When killing an enemy, jump to the lowest health enemy within 3 hexes

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Stab the target for 200 Physical Damage

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.

Deal 400 damage to the target and briefly become untargetable

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.
Gain increased max health

Toss a seedling that deals 200 Magic Damage to all units within 1 hex

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.
When this unit casts, it has a chance to remove a Curse trait from a random ally.

Heal an ally for 350 + 5% of their max health

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.
Lose HP equal to mana spent when casting

Deal 150 Magic Damage to the target. Deals 10% more damage for every Curse on your team.

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.

Throw out a web net, stunning an enemy for 3 seconds and dealing 150 magic damage.

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.

Deal 400 damage to the target and briefly become untargetable
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Stab the target for 200 Physical Damage

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.

Deal 250 Physical Damage in a cone

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

Heal an ally for 350 + 5% of their max health

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.
If this is the last unit alive on your team, they die.

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.
“There is life. There is death. And then there is me.”

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.
This unit is immune to the effects of curses

Heal an ally for 350 + 5% of their max health

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds
First death summons soul(s) to attack your opponent for the remainder of the round

Toss a seedling that deals 200 Magic Damage to all units within 1 hex

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat
Grant your team increased armor and magic resist

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.
Gain increasing attack damage

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds

Deal 250 Physical Damage in a cone
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Stab the target for 200 Physical Damage

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.
Pasa el cursor o haz clic en una unidad para ver su habilidad y rasgos

Toss a seedling that deals 200 Magic Damage to all units within 1 hex
First death summons soul(s) to attack your opponent for the remainder of the round
Gain increased max health

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.
Gain increasing attack damage

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Heal an ally for 350 + 5% of their max health
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
This unit is immune to the effects of curses

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team
Gain increased max health
This unit is immune to the effects of curses

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power
When killing an enemy, jump to the lowest health enemy within 3 hexes
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Deal 150 Magic Damage to the target. Deals 10% more damage for every Curse on your team.
Lose HP equal to mana spent when casting

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.
Gain increasing attack damage
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.
First death summons soul(s) to attack your opponent for the remainder of the round
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Grant your team increased armor and magic resist

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.
Lose HP equal to mana spent when casting
Gain increased max health

Stab the target for 200 Physical Damage
When killing an enemy, jump to the lowest health enemy within 3 hexes
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.
When killing an enemy, jump to the lowest health enemy within 3 hexes
This unit is immune to the effects of curses

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.
Lose HP equal to mana spent when casting
Gain increasing attack damage

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice
“There is life. There is death. And then there is me.”
Gain increasing attack damage
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.
“There is life. There is death. And then there is me.”
Gain increasing attack damage
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Throw out a web net, stunning an enemy for 3 seconds and dealing 150 magic damage.
Lose HP equal to mana spent when casting

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
This unit is immune to the effects of curses

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds
Gain increased max health
This unit is immune to the effects of curses
Gain increasing attack damage

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat
First death summons soul(s) to attack your opponent for the remainder of the round
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Grant your team increased armor and magic resist

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Gain increased max health

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.
Lose HP equal to mana spent when casting
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Deal 400 damage to the target and briefly become untargetable
Lose HP equal to mana spent when casting
When killing an enemy, jump to the lowest health enemy within 3 hexes

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.
Gain increased max health
If this is the last unit alive on your team, they die.

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.
Grant your team increased armor and magic resist
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.
Gain increased max health
Grant your team increased armor and magic resist

Deal 250 Physical Damage in a cone
Gain increasing attack damage
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp
When killing an enemy, jump to the lowest health enemy within 3 hexes

