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Curse of the Shadow Isles

32 Unidades·16 Rasgos
Assassin5

When killing an enemy, jump to the lowest health enemy within 3 hexes

  • 2And Abilities can Crit
  • 4And gain 25% bonus crit chance and 50% bonus crit damage
Shaco
ShacoCoste 1
Habilidad60 Mana

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Talon
TalonCoste 2
Habilidad40 Mana

Stab the target for 200 Physical Damage

Garen
GarenCoste 2
Habilidad80 Mana

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.

Evelynn
EvelynnCoste 4
Habilidad60 Mana

Deal 400 damage to the target and briefly become untargetable

Shaco Clone
Shaco CloneCoste 5
Habilidad80 Mana

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.

Bruiser7

Gain increased max health

  • 2+25%
  • 4+50%
  • 6+85%
Maokai
MaokaiCoste 1
Habilidad30 Mana

Toss a seedling that deals 200 Magic Damage to all units within 1 hex

Leona
LeonaCoste 1
Habilidad70 Mana

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team

Vladimir
VladimirCoste 2
Habilidad60 Mana

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.

Pantheon
PantheonCoste 3
Habilidad70 Mana

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds

Hecarim
HecarimCoste 4
Habilidad80 Mana

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Amumu
AmumuCoste 4
Habilidad120 Mana

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.

Mordekaiser
MordekaiserCoste 5
Habilidad60 Mana

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.

Cleanse5

When this unit casts, it has a chance to remove a Curse trait from a random ally.

  • 225% chance
  • 450% chance
Soraka
SorakaCoste 1
Habilidad60 Mana

Heal an ally for 350 + 5% of their max health

Yuumi
YuumiCoste 1
Habilidad40 Mana

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.

Kayle
KayleCoste 3
HabilidadEvery 6 autos

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.

Lux
LuxCoste 3
Habilidad60 Mana

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Morgana
MorganaCoste 4
Habilidad80 Mana

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.

Curse: Blood Price6

Lose HP equal to mana spent when casting

  • 3Lose HP equal to mana spent when ANY unit with "Curse: Blood Price" casts
LeBlanc
LeBlancCoste 1
Habilidad30 Mana

Deal 150 Magic Damage to the target. Deals 10% more damage for every Curse on your team.

Vladimir
VladimirCoste 2
Habilidad60 Mana

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.

Ashe
AsheCoste 2
HabilidadEvery 9 autos

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.

Elise
EliseCoste 3
Habilidad40 Mana

Throw out a web net, stunning an enemy for 3 seconds and dealing 150 magic damage.

Morgana
MorganaCoste 4
Habilidad80 Mana

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.

Evelynn
EvelynnCoste 4
Habilidad60 Mana

Deal 400 damage to the target and briefly become untargetable

Curse: Bound5

When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Shaco
ShacoCoste 1
Habilidad60 Mana

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Yuumi
YuumiCoste 1
Habilidad40 Mana

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.

Lucian
LucianCoste 3
Habilidad40 Mana

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Senna
SennaCoste 3
Habilidad80 Mana

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.

Shaco Clone
Shaco CloneCoste 5
Habilidad80 Mana

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.

Curse: Consuming Shadows5

When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

  • 2+1 seconds
  • 3+2 seconds
  • 4+3 seconds
Little Devil Teemo
Little Devil TeemoCoste 1
Habilidad10 Mana

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

Viego
ViegoCoste 2
HabilidadEvery 3 autos

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Talon
TalonCoste 2
Habilidad40 Mana

Stab the target for 200 Physical Damage

Karthus
KarthusCoste 5
Habilidad120 Mana

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.

Aurelion Sol
Aurelion SolCoste 5
Habilidad120 Mana

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.

Curse: Doom4

When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Little Devil Teemo
Little Devil TeemoCoste 1
Habilidad10 Mana

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

Karthus
KarthusCoste 5
Habilidad120 Mana

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.

Urgot
UrgotCoste 5
Habilidad20 Mana

Deal 250 Physical Damage in a cone

Malzahar
MalzaharCoste 5
Habilidad100 Mana

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.

