Best Assault Rifles in WARDOGS
The TCX-SPR is the best Assault Rifle in WARDOGS on measured numbers (381 DPS). All 9 Assault Rifles ranked by damage per hit, headshot damage, fire rate and DPS, with price, weight and unlock level.
Assault Rifles ranked
MeasuredRank | Weapon | Caliber | Chest dmg | Head dmg | RPM | DPS | Price | Unlock |
|---|---|---|---|---|---|---|---|---|
| #1 S Tier | 7.62x39mm | 29.14 | 70.33 | 785 | 381 | $3,200 | Assault Lv 20 | |
| #2 A Tier | 5.56x45mm | 27.27 | 65.82 | 786 | 357 | $2,800 | Assault Lv 28 | |
| #3 A Tier | .308 Win | 32.87 | 79.33 | 635 | 348 | $6,000 | Assault Lv 35 | |
| #4 A Tier | 5.56x45mm | 27.28 | 65.82 | 727 | 331 | $1,200 | Assault Lv 3 | |
| #5 B Tier | 5.56x45mm | 27.28 | 65.82 | 641 | 291 | $2,000 | Assault Lv 10 | |
| #6 B Tier | 5.56x45mm | 27.28 | 65.82 | 598 max | 272 | — | Default | |
| #7 B Tier | 5.45x39mm | 25.33 | 61.11 | 640 | 270 | $800 | Default | |
| #8 B Tier | 5.56x45mm | 27.27 | 65.82 | 581 max | 264 | — | Default | |
| #9 B Tier | 5.56x45mm | 27.27 | 65.81 | 578 max | 263 | $0 | Default |
Every weapon in a class is scored on the same measured metric: chest DPS when the class's fire rates are measured (assault rifles, SMGs), otherwise chest damage per hit. S tier is within 5% of the class best, A within 20%, B within 40%. Weapons without that measurement are listed last, unranked.
Every WARDOGS gun, measured and ranked
Chest, head, RPM and DPS for every weapon, its rank against its own class, and one click to compare it, run the numbers or add it to a loadout.
- Measured damage & DPS
- Rank within each class
- Compare, calculate, add to kit

When to use Assault Rifles
Assault rifles are the all-rounders of WARDOGS. They combine full-auto fire for close fights with enough per-shot damage and optic options to hold a lane at medium range, and most of them take every attachment slot: optic, underbarrel and muzzle.
The 5.56 rifles (T-21, Galil, M4 and the three starters) all hit for the same damage per bullet, so what separates them is fire rate, weight and the attachments they accept. The FAL moves up to .308 and more than doubles the damage per hit at a similar rate of fire, which is why it sits at the top of the class once it unlocks.
Bring an assault rifle when you do not know what range the next fight will be at: pushing a town, defending a tower or moving with the squad. Pair it with a low-magnification optic and a foregrip, and carry hollow point unless the enemy team is wearing heavy armor.
Popular Assault Rifle matchups
Head-to-head pages with a verdict on measured damage, fire rate, price and unlock level.
Every Assault Rifle
- TCX-SPR7.62x39mm7.62x39mm29.1Chest dmg785RPM381DPS
- M45.56x45mm5.56x45mm27.3Chest dmg786RPM357DPS
- FAL.308 Win.308 Win32.9Chest dmg635RPM348DPS
- T-215.56x45mm5.56x45mm27.3Chest dmg727RPM331DPS
- Galil5.56x45mm5.56x45mm27.3Chest dmg641RPM291DPS
- A-915.56x45mm5.56x45mm27.3Chest dmg598RPM272DPS
- AK745.45x39mm5.45x39mm25.3Chest dmg640RPM270DPS
- KH-20025.56x45mm5.56x45mm27.3Chest dmg581RPM264DPS
- Bushmaster M17S5.56x45mm5.56x45mm27.3Chest dmg578RPM263DPS
WARDOGS has 9 Assault Rifles: TCX-SPR, M4, FAL, T-21, Galil, A-91, AK74, KH-2002, Bushmaster M17S. On our measured numbers the TCX-SPR is the strongest, at 381 DPS. The M4 fires fastest at 786 rounds per minute. The FAL hits hardest per bullet at 32.9 chest damage. They use 7.62x39mm, 5.56x45mm, .308 Win, 5.45x39mm ammunition. The first one you get is the A-91 (Default).
See Also
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Assault Rifles FAQ
What is the best Assault Rifle in WARDOGS?
On measured numbers the TCX-SPR is the best Assault Rifle, with 381 DPS. The full ranking is on this page.
How many Assault Rifles are in WARDOGS?
There are 9: TCX-SPR, M4, FAL, T-21, Galil, A-91, AK74, KH-2002, Bushmaster M17S.
Which Assault Rifle has the highest fire rate?
The M4, at about 786 rounds per minute in our Firing Range test.
Which Assault Rifle do you unlock first?
The A-91 (Default).
When should you use Assault Rifles?
Bring an assault rifle when you do not know what range the next fight will be at: pushing a town, defending a tower or moving with the squad. Pair it with a low-magnification optic and a foregrip, and carry hollow point unless the enemy team is wearing heavy armor.









