
- Standard ammunition
- Deals even damage to all target types
Available by default for all 10 calibers
FMJ, Hollow Point and Armor Piercing compared across 9 calibers: measured damage multipliers, the in-game effect of each type, where every round unlocks and the special ammo for shotguns, launchers and the bow.
Caliber | FMJ | HP | AP | Weapons | Multiplier tested |
|---|---|---|---|---|---|
| A-91Bushmaster M17SGalilKH-2002M4T-21M249 SAWScout Rifle TD | Yes | ||||
| GGX 17GGX 18AMP-9MP5PP-19 BizonPP-19 Vityaz | Yes | ||||
| FALEvo-3 UltraBMR-308M14MK22 | Yes | ||||
| PKMSVDMosin NagantSV98 | Yes | ||||
| — | — | — | M500MP43 | No | |
| M1911Super-45 | Yes | ||||
| TCX-SPRSKS | No | ||||
| Judge | No | ||||
| Deagle | Yes | ||||
| — | — | AMR 50 | No | ||
| AK74 | Yes |
Each cell shows where that ammo type unlocks for the caliber. FMJ is available by default; HP and AP unlock on the WARDOG career track. Open a caliber for its weapons, magazines and damage by ammo type.
See what FMJ, hollow-point and armor-piercing rounds do to each gun, which magazines fit, and where each ammo type unlocks.

Multipliers measured in the Firing Range against the unarmored mannequin; the bullet points are the game’s own tooltip lines.