Curse: Fading Hope9

When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Little Devil Teemo
Little Devil TeemoCoste 1
Habilidad10 Mana

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

Soraka
SorakaCoste 1
Habilidad60 Mana

Heal an ally for 350 + 5% of their max health

Yorick
YorickCoste 2
Habilidad60 Mana

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Kayle
KayleCoste 3
HabilidadEvery 6 autos

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.

Lux
LuxCoste 3
Habilidad60 Mana

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Gwen
GwenCoste 4
Habilidad30 Mana

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat

Hecarim
HecarimCoste 4
Habilidad80 Mana

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Morgana
MorganaCoste 4
Habilidad80 Mana

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.

Thresh
ThreshCoste 5
Habilidad100 Mana

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.

Curse: Friendless1

If this is the last unit alive on your team, they die.

Amumu
AmumuCoste 4
Habilidad120 Mana

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.

Curse: Lovers Parted2

“There is life. There is death. And then there is me.”

  • 2Summon a "Thresh" unit onto your opponent's board at the start of the round
Lucian
LucianCoste 3
Habilidad40 Mana

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Senna
SennaCoste 3
Habilidad80 Mana

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.

Light Shroud5

This unit is immune to the effects of curses

  • 3And gains 100% bonus damage/healing/shielding, reduced by 5% for each curse on your team.
Soraka
SorakaCoste 1
Habilidad60 Mana

Heal an ally for 350 + 5% of their max health

Leona
LeonaCoste 1
Habilidad70 Mana

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team

Garen
GarenCoste 2
Habilidad80 Mana

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.

Lux
LuxCoste 3
Habilidad60 Mana

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Pantheon
PantheonCoste 3
Habilidad70 Mana

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds

Lost Souls3

First death summons soul(s) to attack your opponent for the remainder of the round

  • 2Summon 1 soul
  • 3Summon 2 souls
Maokai
MaokaiCoste 1
Habilidad30 Mana

Toss a seedling that deals 200 Magic Damage to all units within 1 hex

Yorick
YorickCoste 2
Habilidad60 Mana

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Gwen
GwenCoste 4
Habilidad30 Mana

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat

Prevailing Shadows5

Grant your team increased armor and magic resist

  • 1+10
  • 2+15
  • 3+20
  • 4+25
  • 5+30
Yorick
YorickCoste 2
Habilidad60 Mana

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Gwen
GwenCoste 4
Habilidad30 Mana

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat

Thresh
ThreshCoste 5
Habilidad100 Mana

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.

Mordekaiser
MordekaiserCoste 5
Habilidad60 Mana

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.

Aurelion Sol
Aurelion SolCoste 5
Habilidad120 Mana

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.

Ruination4

Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.

  • 2+25% bonus magic damage, +15% attack speed
  • 4+50% bonus magic damage, +20% attack speed
Kalista
KalistaCoste 1
HabilidadEvery 1 auto

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.

Viego
ViegoCoste 2
HabilidadEvery 3 autos

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Hecarim
HecarimCoste 4
Habilidad80 Mana

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Thresh
ThreshCoste 5
Habilidad100 Mana

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.

Shadow Hunter7

Gain increasing attack damage

  • 2+25 AD
  • 4+45 AD
  • 6+65 AD
Kalista
KalistaCoste 1
HabilidadEvery 1 auto

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.

Viego
ViegoCoste 2
HabilidadEvery 3 autos

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Ashe
AsheCoste 2
HabilidadEvery 9 autos

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.

Lucian
LucianCoste 3
Habilidad40 Mana

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Senna
SennaCoste 3
Habilidad80 Mana

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.

Pantheon
PantheonCoste 3
Habilidad70 Mana

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds

Urgot
UrgotCoste 5
Habilidad20 Mana

Deal 250 Physical Damage in a cone

Soul Power3

Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power

  • 3Gain +2 Attack Damage and Ability Power
Shaco
ShacoCoste 1
Habilidad60 Mana

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Talon
TalonCoste 2
Habilidad40 Mana

Stab the target for 200 Physical Damage

Malzahar
MalzaharCoste 5
Habilidad100 Mana

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.

