WoW Forever Hunter Talent Calculator
The WoW Forever Hunter has 46 talents in 3 trees: Beast Mastery, Marksmanship, and Survival. You spend 51 points by level 60 (the first at level 10), and each tier needs 5 more points in its tree. Click to plan your build and copy the link to share it.
Hunter talent planner
Game dataClick a talent to add a point; right-click or Shift+click removes one. Keyboard: Enter or + adds, Delete or − removes, arrow keys move between talents.Tap a talent to read it, then use + and − to spend points.
Beast Mastery
0Marksmanship
0Survival
0Data: WoW Forever client 1.60.1.70685. How we source this
All Hunter talents
Game dataEvery talent by tree and tier, with the rank 1 effect and what it requires.
Beast Mastery16 talents
| Talent | Tier | Ranks | Rank 1 effect | Requires |
|---|---|---|---|---|
| Tier 1 · 0 pts | 5 | While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.Ranks 2–5 revealed at launch | — | |
| Tier 1 · 0 pts | 5 | Increases the Health and Armor of your pets by 15%.Ranks 2–5 revealed at launch | — | |
| Tier 2 · 5 pts | 2 | Increases the duration of your Eyes of the Beast by 30 sec. | — | |
| Tier 2 · 5 pts | 5 | Increases the Dodge bonus of your Aspect of the Monkey by 4%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.Ranks 2–5 revealed at launch | — | |
| Tier 2 · 5 pts | 3 | Increases the Armor of your pets by 30%.Ranks 2–3 revealed at launch | — | |
| Tier 2 · 5 pts | 2 | Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.Rank 2 revealed at launch | — | |
| Tier 3 · 10 pts | 2 | Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.Rank 2 revealed at launch | — | |
| Tier 3 · 10 pts | 1 | Increases the movement speed of your pets by 30%. | — | |
| Tier 3 · 10 pts | 5 | Increases the damage done by your pets and hawks by 20%.Ranks 2–5 revealed at launch | — | |
| Tier 4 · 15 pts | 2 | Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.Rank 2 revealed at launch | — | |
| Tier 4 · 15 pts | 5 | Increases the critical strike chance of your pets and hawks by 16%.Ranks 2–5 revealed at launch | — | |
| Tier 5 · 20 pts | 2 | While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.Rank 2 revealed at launch | — | |
| Tier 5 · 20 pts | 1 | Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat. | — | |
| Tier 5 · 20 pts | 2 | Increases the Focus regeneration of your pets by 100% and allows 50% of your Mana regeneration to continue while casting.Rank 2 revealed at launch | — | |
| Tier 6 · 25 pts | 5 | Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.Ranks 2–5 revealed at launch | RequiresFerocity (rank 5) | |
| Tier 7 · 30 pts | 1 | Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed. | RequiresIntimidation (rank 1) |
Marksmanship14 talents
| Talent | Tier | Ranks | Rank 1 effect | Requires |
|---|---|---|---|---|
| Tier 1 · 0 pts | 5 | Gives your Concussive Shot a X% chance to stun the target for 3 sec.Ranks 2–5 revealed at launch | — | |
| Tier 1 · 0 pts | 5 | Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.Ranks 2–5 revealed at launch | — | |
| Tier 2 · 5 pts | 5 | Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 3%.Ranks 2–5 revealed at launch | — | |
| Tier 2 · 5 pts | 5 | Increases your critical strike chance with all attacks by 1%.Ranks 2–5 revealed at launch | — | |
| Tier 3 · 10 pts | 1 | An aimed shot that increases ranged damage by 20. Aimed Shot shares its cooldown with Multi-Shot. | — | |
| Tier 3 · 10 pts | 5 | Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.Ranks 2–5 revealed at launch | — | |
| Tier 3 · 10 pts | 3 | Increases the range of your ranged weapons by 6 yards.Ranks 2–3 revealed at launch | — | |
| Tier 4 · 15 pts | 5 | Increases the damage done by your Serpent Sting by 10%.Ranks 2–5 revealed at launch | — | |
| Tier 4 · 15 pts | 5 | Increases the critical strike damage bonus on all ranged abilities by 30%.Ranks 2–5 revealed at launch | RequiresLethal Attacks (rank 5) | |
| Tier 5 · 20 pts | 1 | A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. | — | |
| Tier 5 · 20 pts | 3 | Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 15%.Ranks 2–3 revealed at launch | — | |