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.
Grant your team increased armor and magic resist
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health
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![]() | ![]() Mejora roja +![]() Los ataques y las habilidades queman un % y aplican un % de heridas durante s. Quemadura: Inflige un porcentaje de la vida máxima del objetivo como daño verdadero cada segundo. Herida: Reduce la curación recibida. | |||||||||
![]() | ![]() Últimas palabras +![]() El daño de los ataques y las habilidades resquebraja un % al objetivo durante s. Este efecto no se acumula. Resquebrajar: Reduce la armadura. | ![]() Guantes de ladrón +![]() Cada ronda: Equipa 2 objetos aleatorios. [Ocupa 3 huecos de objeto] | ||||||||
![]() | ![]() Resolución titánica +![]() Otorga un % de daño de ataque y un % de poder de habilidad al atacar o recibir daño, que se acumula hasta veces. Con el máximo de acumulaciones, obtiene un % de amplificación de daño e inmunidad al control de adversario. | ![]() Corazón resuelto +![]() Obtiene un % de durabilidad. Por encima del % de vida, obtiene un % de durabilidad. | ![]() Chaleco de zarzas +![]() Obtienes un % de vida máxima. Recibes un % menos de daño de los ataques. Al recibir un ataque, inflige de daño mágico a todos los enemigos adyacentes. Enfriamiento: s. | |||||||
![]() | ![]() Furia del kraken +![]() Los ataques otorgan un % de daño de ataque acumulable, hasta ataques. Tras ataques, obtiene un % de velocidad de ataque. | ![]() Fajín de mercurio +![]() Comienzo del combate: Otorga inmunidad al control de adversario durante s. Otorga un % de velocidad de ataque acumulable por segundo. | ![]() Protector pétreo de gárgola +![]() Otorga de armadura y de resistencia mágica por cada enemigo que tenga como objetivo al portador. | ![]() Garra de dragón +![]() Obtienes un % de vida máxima. Cada s, cura un % de la vida máxima. | ||||||
![]() | ![]() Hoja de furia de Guinsoo +![]() Otorga un % de velocidad de ataque acumulable por segundo. | ![]() Guantelete enjoyado +![]() Obtiene Precisión. {{TFT_Keyword_Precision}} | ![]() Regiaguardia +![]() Comienzo del combate: Otorga un escudo equivalente a un % de la vida máxima durante s. Cuando el escudo expira, otorga un % de poder de habilidad. | ![]() Chispa iónica +![]() Desgarra un % a los enemigos a hexágonos. Cuando los enemigos lanzan una habilidad, reciben daño mágico equivalente al % del maná gastado. Desgarrar: Reduce la resistencia mágica. | ![]() Sombrero mortal de Rabadon +![]() Este simple sombrero puede ayudar a crear o destruir el mismísimo mundo. | |||||
![]() | ![]() Verdugo de gigantes +![]() Otorga un % de amplificación de daño adicional contra tanques. | ![]() Filo infinito +![]() Obtiene Precisión. {{TFT_Keyword_Precision}} | ![]() Filo de la noche +![]() Con el % de la vida, se vuelve inalcanzable brevemente, elimina todos los efectos negativos y recupera un % de la vida que le falte. | ![]() Sanguinaria +![]() Una vez por combate y con el % de la vida, obtienes un escudo del % de la vida máxima que dura hasta s. | ![]() Sable-pistola hextech +![]() Cura un % del daño infligido al aliado con menor porcentaje de vida. Curación aliada: | ![]() Filo mortal +![]() Paz y calma imperturbables para su portador... y quien se las vea con él. | ||||
![]() | ![]() Bastón del Vacío +![]() El daño de los ataques y las habilidades desgarra un % al objetivo durante s. Este efecto no se acumula. Desgarrar: Reduce la resistencia mágica. | ![]() Mano de la justicia +![]() Otorga 2 efectos: un % de daño de ataque y un % de poder de habilidad.un % de omnisucción. Cuando está por encima del % de vida, duplica el daño de ataque y el poder de habilidad. Con menos del % de vida, duplica la omnisucción. | ![]() Promesa del protector +![]() Comienzo del combate: Obtienes de maná. Con el % de vida, otorga de maná y un escudo equivalente al % de la vida máxima. | ![]() Yelmo adaptable +![]() Otorga un % de maná adicional de todas las fuentes. El portador obtiene una bonificación adicional en función de su rol: Tanques y luchadores: Obtiene de armadura y resistencia mágica. Otros roles: Otorga un % de daño de ataque y de poder de habilidad. | ![]() Bastón del arcángel +![]() Comienzo del combate: Obtiene un % de poder de habilidad por cada s en combate. | ![]() Lanza de Shojin +![]() Los ataques otorgan de maná adicional. | ![]() Mejora azul +![]() Obtienes un % de daño de ataque y poder de habilidad adicionales de todas las fuentes. | |||