Pasa el cursor o haz clic en una unidad para ver su habilidad y rasgos

1Coste(8)
Maokai
Maokai
MaokaiCoste 1
Habilidad30 Mana

Toss a seedling that deals 200 Magic Damage to all units within 1 hex

Lost Souls
Lost Souls

First death summons soul(s) to attack your opponent for the remainder of the round

  • 2Summon 1 soul
  • 3Summon 2 souls
Bruiser
Bruiser

Gain increased max health

  • 2+25%
  • 4+50%
  • 6+85%
Kalista
Kalista
KalistaCoste 1
HabilidadEvery 1 auto

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.

Ruination
Ruination

Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.

  • 2+25% bonus magic damage, +15% attack speed
  • 4+50% bonus magic damage, +20% attack speed
Shadow Hunter
Shadow Hunter

Gain increasing attack damage

  • 2+25 AD
  • 4+45 AD
  • 6+65 AD
Little Devil Teemo
Little Devil Teemo
Little Devil TeemoCoste 1
Habilidad10 Mana

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

Curse: Fading Hope
Curse: Fading Hope

When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Curse: Doom
Curse: Doom

When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Curse: Consuming Shadows
Curse: Consuming Shadows

When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

  • 2+1 seconds
  • 3+2 seconds
  • 4+3 seconds
Soraka
Soraka
SorakaCoste 1
Habilidad60 Mana

Heal an ally for 350 + 5% of their max health

Cleanse
Cleanse

When this unit casts, it has a chance to remove a Curse trait from a random ally.

  • 225% chance
  • 450% chance
Curse: Fading Hope
Curse: Fading Hope

When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Light Shroud
Light Shroud

This unit is immune to the effects of curses

  • 3And gains 100% bonus damage/healing/shielding, reduced by 5% for each curse on your team.
Leona
Leona
LeonaCoste 1
Habilidad70 Mana

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team

Bruiser
Bruiser

Gain increased max health

  • 2+25%
  • 4+50%
  • 6+85%
Light Shroud
Light Shroud

This unit is immune to the effects of curses

  • 3And gains 100% bonus damage/healing/shielding, reduced by 5% for each curse on your team.
Shaco
Shaco
ShacoCoste 1
Habilidad60 Mana

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Soul Power
Soul Power

Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power

  • 3Gain +2 Attack Damage and Ability Power
Assassin
Assassin

When killing an enemy, jump to the lowest health enemy within 3 hexes

  • 2And Abilities can Crit
  • 4And gain 25% bonus crit chance and 50% bonus crit damage
Curse: Bound
Curse: Bound

When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Yuumi
Yuumi
YuumiCoste 1
Habilidad40 Mana

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.

Cleanse
Cleanse

When this unit casts, it has a chance to remove a Curse trait from a random ally.

  • 225% chance
  • 450% chance
Curse: Bound
Curse: Bound

When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

LeBlanc
LeBlanc
LeBlancCoste 1
Habilidad30 Mana

Deal 150 Magic Damage to the target. Deals 10% more damage for every Curse on your team.

Curse: Blood Price
Curse: Blood Price

Lose HP equal to mana spent when casting

  • 3Lose HP equal to mana spent when ANY unit with "Curse: Blood Price" casts
2Coste(6)
Viego
Viego
ViegoCoste 2
HabilidadEvery 3 autos

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Ruination
Ruination

Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.

  • 2+25% bonus magic damage, +15% attack speed
  • 4+50% bonus magic damage, +20% attack speed
Shadow Hunter
Shadow Hunter

Gain increasing attack damage

  • 2+25 AD
  • 4+45 AD
  • 6+65 AD
Curse: Consuming Shadows
Curse: Consuming Shadows

When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

  • 2+1 seconds
  • 3+2 seconds
  • 4+3 seconds
Yorick
Yorick
YorickCoste 2
Habilidad60 Mana

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Lost Souls
Lost Souls

First death summons soul(s) to attack your opponent for the remainder of the round

  • 2Summon 1 soul
  • 3Summon 2 souls
Curse: Fading Hope
Curse: Fading Hope

When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Prevailing Shadows
Prevailing Shadows

Grant your team increased armor and magic resist

  • 1+10
  • 2+15
  • 3+20
  • 4+25
  • 5+30
Vladimir
Vladimir
VladimirCoste 2
Habilidad60 Mana

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.