Available by default for all 10 calibers


Damage against body armor and vehicles is not captured yet: the Firing Range has no armored targets, so the size of AP’s bonus (and HP’s penalty) against armor is unknown. The multipliers above apply to unarmored targets only.
Chest damage per hit at about 20 m on an unarmored target: FMJ is measured, HP and AP are FMJ × 2.0 and × 0.8, the multipliers that held exactly on every caliber tested.
| Caliber | Measured weapons | FMJ | HP ×2.0 | AP ×0.8 |
|---|---|---|---|---|
| 5.56x45mm | Scout Rifle TD, M249 SAW, M4, T-21, Galil, A-91, KH-2002, Bushmaster M17S | 27.27–73.93 | 54.54–147.86 | 21.82–59.14 |
| 9x19mm | GGX 18, AMP-9, MP5, PP-19 Vityaz, PP-19 Bizon, GGX 17 | 25.42 | 50.84 | 20.34 |
| .308 Win | MK22, BMR-308, M14, Evo-3 Ultra, FAL | 32.87–118.81 | 65.74–237.62 | 26.3–95.05 |
| 7.62x54R | SV98, Mosin Nagant, SVD, PKM | 32.02–116.17 | 64.04–232.34 | 25.62–92.94 |
| .45 ACP | M1911, Super-45 | 34.67–45.06 | 69.34–90.12 | 27.74–36.05 |
| 7.62x39mm | TCX-SPR | 29.14 | 58.28 | 23.31 |
| .45 Colt | Judge | 51.99 | 103.98 | 41.59 |
| .50 AE | Deagle | 72.78 | 145.56 | 58.22 |
| 5.45x39mm | AK74 | 25.33 | 50.66 | 20.26 |
Ranges show the lowest and highest weapon of the caliber. Headshots scale by the same multipliers; each caliber page lists per-weapon values.
Ammo without FMJ, HP and AP versions. Effects are the in-game tooltip lines.
| Name | Type | Used by | Effects | Weight | Unlock |
|---|---|---|---|---|---|
| Ammunition | Compound Bow | Metal broadhead arrow · Effective against unarmored targets | 0.01 kg | Recon Lv 16 | |
| Resource | — | Used to Recharge Drills & Defibrillators · Medium Capacity · 20V-5AH | 0.63 kg | Default | |
| Resource | — | Used to Recharge Drills & Defibrillators · Large Capacity · 20V-15AH | 2 kg | WARDOG Lv 46 | |
| Rocket | MGL-40 | Un-guided grenade rounds · 16M minimum arming distance | 0.28 kg | Default | |
| Rocket | MAAWS | Anti-tank Shell · 25M minimum arming distance | 3.5 kg | Default | |
| Rocket | RPG-7 | Un-guided self-propelled rocket · 16M minimum arming distance | 2.6 kg | Default | |
| Shell | M500, MP43 | Standard ammunition · Deals even damage to all target types | — | Default | |
| Shell | M500, MP43 | Single large slug projectile · Increased damage and range | — | WARDOG Lv 36 |
Against unarmored players Hollow Point is the clear pick: every hit deals 2.0× the FMJ damage. The M249 SAW (5.56x45mm) hits for 27.27 per chest shot with FMJ and 54.54 with HP, so the same magazine does twice the damage.
Armor Piercing trades flesh damage for armor: against an unarmored target it deals only 0.8× FMJ (21.82 per chest hit for the M249 SAW). Its tooltip promises increased damage to body armor and vehicles, but the size of that bonus is not captured yet, so treat AP as a situational round for armored squads and vehicles, not as an upgrade.
FMJ is the baseline: every caliber has it from the start and it “deals even damage to all target types”. It is your round while HP is still locked: the first HP round is 5.45mm Flesh Damage (HP) at WARDOG Lv 6, the last 50AE Flesh Damage (HP) at WARDOG Lv 95.
Because HP and AP unlock per caliber on the WARDOG track, the caliber of your main gun decides how soon you get HP. HP unlock order: 5.45x39mm (WARDOG Lv 6), 9x19mm (WARDOG Lv 10), 7.62x39mm (WARDOG Lv 11), 5.56x45mm (WARDOG Lv 13), .45 Colt (WARDOG Lv 25), 7.62x54R (WARDOG Lv 28), .45 ACP (WARDOG Lv 48), .308 Win (WARDOG Lv 63), .50 AE (WARDOG Lv 95).
Shotguns use 12 Gauge shells instead of FMJ, HP and AP: 12G 7mm Buckshot is the default, with even damage to all target types, and 12G Rifled Slug (unlocks at WARDOG Lv 36) fires a single heavy slug for increased damage and range.
WARDOGS has 36 ammo items across 11 calibers; 9 calibers come in three versions: FMJ, Hollow Point (HP) and Armor Piercing (AP). Measured in the Firing Range, HP deals 2.0× and AP 0.8× the FMJ damage against unarmored targets: on the M249 SAW, 27.27 becomes 54.54 with HP and 21.82 with AP. FMJ is free for every caliber, HP unlocks between WARDOG Lv 6 and 95, AP between Lv 60 and 140. The multipliers were confirmed on 7 calibers (5.56x45mm, 5.45x39mm, 9x19mm, .45 ACP, 7.62x54R, .308 Win, .50 AE); damage against armor and vehicles is not measured yet.
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Against unarmored targets, Hollow Point: it deals 2.0× the FMJ damage (measured on 7 calibers). AP deals only 0.8× against unarmored targets; the game describes it as the round for body armor and vehicles, where its bonus has not been measured yet.
HP (Hollow Point, “Flesh Damage” in game) deals 2.0× the FMJ damage to unarmored body parts: the M249 SAW hits for 54.54 instead of 27.27 per chest shot. The tooltip also warns of decreased damage against armored targets.
Only against armor. AP deals 0.8× the FMJ damage to unarmored targets, so it is weaker than FMJ against unarmored players. Its in-game effect is increased damage to body armor and vehicles; the size of that bonus is not measured yet.
HP and AP rounds unlock per caliber on the WARDOG career track: HP between Lv 6 and 95 (first: 5.45mm Flesh Damage (HP)), AP between Lv 60 and 140. FMJ is available by default for every caliber.
11 calibers: 5.56x45mm, 9x19mm, .308 Win, 7.62x54R, 12 Gauge, .45 ACP, 7.62x39mm, .45 Colt, .50 AE, .50 Cal, 5.45x39mm. 9 of them come in FMJ, HP and AP versions; the others have their own ammo (shotgun shells, or FMJ only).
12 Gauge shells: 12G 7mm Buckshot, available by default, and 12G Rifled Slug, which unlocks at WARDOG Lv 36 and fires a single slug with increased damage and range.