills before reaching the L2A6. The new Wolf-110 [M2 Browning] unlocks at level 16, followed by two new tanks: the T-72B3 at level 20 and the Flakpanzer Gepard at level 25. The SPH-2 also moves into the Driver track at level 31, down from WARDOG level 90. (+1 more)
  • Progression assault — Assault is now the role for attacking enemy bases. C4 moves into the Assault track and the new Molotov Cocktail joins it, giving Assault players better tools against buildables. (+2 more)
  • Progression support — Support gets the new Evo-3 Ultra, the PKM now unlocks at level 15 instead of 30, and the M249 moves from 15 to 20.
  • XP curve: 9 levels changed
  • Unlock costs: 132 changes
  • Unlock levels: 107 items moved

IR Goggles & CIWS Balance Hotfix

Oct 2, 2026 · Season 1

  • Balance — Infrared Range Finders disabled in the vendor until Season 02, where they require batteries. (+1 more)

Update 0.1.2 (Minor Patch)

Sep 30, 2026 · Season 1 · 0.1.2

  • Fixes — Throwables (grenades, smoke, and C4) can no longer be used from enclosed vehicle seats. (+4 more)
  • Crash fix — Fixed the issue caused by the latest Windows 11 update, KB5124010, causing the recent WD-L020 crashes.
  • Exploits — Revive action validity checks are now fully server authoritative, reducing the possibility of this being abusable across the map. (+5 more)
  • Overview — This minor update is aimed at thwarting some of the recent XP & cash exploits and security issues seen since the early access launch, including a fix for the Windows WD-L020 crash error. (+4 more)
  • Coming next — For those looking for more significant updates, Season 02 is planned to be a larger content update, with new map conditions, equipment, balance reworks and additional features. (+1 more)
  • Stability — Various server stability hotfixes. (+1 more)
  • Server browser — New ‘DEPLOY’ UX Flow. Hit deploy and choose Official, Community, Infantry Mode or Low-Level servers. This is the first step intended to help signpost players toward servers running these modifiers. (+6 more)
  • Community servers — Scheduled restarts: you can now set a daily restart time (UTC). (+4 more)

Season 02 Teaser

Sep 22, 2026 · Season 2

  • Season 02 launches on 15 October 2026.

Scheduled Maintenance & Patch 0.11

Sep 14, 2026 · Season 1 · 0.11

  • Fixes — Various cash exploits fixed. (+1 more)
  • Regions — Increased server capacity in Asia.
  • Coming next — Favouriting community servers (+5 more)
  • Promotions — Community servers gave a 5% End of Match cash bonus for one week.
  • Server browser — The front end is split into two browsers: Community and Official. (+7 more)

Launch Stability Hotfix #1

Sep 10, 2026 · Season 1

  • Fixes — Players unable to join servers. (+2 more)

Pre-Load Live & Season 1 Changelog

Sep 9, 2026 · Season 1

  • Voice chat — Fixed voice chat cutting out permanently after a failed join. (+1 more)
  • Exploits — Fixed an exploit that let players reach an unintended position on the church roof.
  • Moderation — Added a new report tracking system. (+3 more)
  • Performance & stability — DLSS Frame Generation can be toggled without a restart, and the render target pool is configurable. (+7 more)
  • Server browser — Reworked server browser filtering. (+2 more)
  • Gameplay & vehicles — Z20 Lakota balance pass and a fix for its sluggish pitch. (+5 more)
  • XP curve: 10 levels changed
  • XP values: 2 actions changed
  • Unlock costs: 14 changes
  • Unlock levels: 18 items moved

The developer has published 7 WARDOGS update posts so far, from the Pre-Load Live & Season 1 Changelog on Sep 9, 2026 to the Season 02 Patch Notes on Oct 15, 2026. Together they list 662 individual changes, including 146 unlock cost changes and 125 items that moved to a different unlock level. The biggest progression change is the reworked XP curve in the Season 02 Patch Notes, which rewrote 9 role-track level thresholds. Each post is summarised from the official Steam announcement and linked to the original; nothing is paraphrased into numbers the developer did not publish.

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WARDOGS patch notes FAQ

What is the latest WARDOGS update?

The most recent official post is the Season 02 Patch Notes, published on Oct 15, 2026.

Which WARDOGS patch changed the XP curve?

The Season 02 Patch Notes. It changed the cumulative XP needed for 9 role-track levels; the full before-and-after table is on that patch page and on the progression page.

Where are the official WARDOGS patch notes posted?

On the game's Steam news page. Every patch page here links to its original Steam announcement.

How many WARDOGS patches have there been?

7 official update posts since Sep 9, 2026, covering Season 1, 2, with 662 listed changes in total.