Curse: Blood Price
Curse: Blood Price

Lose HP equal to mana spent when casting

  • 3Lose HP equal to mana spent when ANY unit with "Curse: Blood Price" casts
Bruiser
Bruiser

Gain increased max health

  • 2+25%
  • 4+50%
  • 6+85%
Talon
Talon
TalonCoste 2
Habilidad40 Mana

Stab the target for 200 Physical Damage

Assassin
Assassin

When killing an enemy, jump to the lowest health enemy within 3 hexes

  • 2And Abilities can Crit
  • 4And gain 25% bonus crit chance and 50% bonus crit damage
Soul Power
Soul Power

Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power

  • 3Gain +2 Attack Damage and Ability Power
Curse: Consuming Shadows
Curse: Consuming Shadows

When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

  • 2+1 seconds
  • 3+2 seconds
  • 4+3 seconds
Garen
Garen
GarenCoste 2
Habilidad80 Mana

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.

Assassin
Assassin

When killing an enemy, jump to the lowest health enemy within 3 hexes

  • 2And Abilities can Crit
  • 4And gain 25% bonus crit chance and 50% bonus crit damage
Light Shroud
Light Shroud

This unit is immune to the effects of curses

  • 3And gains 100% bonus damage/healing/shielding, reduced by 5% for each curse on your team.
Ashe
Ashe
AsheCoste 2
HabilidadEvery 9 autos

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.

Curse: Blood Price
Curse: Blood Price

Lose HP equal to mana spent when casting

  • 3Lose HP equal to mana spent when ANY unit with "Curse: Blood Price" casts
Shadow Hunter
Shadow Hunter

Gain increasing attack damage

  • 2+25 AD
  • 4+45 AD
  • 6+65 AD
3Coste(6)
Lucian
Lucian
LucianCoste 3
Habilidad40 Mana

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Curse: Lovers Parted
Curse: Lovers Parted

“There is life. There is death. And then there is me.”

  • 2Summon a "Thresh" unit onto your opponent's board at the start of the round
Shadow Hunter
Shadow Hunter

Gain increasing attack damage

  • 2+25 AD
  • 4+45 AD
  • 6+65 AD
Curse: Bound
Curse: Bound

When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Senna
Senna
SennaCoste 3
Habilidad80 Mana

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.

Curse: Lovers Parted
Curse: Lovers Parted

“There is life. There is death. And then there is me.”

  • 2Summon a "Thresh" unit onto your opponent's board at the start of the round
Shadow Hunter
Shadow Hunter

Gain increasing attack damage

  • 2+25 AD
  • 4+45 AD
  • 6+65 AD
Curse: Bound
Curse: Bound

When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Kayle
Kayle
KayleCoste 3
HabilidadEvery 6 autos

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.

Cleanse
Cleanse

When this unit casts, it has a chance to remove a Curse trait from a random ally.

  • 225% chance
  • 450% chance
Curse: Fading Hope
Curse: Fading Hope

When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Elise
Elise
EliseCoste 3
Habilidad40 Mana

Throw out a web net, stunning an enemy for 3 seconds and dealing 150 magic damage.

Curse: Blood Price
Curse: Blood Price

Lose HP equal to mana spent when casting

  • 3Lose HP equal to mana spent when ANY unit with "Curse: Blood Price" casts
Lux
Lux
LuxCoste 3
Habilidad60 Mana

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Cleanse
Cleanse

When this unit casts, it has a chance to remove a Curse trait from a random ally.

  • 225% chance
  • 450% chance
Curse: Fading Hope
Curse: Fading Hope

When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Light Shroud
Light Shroud

This unit is immune to the effects of curses

  • 3And gains 100% bonus damage/healing/shielding, reduced by 5% for each curse on your team.
Pantheon
Pantheon
PantheonCoste 3
Habilidad70 Mana

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds

Bruiser
Bruiser

Gain increased max health

  • 2+25%
  • 4+50%
  • 6+85%
Light Shroud
Light Shroud

This unit is immune to the effects of curses

  • 3And gains 100% bonus damage/healing/shielding, reduced by 5% for each curse on your team.
Shadow Hunter
Shadow Hunter

Gain increasing attack damage

  • 2+25 AD
  • 4+45 AD
  • 6+65 AD
4Coste(5)
Gwen
Gwen
GwenCoste 4
Habilidad30 Mana

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat

Lost Souls
Lost Souls

First death summons soul(s) to attack your opponent for the remainder of the round

  • 2Summon 1 soul
  • 3Summon 2 souls
Curse: Fading Hope
Curse: Fading Hope

When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Prevailing Shadows
Prevailing Shadows

Grant your team increased armor and magic resist

  • 1+10
  • 2+15
  • 3+20
  • 4+25
  • 5+30
Hecarim
Hecarim
HecarimCoste 4
Habilidad80 Mana

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Ruination
Ruination

Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.