| Hidden talentTier 5 · 20 points · 3 ranks | Tier 5 · 20 pts | 3 | Name and effect are revealed when players first learn it after launch. | — |
| Tier 6 · 25 pts | 5 | Increases the damage you deal with ranged weapons by 5%.Ranks 2–5 revealed at launch | — | |
| Tier 7 · 30 pts | 1 | Increases the Ranged Attack Power of party or raid members within 45 yards by 50. Lasts 30 min. | RequiresBarrage (rank 3) |
Survival16 talents
| Talent | Tier | Ranks | Rank 1 effect | Requires |
|---|---|---|---|---|
| Tier 1 · 0 pts | 3 | While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%. | — | |
| Tier 1 · 0 pts | 3 | Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%. | — | |
| Tier 1 · 0 pts | 5 | Increases your Parry chance by 5%.Ranks 2–5 revealed at launch | — | |
| Tier 2 · 5 pts | 5 | When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.Ranks 2–5 revealed at launch | — | |
| Tier 2 · 5 pts | 2 | Increases the critical strike chance of all your melee abilities by 20%.Rank 2 revealed at launch | — | |
| Tier 2 · 5 pts | 5 | Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.Ranks 2–5 revealed at launch | — | |
| Tier 3 · 10 pts | 2 | Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.Rank 2 revealed at launch | — | |
| Tier 3 · 10 pts | 5 | Increases your total Health by 10%.Ranks 2–5 revealed at launch | — | |
| Tier 3 · 10 pts | 1 | When activated, increases your Dodge and Parry chance by 25% for 10 sec. | — | |
| Tier 4 · 15 pts | 2 | Increases your chance to hit with your Trap and Feign Death abilities by 17%.Rank 2 revealed at launch | — | |
| Tier 4 · 15 pts | 3 | Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.Ranks 2–3 revealed at launch | — | |
| Tier 4 · 15 pts | 2 | Reduces the chance your Feign Death ability will be resisted by 2%. | — | |
| Tier 5 · 20 pts | 3 | Increases your critical strike chance with all attacks by 3%.Ranks 2–3 revealed at launch | — | |
| Tier 5 · 20 pts | 1 | A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. | RequiresDeterrence (rank 1) | |
| Tier 6 · 25 pts | 5 | Increases your Agility by 15%.Ranks 2–5 revealed at launch | — | |
| Hidden talentTier 7 · 30 points · 1 rank | Tier 7 · 30 pts | 1 | Name and effect are revealed when players first learn it after launch. | RequiresKiller Instinct (rank 3) |
Talent tiers and levels
CalculatedWhen each Hunter tier opens if you put every point into one tree.
| Tier | Points in tree | Earliest level |
|---|---|---|
| Tier 1 | 0 | 10 |
| Tier 2 | 5 | 15 |
| Tier 3 | 10 | 20 |
| Tier 4 | 15 | 25 |
| Tier 5 | 20 | 30 |
| Tier 6 | 25 | 35 |
| Tier 7 | 30 | 40 |
The final tier needs 30 points in its tree, so a 51-point build can take one tree's final talent and still put the rest into another tree.
The Hunter talent trees in WoW Forever are Beast Mastery, Marksmanship, and Survival, with 46 talents and 148 ranks to choose from with your 51 points. 32 Hunter talents only show their rank 1 text before launch; the planner marks the higher ranks as revealed at launch and fills them in when Blizzard does. 2 talents are still hidden entirely, shown as a question mark; it takes points like any other. 33 Hunter talents differ from Classic Era: see the class changes page for every number.
See Also
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WoW Forever Hunter talents FAQ
How many talent points does a Hunter get in WoW Forever?
A level 60 Hunter has 51 talent points in WoW Forever: the first arrives at level 10, then one per level.
How many talents does the Hunter have in WoW Forever?
The WoW Forever Hunter has 46 talents with 148 ranks in total: 16 in Beast Mastery, 14 in Marksmanship, and 16 in Survival.
What are the final-tier Hunter talents in WoW Forever?
The final-tier Hunter talents are Bestial Wrath and Trueshot Aura. Each needs 30 points spent in its tree first.
How do I share my WoW Forever Hunter build?
Plan the build above and press Copy build link: the link stores every point, so anyone who opens it sees the same Hunter build.
Which Hunter talents changed from Classic in WoW Forever?
33 Hunter talents differ from the Classic Era client, including Deadly Aspects, Endurance Training, Improved Aspect of the Monkey, Thick Hide, and Improved Revive Pet.