![]() | ![]() Diente de Nashor +![]() Los ataques otorgan de maná adicional, que aumenta hasta si se asesta un impacto crítico. | ![]() Mangual del guerrero +![]() Los impactos críticos otorgan un % de amplificación de daño durante s, que se acumula hasta veces. | ![]() Capa de fuego solar +![]() Obtiene un % de vida máxima. Cada s, quema un % y aplica un % de heridas a un enemigo a hexágonos durante s. Quemadura: Inflige un porcentaje de la vida máxima del objetivo como daño verdadero por segundo. Herida: Reduce la curación recibida. | ![]() Mortaja de la quietud +![]() Resquebraja un % a los enemigos a hexágonos. Otorga de armadura y de resistencia mágica durante los primeros s del combate. Resquebrajamiento: Reduce la armadura. | Morellonomicón +![]() Los ataques y las habilidades aplican quemaduras del % y heridas del % a los enemigos durante s. Quemadura: Inflige un porcentaje de la vida máxima del objetivo como daño verdadero por segundo. Herida: Reduce la curación recibida. | ![]() Calibrador de Sterak +![]() Con un % de vida, otorga un escudo equivalente a un % de la vida máxima del portador, que disminuye rápidamente a lo largo de s. | ![]() Rostro espiritual +![]() Regenera un % de la vida que falte cada segundo. | ![]() Armadura de Warmog +![]() Obtiene un % de vida máxima. | ||
![]() | ![]() Emblema de disruptor temporal +![]() El portador obtiene el atributo Disruptor temporal. | ![]() Emblema de N.O.V.A. +![]() El portador obtiene el atributo N.O.V.A. Ataque N.O.V.A.: Otorga un % de velocidad de ataque y de armadura y resistencia mágica. Los demás aliados obtienen un % de velocidad de ataque y de armadura y resistencia mágica. | ![]() Emblema de Meeple +![]() El portador obtiene el atributo Meeple, así como un % de amplificación de daño y de vida por %i:set14AmpIcon%. | ![]() Emblema de sentenciador +![]() El portador obtiene el atributo Sentenciador. | ![]() Emblema de astral +![]() El portador obtiene el atributo Astral. | ![]() Emblema de estrella oscura +![]() El portador obtiene el atributo Estrella oscura. | ![]() Emblema de onda espacial +![]() El portador obtiene el atributo Onda espacial. Al lanzar una habilidad, el portador entra en {{TFT17_SpaceGroove_TheGroove}} durante s. Solo puede ocurrir una vez cada s. | ![]() Emblema de primordiano +![]() El portador obtiene el atributo Primordiano. | ![]() Corona de estratega +![]() El tamaño máximo de tu equipo aumenta en . % de probabilidad de obtener 1 de oro al ganar un combate. ''El corazón de un héroe...''. | |
![]() | ![]() Emblema de contendiente +![]() El portador obtiene el atributo Contendiente. Al participar en un asesinato, los siguientes ataques del portador restauran un % de la vida máxima. | ![]() Emblema de pícaro +![]() El portador obtiene el atributo Pícaro. Con un % de vida, otorga un % de omnisucción e inmunidad al control de adversario durante s. | ![]() Emblema de bastión +![]() El portador obtiene el atributo Bastión. Tras los primeros s de combate, el portador obtiene un % de velocidad de ataque. | ![]() Emblema de vanguardia +![]() El portador obtiene el atributo Vanguardia. Otorga un % de poder de habilidad cada vez que un aliado obtiene un escudo. | ![]() Emblema de viajante +![]() El portador obtiene el atributo Viajante. Comienzo del combate: el portador y los aliados a 1 hexágono en la misma fila ganan una bonificación según el rol del portador. - Tanques: de armadura y resistencia mágica. - Luchadores/Asesinos: % de omnisucción. - Otros roles: % de velocidad de ataque. | ![]() Emblema de yelmo sombrío +![]() El portador obtiene el atributo Yelmo sombrío y un % de probabilidad de otorgar de oro al matar. Oro otorgado en esta partida: | ![]() Emblema de pastor +![]() El portador obtiene el atributo Pastor. Al lanzar una habilidad, otorga un % del maná máximo al Vínculo estelar. | ![]() Emblema de luchador +![]() El portador obtiene el atributo Luchador. Los ataques infligen un % de la vida máxima del portador como daño mágico. | ![]() Capa de estratega +![]() El tamaño máximo de tu equipo aumenta en . % de probabilidad de obtener 1 de oro tras s de combate. "Y un poco de suerte". | ![]() Escudo de estratega +![]() El tamaño máximo de tu equipo aumenta en . % de probabilidad de obtener 1 de oro cuando el portador muere. "Imbuido con el saber filosófico...". |