  • 2+25% bonus magic damage, +15% attack speed
  • 4+50% bonus magic damage, +20% attack speed
Curse: Fading Hope
Curse: Fading Hope

When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Bruiser
Bruiser

Gain increased max health

  • 2+25%
  • 4+50%
  • 6+85%
Morgana
Morgana
MorganaCoste 4
Habilidad80 Mana

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.

Curse: Blood Price
Curse: Blood Price

Lose HP equal to mana spent when casting

  • 3Lose HP equal to mana spent when ANY unit with "Curse: Blood Price" casts
Cleanse
Cleanse

When this unit casts, it has a chance to remove a Curse trait from a random ally.

  • 225% chance
  • 450% chance
Curse: Fading Hope
Curse: Fading Hope

When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Evelynn
Evelynn
EvelynnCoste 4
Habilidad60 Mana

Deal 400 damage to the target and briefly become untargetable

Curse: Blood Price
Curse: Blood Price

Lose HP equal to mana spent when casting

  • 3Lose HP equal to mana spent when ANY unit with "Curse: Blood Price" casts
Assassin
Assassin

When killing an enemy, jump to the lowest health enemy within 3 hexes

  • 2And Abilities can Crit
  • 4And gain 25% bonus crit chance and 50% bonus crit damage
Amumu
Amumu
AmumuCoste 4
Habilidad120 Mana

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.

Bruiser
Bruiser

Gain increased max health

  • 2+25%
  • 4+50%
  • 6+85%
Curse: Friendless
Curse: Friendless

If this is the last unit alive on your team, they die.

5Coste(7)
Thresh
Thresh
ThreshCoste 5
Habilidad100 Mana

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.

Prevailing Shadows
Prevailing Shadows

Grant your team increased armor and magic resist

  • 1+10
  • 2+15
  • 3+20
  • 4+25
  • 5+30
Curse: Fading Hope
Curse: Fading Hope

When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Ruination
Ruination

Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.

  • 2+25% bonus magic damage, +15% attack speed
  • 4+50% bonus magic damage, +20% attack speed
Karthus
Karthus
KarthusCoste 5
Habilidad120 Mana

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.

Curse: Doom
Curse: Doom

When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Curse: Consuming Shadows
Curse: Consuming Shadows

When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

  • 2+1 seconds
  • 3+2 seconds
  • 4+3 seconds
Mordekaiser
Mordekaiser
MordekaiserCoste 5
Habilidad60 Mana

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.

Bruiser
Bruiser

Gain increased max health

  • 2+25%
  • 4+50%
  • 6+85%
Prevailing Shadows
Prevailing Shadows

Grant your team increased armor and magic resist

  • 1+10
  • 2+15
  • 3+20
  • 4+25
  • 5+30
Urgot
Urgot
UrgotCoste 5
Habilidad20 Mana

Deal 250 Physical Damage in a cone

Shadow Hunter
Shadow Hunter

Gain increasing attack damage

  • 2+25 AD
  • 4+45 AD
  • 6+65 AD
Curse: Doom
Curse: Doom

When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Shaco Clone
Shaco Clone
Shaco CloneCoste 5
Habilidad80 Mana

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.

Curse: Bound
Curse: Bound

When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Assassin
Assassin

When killing an enemy, jump to the lowest health enemy within 3 hexes

  • 2And Abilities can Crit
  • 4And gain 25% bonus crit chance and 50% bonus crit damage
Malzahar
Malzahar
MalzaharCoste 5
Habilidad100 Mana

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.

Soul Power
Soul Power

Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power

  • 3Gain +2 Attack Damage and Ability Power
Curse: Doom
Curse: Doom

When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Aurelion Sol
Aurelion Sol
Aurelion SolCoste 5
Habilidad120 Mana

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.

Prevailing Shadows
Prevailing Shadows

Grant your team increased armor and magic resist

  • 1+10
  • 2+15
  • 3+20
  • 4+25
  • 5+30
Curse: Consuming Shadows
Curse: Consuming Shadows

When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

  • 2+1 seconds
  • 3+2 seconds
  • 4+3 seconds
Arco curvoGuantes de combateChaleco de cadenasCapa negatrónVara innecesariamente grandeEspadónLágrima de la diosaCinturón de giganteEspátulaSartén
Arco curvo
Mejora roja
Mejora roja
Arco curvo+Arco curvo

Los ataques y las habilidades queman un % y aplican un % de heridas durante s. Quemadura: Inflige un porcentaje de la vida máxima del objetivo como daño verdadero cada segundo. Herida: Reduce la curación recibida.

Guantes de combate
Últimas palabras
Últimas palabras
Arco curvo+Guantes de combate

El daño de los ataques y las habilidades resquebraja un % al objetivo durante s. Este efecto no se acumula. Resquebrajar: Reduce la armadura.

Guantes de ladrón
Guantes de ladrón
Guantes de combate+Guantes de combate

Cada ronda: Equipa 2 objetos aleatorios. [Ocupa 3 huecos de objeto]

Chaleco de cadenas
Resolución titánica
Resolución titánica
Chaleco de cadenas+Arco curvo

Otorga un % de daño de ataque y un % de poder de habilidad al atacar o recibir daño, que se acumula hasta veces. Con el máximo de acumulaciones, obtiene un % de amplificación de daño e inmunidad al control de adversario.

Corazón resuelto
Corazón resuelto
Chaleco de cadenas+Guantes de combate

Obtiene un % de durabilidad. Por encima del % de vida, obtiene un % de durabilidad.

Chaleco de zarzas
Chaleco de zarzas
Chaleco de cadenas+Chaleco de cadenas

Obtienes un % de vida máxima. Recibes un % menos de daño de los ataques. Al recibir un ataque, inflige de daño mágico a todos los enemigos adyacentes. Enfriamiento: s.

Capa negatrón
Furia del kraken
Furia del kraken
Capa negatrón+Arco curvo

Los ataques otorgan un % de daño de ataque acumulable, hasta ataques. Tras ataques, obtiene un % de velocidad de ataque.

Fajín de mercurio
Fajín de mercurio
Capa negatrón+Guantes de combate

Comienzo del combate: Otorga inmunidad al control de adversario durante s. Otorga un % de velocidad de ataque acumulable por segundo.

Protector pétreo de gárgola
Protector pétreo de gárgola
Chaleco de cadenas+Capa negatrón

Otorga de armadura y de resistencia mágica por cada enemigo que tenga como objetivo al portador.

Garra de dragón
Garra de dragón
Capa negatrón+Capa negatrón

Obtienes un % de vida máxima. Cada s, cura un % de la vida máxima.

Vara innecesariamente grande
Hoja de furia de Guinsoo
Hoja de furia de Guinsoo
Vara innecesariamente grande+Arco curvo

Otorga un % de velocidad de ataque acumulable por segundo.

Guantelete enjoyado
Guantelete enjoyado
Vara innecesariamente grande+Guantes de combate

Obtiene Precisión. {{TFT_Keyword_Precision}}

Regiaguardia
Regiaguardia
Chaleco de cadenas+Vara innecesariamente grande

Comienzo del combate: Otorga un escudo equivalente a un % de la vida máxima durante s. Cuando el escudo expira, otorga un % de poder de habilidad.

Chispa iónica
Chispa iónica
Vara innecesariamente grande+Capa negatrón

Desgarra un % a los enemigos a hexágonos. Cuando los enemigos lanzan una habilidad, reciben daño mágico equivalente al % del maná gastado. Desgarrar: Reduce la resistencia mágica.

Sombrero mortal de Rabadon
Sombrero mortal de Rabadon
Vara innecesariamente grande+Vara innecesariamente grande

Este simple sombrero puede ayudar a crear o destruir el mismísimo mundo.

Espadón
Verdugo de gigantes
Verdugo de gigantes
Espadón+Arco curvo

Otorga un % de amplificación de daño adicional contra tanques.

Filo infinito
Filo infinito
Espadón+Guantes de combate

Obtiene Precisión. {{TFT_Keyword_Precision}}

Filo de la noche
Filo de la noche
Espadón+Chaleco de cadenas

Con el % de la vida, se vuelve inalcanzable brevemente, elimina todos los efectos negativos y recupera un % de la vida que le falte.

Sanguinaria
Sanguinaria
Espadón+Capa negatrón

Una vez por combate y con el % de la vida, obtienes un escudo del % de la vida máxima que dura hasta s.

Sable-pistola hextech
Sable-pistola hextech
Espadón+Vara innecesariamente grande

Cura un % del daño infligido al aliado con menor porcentaje de vida. Curación aliada:

Filo mortal
Filo mortal
Espadón+Espadón

Paz y calma imperturbables para su portador... y quien se las vea con él.

Lágrima de la diosa
Bastón del Vacío
Bastón del Vacío
Arco curvo+Lágrima de la diosa

El daño de los ataques y las habilidades desgarra un % al objetivo durante s. Este efecto no se acumula. Desgarrar: Reduce la resistencia mágica.

Mano de la justicia
Mano de la justicia
Guantes de combate+Lágrima de la diosa

Otorga 2 efectos: un % de daño de ataque y un % de poder de habilidad.un % de omnisucción. Cuando está por encima del % de vida, duplica el daño de ataque y el poder de habilidad. Con menos del % de vida, duplica la omnisucción.

Promesa del protector
Promesa del protector
Chaleco de cadenas+Lágrima de la diosa

Comienzo del combate: Obtienes de maná. Con el % de vida, otorga de maná y un escudo equivalente al % de la vida máxima.

Yelmo adaptable
Yelmo adaptable
Capa negatrón+Lágrima de la diosa

Otorga un % de maná adicional de todas las fuentes. El portador obtiene una bonificación adicional en función de su rol: Tanques y luchadores: Obtiene de armadura y resistencia mágica. Otros roles: Otorga un % de daño de ataque y de poder de habilidad.

Bastón del arcángel
Bastón del arcángel
Vara innecesariamente grande+Lágrima de la diosa

Comienzo del combate: Obtiene un % de poder de habilidad por cada s en combate.

Lanza de Shojin
Lanza de Shojin
Espadón+Lágrima de la diosa

Los ataques otorgan de maná adicional.

Mejora azul
Mejora azul
Lágrima de la diosa+Lágrima de la diosa

Obtienes un % de daño de ataque y poder de habilidad adicionales de todas las fuentes.

Cinturón de gigante
Diente de Nashor
Diente de Nashor
Cinturón de gigante+Arco curvo

Los ataques otorgan de maná adicional, que aumenta hasta si se asesta un impacto crítico.

Mangual del guerrero
Mangual del guerrero
Cinturón de gigante+Guantes de combate

Los impactos críticos otorgan un % de amplificación de daño durante  s, que se acumula hasta veces.

Capa de fuego solar
Capa de fuego solar
Chaleco de cadenas+Cinturón de gigante

Obtiene un % de vida máxima. Cada s, quema un % y aplica un % de heridas a un enemigo a hexágonos durante s. Quemadura: Inflige un porcentaje de la vida máxima del objetivo como daño verdadero por segundo. Herida: Reduce la curación recibida.

Mortaja de la quietud
Mortaja de la quietud
Cinturón de gigante+Capa negatrón

Resquebraja un % a los enemigos a hexágonos. Otorga de armadura y de resistencia mágica durante los primeros s del combate. Resquebrajamiento: Reduce la armadura.

Morellonomicón
Morellonomicón
Cinturón de gigante+Vara innecesariamente grande

Los ataques y las habilidades aplican quemaduras del % y heridas del % a los enemigos durante s. Quemadura: Inflige un porcentaje de la vida máxima del objetivo como daño verdadero por segundo. Herida: Reduce la curación recibida.

Calibrador de Sterak
Calibrador de Sterak
Espadón+Cinturón de gigante

Con un % de vida, otorga un escudo equivalente a un % de la vida máxima del portador, que disminuye rápidamente a lo largo de s.

Rostro espiritual
Rostro espiritual
Cinturón de gigante+Lágrima de la diosa

Regenera un % de la vida que falte cada segundo.

Armadura de Warmog
Armadura de Warmog
Cinturón de gigante+Cinturón de gigante

Obtiene un % de vida máxima.

Espátula
Emblema de disruptor temporal
Emblema de disruptor temporal
Arco curvo+Espátula

El portador obtiene el atributo Disruptor temporal.

Emblema de N.O.V.A.
Emblema de N.O.V.A.
Guantes de combate+Espátula

El portador obtiene el atributo N.O.V.A. Ataque N.O.V.A.: Otorga un % de velocidad de ataque y de armadura y resistencia mágica. Los demás aliados obtienen un % de velocidad de ataque y de armadura y resistencia mágica.

Emblema de Meeple
Emblema de Meeple
Chaleco de cadenas+Espátula

El portador obtiene el atributo Meeple, así como un % de amplificación de daño y de vida por %i:set14AmpIcon%.

Emblema de sentenciador
Emblema de sentenciador
Capa negatrón+Espátula

El portador obtiene el atributo Sentenciador.

Emblema de astral
Emblema de astral
Vara innecesariamente grande+Espátula

El portador obtiene el atributo Astral.

Emblema de estrella oscura
Emblema de estrella oscura
Espadón+Espátula

El portador obtiene el atributo Estrella oscura.

Emblema de onda espacial
Emblema de onda espacial
Espátula+Lágrima de la diosa

El portador obtiene el atributo Onda espacial. Al lanzar una habilidad, el portador entra en {{TFT17_SpaceGroove_TheGroove}} durante s. Solo puede ocurrir una vez cada s.

Emblema de primordiano
Emblema de primordiano
Cinturón de gigante+Espátula

El portador obtiene el atributo Primordiano.

Corona de estratega
Corona de estratega
Espátula+Espátula

El tamaño máximo de tu equipo aumenta en . % de probabilidad de obtener 1 de oro al ganar un combate. ''El corazón de un héroe...''.

Sartén
Emblema de contendiente
Emblema de contendiente
Sartén+Arco curvo

El portador obtiene el atributo Contendiente. Al participar en un asesinato, los siguientes ataques del portador restauran un % de la vida máxima.

Emblema de pícaro
Emblema de pícaro
Sartén+Guantes de combate

El portador obtiene el atributo Pícaro. Con un % de vida, otorga un % de omnisucción e inmunidad al control de adversario durante s.

Emblema de bastión
Emblema de bastión
Chaleco de cadenas+Sartén

El portador obtiene el atributo Bastión. Tras los primeros s de combate, el portador obtiene un % de velocidad de ataque.

Emblema de vanguardia
Emblema de vanguardia
Sartén+Capa negatrón

El portador obtiene el atributo Vanguardia. Otorga un % de poder de habilidad cada vez que un aliado obtiene un escudo.

Emblema de viajante
Emblema de viajante
Sartén+Vara innecesariamente grande

El portador obtiene el atributo Viajante. Comienzo del combate: el portador y los aliados a 1 hexágono en la misma fila ganan una bonificación según el rol del portador. - Tanques: de armadura y resistencia mágica. - Luchadores/Asesinos: % de omnisucción. - Otros roles: % de velocidad de ataque.

Emblema de yelmo sombrío
Emblema de yelmo sombrío
Espadón+Sartén

El portador obtiene el atributo Yelmo sombrío y un % de probabilidad de otorgar de oro al matar. Oro otorgado en esta partida:

Emblema de pastor
Emblema de pastor
Sartén+Lágrima de la diosa

El portador obtiene el atributo Pastor. Al lanzar una habilidad, otorga un % del maná máximo al Vínculo estelar.

Emblema de luchador
Emblema de luchador
Sartén+Cinturón de gigante

El portador obtiene el atributo Luchador. Los ataques infligen un % de la vida máxima del portador como daño mágico.

Capa de estratega
Capa de estratega
Sartén+Espátula

El tamaño máximo de tu equipo aumenta en . % de probabilidad de obtener 1 de oro tras s de combate. "Y un poco de suerte".

Escudo de estratega
Escudo de estratega
Sartén+Sartén

El tamaño máximo de tu equipo aumenta en . % de probabilidad de obtener 1 de oro cuando el portador muere. "Imbuido con el saber filosófico...".

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